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The WEEK in REVIEW
A Weekly Snapshot of the Top Lottery and Gaming News Stories





Vol. 75 No.7 - Monday May 16, 2016


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Tennessee Lottery Marks 8th Best Week Since Inception; Total Sales Up 23% Over Same Week in May 2015

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NASHVILLE, Tennessee (May 9, 2016) -- The Tennessee Lottery continues to announce record growth, with the latest report of the eighth best week in its 12-year history. This news comes on the heels of news of its highest quarterly return to education and highest quarterly sales since inception.

For the week ending May 7, 2016, total Tennessee Lottery sales were $38,040,000—up 23 percent, or more than $7 million, than the same week in May 2015.  Other notes for the week:

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  • Instant Game Sales of $28,940,000 were up 10 percent over the same week last year
  • Drawing-style Games Sales of $9,100,000 were up 93 percent over the same week prior year
  • Sales for May’s four new instant games were more than $6.4 million

 

Total Lottery funding for education-related programs in Tennessee, including funds used for scholarships, grants, and after-school programs, now exceeds $3.7 billion. The Lottery’s stellar performance—growth every year since inception—is thought to be a U.S. record for consecutive years of sales growth, continuing its place as one of the top organizations in the industry.

About the Tennessee Education Lottery

The Tennessee Education Lottery Corporation operates entirely from the revenue it generates through the sale of its products. Since January 20, 2004, the Lottery has raised more than $3.7 billion to fund designated education programs, including college grants and scholarships, after-school programs and the new Tennessee Promise initiative.

In addition to the educational beneficiaries, players have won more than $9.9 billion in prizes and Lottery retailers have earned more than $953 million in retailer commissions.

For additional information, visit tnlottery.com and follow us on Facebook, Twitter & Instagram. Have Fun. Play Responsibly.

CONTACT: Kym Gerlock, Director, Communications, Tennessee Education Lottery, Office: 615-324-6556, Mobile: 615-604-2827.

SOURCE: The Tennessee Education Lottery Corporation.

 

 

Scientific Games Reports 2016 First Quarter Results

Generates Increases in Revenue, Operating Income and Free Cash Flow

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LAS VEGAS, Nevada (May 5, 2016)  -- Scientific Games Corporation (NASDAQ: SGMS) ("Scientific Games" or "the Company"), today reported results for the first quarter ended March 31, 2016.   Executive leadership will host a conference call today at 5 p.m. EDT to present the first quarter 2016 results; access details are below.

First quarter revenue rose four percent to $682 million, up from $659 million a year ago. The increase was driven by a 55-percent growth in interactive revenue and is notable given the $7 million unfavorable impact from currency translation, a decline in gaming systems revenue and the previously disclosed expiration of the China lottery validation contract.

Operating income in the first quarter increased 178 percent to $50 million from $18 million a year ago, reflecting cost synergies from 2015 integration initiatives and lower costs associated with integration and restructuring activities. These savings were partially offset by increased investments in growth and innovation initiatives. Net loss before income taxes declined to $112 million from $149 million in the prior-year period.

Attributable EBITDA ("AEBITDA" and as further defined below) increased to $259 million from $252 million a year ago driven by higher revenue and the benefit from earlier integration actions, which more than offset increased costs of innovation and other growth initiatives.

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Net cash from operating activities rose to $101 million from $78 million a year ago.  Free cash flow (as defined below) increased to $42 million, up from $1 million a year ago, leading to a $17 million increase in cash and $28 million in debt repayment during the first quarter.

As of March 31, 2016, the Company's cash and availability under its revolving credit facility increased to $605 million.

"Our focus on strategic priorities – product excellence, profitable growth, and strengthening cash flow – is taking hold, as we have generated positive growth for the past two consecutive quarters. We are building momentum and delivering improved business results, clear evidence of the strength of our comprehensive product portfolio. As we move forward, we are committed to continuous improvement to unlock the power of our brands, leverage our unrivaled innovation and serve our customers to provide meaningful, long-term shareholder value," said Gavin Isaacs, President and CEO of Scientific Games.

Michael Quartieri, Scientific Games' Executive Vice President and CFO, added, "Across our global operations, our focus is on fiscal discipline, seeking further process improvements and operating efficiencies, as we continue to prudently invest to sustain our leadership in innovation. By driving profitable growth and increased conversion of AEBITDA into cash flow, we expect to remain on a path to further deleverage in 2016 and beyond."

BUSINESS SEGMENT HIGHLIGHTS FOR THE THREE MONTHS ENDED MARCH 31, 2016

GAMING SEGMENT

  • Total gaming revenue declined $4.1 million, inclusive of a $4.0 million unfavorable foreign currency impact, compared to the year-ago period.
  • Operating income improved to $43.4 million. The increase reflected integration cost synergies largely implemented in prior periods along with a decrease in integration costs and charges compared to the 2015 first quarter. These savings were partially offset by a less profitable mix of revenue, as well as higher selling, general and administrative expense for payroll-related costs, inclusive of higher incentive compensation accruals and health benefit costs.
  • AEBITDA declined to $191.2 million with an AEBITDA margin of 45.3 percent, reflecting the lower and less favorable mix of revenue and higher selling, general and administrative expense, partially offset by the benefit of cost synergies from integration actions implemented in the prior year.
  • Gaming operations revenue declined five percent largely reflecting a 1,102 unit reduction in the installed base of WAP, premium, and daily-fee participation gaming machines. The average daily revenue decreased by $2.28 per unit, primarily reflecting a lower mix of higher-yielding WAP games. On a quarterly sequential basis, gaming operations revenue was essentially flat, as a 277 unit decrease in the installed footprint of WAP, premium and daily-fee participation units was offset by a $0.48 per unit increase in average daily revenue. The installed base of other participation and leased games increased 2,188 units year over year, reflecting higher placements of electronic table games and an increase in the number of leased units in the Caribbean and other international markets during the last two quarters.
  • Gaming machine sales revenue increased six percent on global shipments of 6,748 new units, comprised of 4,365 units to U.S. and Canadian customers and 2,383 new units to international customers. U.S. and Canadian shipments comprised 3,932 replacement units, inclusive of 840 VLTs to Oregon. Additionally 433 VGTs were shipped to newly licensed locations in the Illinois market. International shipments were all replacement units. Prior-year unit shipments included more than 750 convert-to-sale units from the installed base of other participation and leased units. Average sales price increased to $16,719 per unit, reflecting a mix of high-performing premium gaming machines, which more than offset lower-priced VLT units.
  • Gaming systems revenue declined to $59.7 million, reflecting the quarterly variability inherent in hardware and software sales, even as maintenance revenue increased eight percent.
  • Table products revenue increased to $43.1 million, reflecting steady growth in revenue from leased shufflers, proprietary table games and progressives. The installed base of shufflers increased eight percent to a quarter-end record level of installed units.

 

LOTTERY SEGMENT

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  • Total lottery revenue increased $1.7 million, despite a $5.1 million unfavorable impact from the expiration of the China Sports Lottery validation contract and a $3.0 million unfavorable foreign currency impact.
  • Operating income increased $7.7 million, reflecting a more profitable mix of revenue despite the loss of the China validation contract, and lower depreciation and amortization, partially offset by higher research and development expense.
  • AEBITDA increased to $81.5 million and AEBITDA margin was 43.4 percent, largely reflecting the increase in revenue and a more profitable mix of revenue, partially offset by a lower contribution from equity investments and higher research and development expense.
  • Instant games revenue increased $5.2 million, or four percent, primarily driven by an eight-percent increase in U.S. instant game sales revenue. Growth was particularly strong at customers with participation contracts.
  • Services revenue decreased $0.5 million reflecting lower international service revenue from the cessation of the China validation contract, largely offset by higher revenue from increased retail sales of multi-state games, particularly led by the record $1.6 billion Powerball jackpot.
  • Product sales revenue declined $3.0 million, due to lower international hardware sales, reflecting lower lottery bid activity compared to the prior year.
  • The Company signed a new eight-year instant games CSP agreement with the North Carolina Lottery, which is anticipated to begin in April 2017 and has extension options held by the customer for up to two additional years.

 

Interactive Key Performance Indicators

 

  • Total interactive revenue grew 55 percent to $72.6 million, primarily reflecting a 58-percent increase in social gaming revenue due to the ongoing popularity of Jackpot Party® Social Casino, the success of Quick Hit® Slots social game app, and the launch of Hot Shot® Social Casino. Interactive revenue increased 20 percent on a quarterly sequential basis.
  • Operating income increased to $11.5 million, primarily reflecting the higher revenue. Selling, general and administrative expense and research and development expense increased primarily due to higher player acquisition marketing expenditures and innovation costs for new product development initiatives.
  • AEBITDA rose to $15.4 million and AEBITDA margin increased to 21.2 percent, primarily reflecting higher revenue and improved operating leverage, partially offset by higher selling, general, and administrative expense and research and development expense, due to increased marketing costs and innovation initiatives.
  

 

Liquidity and Capital Resources

  • During the quarter ended March 31, 2016, the Company made net payments of $27.5 million on its debt, including $15 million of voluntary repayments under its revolving credit facility and $11 million in mandatory amortization of its term loans. The Company remains committed to prioritizing debt repayments from cash flow.
  • Capital expenditures totaled $51.2 million. For 2016, the Company continues to expect that capital expenditures will be within a range of $290-$310 million, based on existing contractual obligations and planned investments, including capital costs to facilitate remaining integration initiatives.

 

Space prevents us posting the entire press release including financial tables, to view the entire press release CLICK HERE.

 

Earnings Conference Call

Scientific Games will host a conference call today at 5 p.m. EDT. To access the call live via a listen-only webcast, please visit scientificgames.com and click on the webcast link under the Investor Information section. To access the call by telephone, please call: 1 (888) 221-9373 (U.S. and Canada) or +1 (704) 385-4883 (International).  The conference ID is: SGMS. 

A replay of the webcast and accompanying presentation will be archived in the Investors section on ScientificGames.com.  

About Scientific Games

Scientific Games Corporation (NASDAQ: SGMS) is a leading developer of technology-based products and services and associated content for worldwide gaming, lottery and interactive markets. The Company's portfolio includes gaming machines, game content and systems; table games products and utilities; instant and draw-based lottery games; server-based lottery and gaming systems; sports betting technology; loyalty and rewards programs; and interactive content and services.

For more information, please visit www.scientificgames.com.

 

COMPANY CONTACTS:

 

Investor Relations:

Bill Pfund

Vice President, Investor Relations

+1 702-532-7663

bill.pfund@scientificgames.com

Media Relations:

Susan Cartwright

Vice President, Corporate Communications

+1 702-532-7981

susan.cartwright@scientificgames.com

 

SOURCE: Scientific Games Corporation.

 

 

Michigan Lottery’s New Instant Scratch Family Is A Hit

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WINNIPEG, Manitoba, Canada (May 9, 2016) – Pollard Banknote Limited (TSX: PBL) (“Pollard Banknote”), a leading lottery partner that provides instant tickets, interactive solutions, and marketing support, congratulates the Michigan Lottery on the early success of its newest family of  instant scratch-off games, Hit. Over the past few years, the Michigan Lottery has fielded a number of strong performing families of instant games and, based on initial sales, Hit extends that trend. With sales for the first two weeks hitting $18.9 million, Hit is outselling comparable families of instant games launched in the last two years, with the $5 and $10 price points performing exceptionally well.

Outstanding sales are not the only noteworthy story about this family of games. Hit marks the first time the Michigan Lottery has launched a retail instant game and a corresponding online instant game at the same time.

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With the goal of increasing engagement and sales of Hit in both sales channels, the Michigan Lottery developed a cross-platform promotion that invites instant players to try online instant games via a promotional code printed on the instant ticket.

The promotion works as follows: a player purchases an instant Hit ticket at retail, available at the $1, $2, $5, and $10 price points. The player then registers online and enters the promotional code from the ticket for free online play. The code earns the player 10 free plays of the online instant Hit game (a $5 value). After registering, a player who also makes a deposit of $10 or more to play online games receives via email a coupon to be redeemed at retail for $10 worth of instant tickets.

While the games vary slightly, the online version was inspired by the instant game. Both versions feature a money theme, with $100 bills ‘flying’ in the background and stacks of cash in the play areas. Similar to the $5 and $10 instant games, the online Hit game is a key number match game with instant win opportunities. Players of the online instant game also have a chance to reach a bonus round with guaranteed prizes.

As with the instant games, the online version of Hit is achieving strong sales. For the amount of time it has been on the market, it is the highest performing online instant game to date for the Michigan Lottery. The Lottery launched its online game platform in 2014.

For the Michigan Lottery, the Hit family of games represents an opportunity to introduce our retail instant ticket players to our online instant games while supporting our valuable retail network. Our goal with the cross-promotion is to drive traffic to both sales channels and support our strategy of creating omni-channel players,” said Jeff Holyfield, Director of Public Relations for the Michigan Lottery. “Since the retail and online versions of Hit are similar, players who are new to the online channel will see similar graphics and continue to enjoy a familiar play style. We expect that familiarity will provide those players with a welcoming introduction to a new channel.

Pollard Banknote is excited to be a partner in the cross-promotional strategy of Hit,” explained Jennifer Westbury, Executive Vice President, Sales & Customer Development, Pollard Banknote.

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This promotion follows a purchase model similar to that of Pollard Banknote’s Space Between™ interactive games and apps, which the Michigan Lottery offers with several of its instant games. Like our Space Between™ products, the Hit games cross promote in-store purchases and online play, while ultimately driving players back to retail.

Pollard Banknote and its predecessor companies have been the primary instant ticket supplier to the Michigan Lottery since 1986.

About Pollard Banknote

Pollard Banknote is a leading lottery partner to more than 50 lotteries worldwide, providing high quality instant ticket products, licensed games, and strategic marketing and management services for both traditional instant games and the emerging iLottery space of web, mobile, and social channels. The company is a proven innovator and has decades of experience helping lotteries to maximize player engagement, sales, and proceeds for good causes.  Pollard Banknote also plays a major role in the charitable pull-tab and bingo markets in North America. Established in 1907, Pollard Banknote is owned approximately 73.5% by the Pollard family and 26.5% by public shareholders and is publicly traded on the TSX (PBL). For more information, please visit our website at: www.pollardbanknote.com.

About the Michigan Lottery

About 97 cents of every dollar spent on Michigan Lottery tickets is returned to the state in the form of contributions to the state School Aid Fund, prizes to players, and commissions to retailers. In the 2015 fiscal year, the Lottery’s contribution to Michigan’s public schools was a record $795.5 million. Since it began in 1972, the Lottery has contributed more than $19.6 billion to education in Michigan. For additional information, follow the Michigan Lottery on Facebook, Instagram, Twitter and online at: www.michiganlottery.com.

For more information CONTACT:

 

Doug Pollard

Co-Chief Executive Officer

Telephone: (204) 474-2323

E-mail:dpollard@pbl.ca

John Pollard
Co-Chief Executive Officer

Telephone: (204) 474-2323
E-mail:jpollard@pbl.ca

Rob Rose
Chief Financial Officer
Telephone: (204) 474-2323
E-mail:rrose@pbl.ca

 

SOURCE: Pollard Banknote.

 

 

NOVOMATIC Welcomes BACTA Charity Bikers at the Headquarters in Gumpoldskirchen

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GUMPOLDSKIRCHEN, Austria (May 11, 2016) -- The British BACTA bikers, who ride through Europe collecting money for charity, recently visited the NOVOMATIC headquarters in Gumpoldskirchen, Austria, to accept a donation for the Rays of Sunshine Children’s Charity.

The bikers are a group of motorcyclists from BACTA, which is the only association to represent the amusement industry in Great Britain and serves the interests of over 500 companies and over 1,000 individuals.

Stefan Krenn, General Secretary of NOVOMATIC, welcomed the seven bikers in Gumpoldskirchen and handed over a cheque of EUR 5,000. Following the cheque presentation, the bikers were taken on a guided tour of the NOVOMATIC headquarters.

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Within their current European tour, the bikers will also visit the NOVOMATIC subsidiaries Novo Gaming Netherlands and NOVOMATIC UK, who will both also donate EUR 2,500 to the BACTA charitable fund.

For NOVOMATIC, as one of the largest gaming companies in the world, Great Britain is a market of the future that offers immense opportunities and is one of our core markets, where we employ almost 3,000 staff. We are committed to return part of our success to society. Therefore, we appreciate the dedication of the charity bikers, who have been organizing these tours since the early 1990s to contribute to charity and society,” remarked Stefan Krenn.

About NOVOMATIC:

The NOVOMATIC Group is one of the biggest international producers and operators of gaming technologies and employs more than 24,000 staff worldwide. Founded by entrepreneur Professor Johann F. Graf in 1980, the Group has locations in more than 50 countries and exports high-tech electronic gaming equipment and solutions to 80 countries. The Group operates more than 235,000 gaming terminals in its some 1,600 plus gaming operations as well as via rental concepts.

Through its numerous international subsidiaries, the NOVOMATIC Group is fully active in all segments of the gaming industry and thus offers a diversified omni-channel product portfolio to its partners and clients around the world.

This product range includes land-based gaming products and services, management systems and cash management, online/mobile and social gaming solutions, as well as lottery and sports betting solutions, together with a range of sophisticated ancillary products and services.

SOURCE: NOVOMATIC.

 

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Jersey Jackpot Awarded the Largest Jackpot Prize to Date as Total Prizes Won Nears One Million Dollars

TRENTON, New Jersey (May 10, 2016) – The largest Jersey Jackpot Fast Play game prize, valued at $73,136, was sold at 7-Eleven, 1128 Pinebrook Road in Eatontown. Jersey Jackpot is the newest family of games in the Fast Play product category.

Jersey Jackpot offers players a slots style print and play game with a progressive jackpot.

The jackpot starts at $1,000 and grows with every purchase until hit. The game family launched on January18th and has paid out nearly one million dollars in jackpot prizes alone.

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Players are responding favorably to this unique game and the large number of prizes available,” said Carole Hedinger, New Jersey Lottery, executive director.

The Jersey Jackpot game offers players a new entertainment twist providing the opportunity to win big, instantly, with the progressive jackpot feature.

Each game has a certain number of “spins” that are determined by the price point of the game purchased. Games are available in $2, $5 and $10 price points; the higher the price point, the higher the percentage of the progressive jackpot awarded.

The jackpot won from the Eatontown ticket was a $10 game.

Jersey Jackpot is available at any of the New Jersey Lottery’s participating retailers.

For more information and official game rules, visit NJLottery.com

About the New Jersey Lottery

Since its inception in 1970, the New Jersey Lottery (NJLottery.com) has contributed nearly $24 billion to the State in support of education and institutions.

Among its beneficiaries are: veterans homes, colleges and universities, school nutrition programs, homes for the developmentally disabled, psychiatric hospitals, higher education scholarship programs and the Marie Katzenbach School for the Deaf.

CONTACT: Judith L. Drucker, Chief Communications Officer, E: Judith.Drucker@lottery.state.nj.us, Phone: (609) 599-5875.

SOURCE: New Jersey Lottery.

 

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Big Powerball Drawing Creates Winners Across PA, Including $100,000 Winner in Philadelphia

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MIDDLETOWN, Pennsylvania (May 9, 2016) -- Saturday's big Powerball® drawing created more than 190,000 winners across Pennsylvania, including a Powerball with Power Play® ticket worth $100,000 that was sold at Snyder Mini Market, 2047 S. 9th St., Philadelphia.

That ticket from the Saturday, May 7, drawing correctly matched four of the five white balls drawn, 05-25-26-44-66, and the red Powerball 09, to win $100,000, less applicable tax withholding. It was sold with the $1 Power Play® option, which boosted the prize to $100,000 instead of $50,000 because Saturday's multiplier was two.

The retailer will receive a $500 bonus for selling the winning ticket.

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Pennsylvania Lottery Powerball winners have one year from the drawing date to claim prizes. Prizes must be claimed and winning tickets validated before winners can be identified.

The Lottery encourages the holder of the winning ticket to sign the back of the ticket, call the Lottery at 717-702-8146 and file a claim at Lottery headquarters in Middletown, Dauphin County, or at any of Lottery's seven area offices.

Claims may be filed at headquarters Monday through Friday, from 8 a.m. to 4 p.m., and from 8:30 a.m. to 4:30 p.m. at area offices.

Among the more than 190,400 other Powerball tickets in Pennsylvania that won prizes of various amounts in the drawing were three tickets that won $50,000 each and 35,099 tickets purchased with Power Play that won prizes multiplied by two.

Saturday's $429 million Powerball jackpot was won by a ticket sold in New Jersey, resetting the jackpot to an estimated annuity value of $40 million, or $26.5 million cash, for the Wednesday, May 11, drawing.

In the 2014-15 fiscal year, in addition to awarding more than $287.6 million in prizes to Philadelphia County winners, the Pennsylvania Lottery contributed more than $307.3 million to programs serving the county's older residents.

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How to play Powerball:

Players pay $2 and select five white balls from the first set of 69 numbers plus a single red ball, the Powerball, from a second set of 26 numbers. Players may select their own numbers using a Powerball playslip, or they may opt for computer-selected quick picks. Players must match all five numbers drawn plus the Powerball number to win the jackpot. There also are eight additional ways for players to win a cash prize.

Purchasing the $1 Power Play option allows a winner to increase lower-tier prizes by a factor of 2, 3, 4 or 5, depending on the Power Play number drawn. The jackpot and the Match 5 prize are not multiplied by this number. The Match 5 prize with the Power Play option is set at $2 million. It is $1 million without Power Play.

About the Pennsylvania Lottery:

The Pennsylvania Lottery remains the only state lottery that designates all its proceeds to programs that benefit older residents. Since its inception in 1971, the Pennsylvania Lottery has contributed more than $25.8 billion to programs that include property tax and rent rebates; free transit and reduced-fare shared rides; the low-cost prescription drug programs PACE and PACENET; long-term living services; and the 52 Area Agencies on Aging, including full- and part-time senior centers throughout the state.

The Pennsylvania Lottery reminds players to check every ticket, every time. Players must be 18 or older. Please play responsibly. For help with a gambling problem, call 1-800-848-1880.

For drawings results, winning numbers, winners' stories and to subscribe to the Lottery's RSS news feed, visit www.palottery.com. Like us on Facebook or follow us at:  www.twitter.com/palottery

MEDIA CONTACT: Lottery Public Relations, 717-702-8008.

SOURCE: Pennsylvania Lottery.

 

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Government Issues Warning About Unlicensed Betting Scheme – Lotto Spring

This announcement is for: Consumer

It’s been advertised as a game ‘taking Australia by storm’ and claims to offer ‘seven ways to win’, but Consumer Protection is urging the community to exercise caution in relation to Lotto Spring / lottospring.com.

An advertisement for the scheme was published in The West Australian newspaper on the 20th of April 2016; bringing Lotto Spring to the attention of WA authorities. The scheme is also promoted online, including via a Facebook page specifically targeting Australians.

Acting Commissioner for Consumer Protection David Hillyard says the scheme is not licensed in Australia, which represents potential issues for consumers here.

Lotto Spring began in November 2015 and the website operator is offshore-based (British Virgin Islands and Curaçao). Importantly, subscribers are not entering a lottery. They are betting on the outcome of other lotteries, such as the EuroMillions draw. However, Lotto Spring does not have the required Australian licence for this sort of gambling,” he said.

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The community needs to be aware that with Lotto Spring you aren’t offered the same protection or guarantees of payouts as you are when playing with lawful Australian lotteries and there may be issues in relation to taxation as payouts will be coming from overseas.

There is also a recruitment element. In exchange for referrals, participants can receive a reduction or refund of their monthly entry fees or free tickets and they are also promised a share in any winnings of a referred person if they can recruit four people or more. This is what has resulted in the scheme being promoted in WA by a local participant.

The Acting Commissioner said that WA ScamNet at Consumer Protection has been contacted by at least one consumer who reported unauthorised deductions from her bank account after signing up to Lotto Spring online. She struggled to resolve this because the organisation is overseas.

The lady subscribed to Lotto Spring online. Subscriptions are either €33 or €66 a month but she was charged twice in a month, 10 days apart. One payment was $67 and the other was $78 and working on currency conversion rates neither of these matches up with a €33 or €66 charge. She has been advised to seek charge backs from her financial institution.

Lotterywest echoed the warning and CEO Paul Andrew encouraged local lotto game players to make well-informed choices when entering into various services being offered.

Some of the new ‘lotteries’ being offered are national or international ‘betting’ operations with little or no proceeds returned to the WA community,” Mr Andrew said.

When playing Lotterywest Games consumers can be confident they have participated in a lottery conducted by an authorised government entity with integrity, which returns the proceeds of prize pools to winning players and also directly benefits the WA community through a grants program.

Last year more than 1,000 Lotterywest grants were given to WA community organisations and statutory allocations made to health, sports and arts were in excess of $283million.

CONTACTS:

 

Consumer Protection

Alina Cavanagh

(08) 6552 9366 or 0423 846 397

alina.cavanagh@commerce.wa.gov.au

Lotterywest

Jody Nunn

(08) 9340 5371 or 0413 705 028

jody.nunn@lotterywest.wa.gov.au

 

SOURCE: Consumer Protection Media release28 Apr 2016.

 

 

Long Island’s Luckiest: Lindenhurst Lottery Millionaire Scratches Off ANOTHER $1,000,000 Winner

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NEW YORK.(May 11, 2016) -- Recently engaged Bruce Magistro of Lindenhurst remembers thinking, “This is impossible,” as he revealed the third matching symbol he needed to win a guaranteed $1,000,000 top prize on a Win $1,000 A Week For Life scratch-off game.

Magistro, already a New York Lottery millionaire from his first scratch-off win in 2012, said winning a million dollars feels just as dreamlike the second time around.

I started scratching the ticket and I saw one Life symbol and then the second and I thought, ‘This is impossible.’ I saw the third life and even I couldn’t believe it.

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In 2011, the Lottery’s Yolanda Vega presented the now-48-year-old carpenter with his first over-sized prize check following his jackpot win on the retired Extreme Cash game. The repeat winner said he remembers the day vividly.

At my last event, Yolanda Vega told me there was always a chance I could win again. I took her words to heart,” said Magistro. 

Winners of New York’s Win $1,000 A Week For Life scratch-off game are guaranteed a minimum payout of $1,000,000. With the annuity option, Magistro would receive the guaranteed $1,000,000 in 20 annual payments and additional annual prize payments thereafter, for life.  Magistro’s other option is taking the cash value of the $1,000,000 prize - $797,160 (net $527,560) - in a single lump-sum payment.

Magistro, a widower, said he planned to share his good fortune with family and “enjoy life” with his fiancé.

The New York Lottery contributed $245,288,826.79 in Lottery Aid To Education to school districts throughout Suffolk County during fiscal year 2015-2016.

About the New York Lottery

The New York Lottery continues to be North America’s largest and most profitable Lottery, contributing $3.30 billion in fiscal year 2015-2016 to help support education in New York State.  The Lottery’s contribution represents 14 percent of total state education aid to local school districts.

New York Lottery revenue is distributed to local school districts by the same statutory formula used to distribute other state aid to education.  It takes into account both a school district’s size and its income level; larger, lower-income school districts receive proportionately larger shares of Lottery school funding.

CONTACT: Communications, (518) 388-3415, E: info@gaming.ny.gov.

SOURCE: The New York Lottery.

 

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Lottery Numbers Trending Up

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LITTTLE ROCK, Arkansas (May 10, 2016) -- Arkansas Scholarship Lottery officials have released April 2016 sales figures, which show Lottery numbers continue to trend upward. In April, the Lottery was up more than $2.4 million in instant ticket sales versus April 2015 and up more than $1.2 million in draw game sales versus last year – or, up $3,649,831 in overall sales versus April 2015. The increased sales translates to nearly $26 million paid to players in April and more than $2.1 million paid in commissions to retailers.

This past month continues the trend of our ticket sales increasing in 18 of the last 20 months,” Lottery Director Bishop Woosley said today.

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This means more prizes for our players, more commissions for our retailers, and, most importantly, more scholarship money for college-bound Arkansas students.

The month’s total proceeds – the amount used to calculate the number of college scholarships awarded – were $7,392,837, more than $450,000 above budget, Woosley noted.

Total proceeds for the year thus far are $67,528,725 -- nearly $5 million above budget thus far this fiscal year. “To date, we have transferred $8,766,458 more in proceeds this fiscal year than we did last fiscal year during the same period,” he said.

About the Arkansas Scholarship Lottery

Since Lottery sales started in Arkansas in 2009, the Arkansas Scholarship Lottery has provided more than $573 million for in-state college scholarships to Arkansas students, while players have won nearly $2 billion in prizes -- and Lottery retailers have earned more than $162 million in commissions.

More than 92 cents of every dollar of Lottery revenue goes to prizes, scholarships and retailer commissions in the state.

Please follow the Arkansas Scholarship Lottery on Facebook, Twitter and Instagram. Visit www.myarkansaslottery.com for more information on scholarships, winners, games, odds, promotions, and to join the free Play it Again Rewards Club.

To hear winning numbers, call the Winning Numbers Hotline at 501-682-IWON (4966).

To get help with problem gambling, contact the National Problem Gambling Helpline at 1-800-522-4700.

CONTACT: Stephen Koch at 501-683-2055 for more information.

SOURCE: Arkansas Scholarship Lottery.

 

 

Linq3 Partners with Verifone to Bring Play at the Pump Lottery to Gas Stations

ATLANTA, Georgia ( May 12, 2016)--Linq3 announced today that its Play at the Pump™ technology will be supported by Commander Site Controller from Verifone, a world leader in payments and commerce solutions, to power the sale of lottery draw games directly at the pump.

Play at the Pump brings the lottery to busy consumers, delivering a fast, convenient and secure way to play and win on-the-go. With a quick swipe of a payment card at the gas pump, consumers can purchase lottery draw games in less than 20 seconds.

And with lottery numbers and win notifications delivered to a player’s mobile phone, this new way to buy fits today’s busy, connected lifestyle.

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Verifone Commander Site Controller already helps gas stations and convenience stores by driving efficiency, expediting payment acceptance and streamlining in-store and forecourt operations. Now with Linq3, we’re able to expand our offering’s ability to provide retailers with even more ways to conveniently and securely drive incremental revenue and engage customers while they fuel their vehicles,” said Dan Yienger, Senior Vice President and General Manager of Petroleum for Verifone.

Linq3 and Verifone’s partnership combines the secure payments and commerce expertise of Verifone with Linq3’s innovative solution for on-the-go consumers to play the lottery.

We’re very excited about the distribution scale that opens up for us by enabling Play at the Pump on Verifone’s Commander Site Controller,” said Daniel Cage, Linq3 President and Founder. “Our innovative technology platform, integrated with that of key industry partners like Verifone, is all about helping lotteries to reach more consumers and retailers to realize more revenue.

For more information on how retailers can drive revenue and increase lottery sales with Play at the Pump visit www.linq3.com.

About Linq3

Today’s busy consumers often feel they don’t have time to play lottery games. That’s why Linq3 provides a faster, more convenient and secure way to play and win on-the-go. Our innovative technology creates an immediate playing experience that engages the consumer – right at the point of sale. Lotteries reach more players, and retailers realize more revenue. Linq3: More players. More opportunity. For more information, please visit www.linq3.com.

About Verifone

Verifone is transforming everyday transactions into opportunities for connected commerce. We’re connecting payment devices to the cloud—merging the online and instore shopping experience and creating the next generation of digital engagement between merchants and consumers. We are built on a 30 year history of uncompromised security with approximately 29 million devices and terminals deployed worldwide. Our people are known as trusted experts that work with our clients and partners, helping to solve their most complex payments challenges. We have clients and partners in more than 150 countries, including the world’s best known retail brands, financial institutions and payment providers.

SOURCE: Linq3.

 

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Association of Gaming Equipment Manufacturers Release April 2016 Index

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LAS VEGAS, Nevada (May 10, 2016) - The AGEM Index posted a slight increase in April 2016 after gaining 27.35 points in March 2016. The composite index stood at 226.51 at the close of the month, which represents an increase of 2.16 points, or 1.0 percent, when compared to March 2016. The AGEM Index reported a year-over-year increase for the seventh consecutive month, rising 25.84 points, or 12.9 percent, when compared to April 2015.

During the latest period, seven of the 14 global gaming equipment manufacturers reported month-to-month gains in stock price, with two up by more than 10 percent. Of the six manufacturers reporting declines in stock price during the month, two were down by more than 10 percent. The remaining manufacturer, Ainsworth Game Technology (AGI), reported no change in stock price month-to-month.

The broader stock markets reported mixed results in April 2016. The S&P 500 reported a month-to-month increase of 0.3 percent, rising to 2,065.30.

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Additionally, the Dow Jones Industrial Average increased 0.5 percent to 17,773.64. However, NASDAQ decreased 1.9 percent during the period, falling to 4,775.36.

Selected positive contributors to the April 2016 AGEM Index included the following:

  • Konami Corp. (9766) reported a stock price of ¥3,435 (+3.2 percent) and contributed 4.96 points.
  • With a stock price of $55.57 (+3.2 percent), Crane Co. (CR) contributed 1.23 points.
  • Scientific Games Corporation (SGMS) contributed 0.53 points due to a 5.2-percent increase in stock price to $9.92.

 

Selected negative contributors included the following:

  • With a stock price of AU$10.00 (-2.9 percent), Aristocrat Technologies (ALL) contributed negative 2.16 points.
  • International Game Technology PLC (IGT) contributed negative 2.05 points due to a 5.0-percent decline in stock price to $17.34.

 

The gaming industry in Atlantic City, New Jersey took a hit in 2014 when four of its 12 casinos, including The Atlantic Club, Showboat, Revel and Trump Plaza, closed their doors and put 8,000 people out of work. However, more than a year and a half later, the city is reporting positive economic growth in 2016 as Atlantic City casino regulators announced hotels are planning on hiring 2,400 workers this year, including 600 full-time positions. While 1,260 of these jobs are expected to be seasonal, the overall increase in employment opportunities as well as a 40-percent annual increase in casino gross operating profit in 2015 point to a stabilizing economic climate in the region.

In addition to the growth in casino employment and gross operating profit, Revel, the $2.4-billion casino that closed its doors in September 2014, is expected to partially re-open in June. Developer Glenn Straub purchased the casino for $82 million and recently announced plans to open 500 hotel rooms, some casino space, restaurants, clubs and a zip-line obstacle course by this summer. However, he is still awaiting a casino license from the Division of Gaming Enforcement.

Despite the recent news for Atlantic City casinos, New Jersey voters will be making a potentially industry-altering decision to allow gaming within the state outside of Atlantic City in November's election. Historically, Atlantic City has maintained a monopoly on gaming in New Jersey.

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However, the legalization of casinos within neighboring states has severely affected the profitability of the Las Vegas of the east. The vote to expand casinos to other parts of the state is set for November 8th, 2016 and currently has the backing of Governor Chris Christie.

While the proposed amendment has gained support from the Governor, public opinion appears to be split. A recent Rutgers-Eagleton poll found that about 49 percent of voters believe gaming should be limited to Atlantic City, while 44 percent support expansion into other parts of New Jersey.

The upcoming decision is particularly relevant to Atlantic City in that capital spending could be impacted by the approval of the legislation. While Glenn Straub has committed as much as $500 million in investments toward Revel, competitor Carl Icahn may elect to withhold re-investment in his casino, Trump Taj Mahal. Icahn originally planned on investing $100 million renovating the property. However, it was recently announced that $15 million would be invested for immediate needs, but the $100-million renovation may not take place if the ballot measure is approved in November.

The AGEM Index

The Association of Gaming Equipment Manufacturers (AGEM) produces the monthly AGEM Index that comprises 14 global gaming suppliers throughout the world. A total of 9 suppliers are based in the United States and are listed on the NYSE, Nasdaq or OTC market, while two trade on the Australian exchange, one supplier trades on the Athens exchange, one on the Tokyo exchange, and another trades on the Taiwan OTC exchange. The index is computed based on the month-end stock price (adjusted for dividends and splits) of each company and weighted based on approximation of market capitalization. Market capitalizations for manufacturers trading on foreign exchanges have been converted to US dollar-equivalents as of month-end for comparability purposes. The AGEM Index is based on a 100-point value as of January 2005.

About AGEM

AGEM is an international trade association representing manufacturers of electronic gaming devices, systems, lotteries, and components for the gaming industry. The Association works to further the interests of gaming equipment manufacturers throughout the world. Through political action, tradeshow partnerships, information dissemination and good corporate citizenship, the members of AGEM work together to create benefits for every company within the organization. Together, AGEM and its member organizations have assisted regulatory commissions and participated in the legislative process to solve problems and create a positive business environment.

AGEM Index

The AGEM index and overview is prepared by Applied Analysis (AA). AA is a Nevada-based advisory services firm providing consultation services for public and private entities. The company utilizes extensive experience in economics, information technology and finance to provide a wide range of services, including urban economic consulting, financial advisory services, market analysis, public policy analysis, hospitality industry and gaming consulting, and information system and technology consulting.

For More Information, CONTACT: Marcus Prater, Executive Director, T: 702.812.6932, E: AGEM.org@cox.net.

SOURCE: Association of Gaming Equipment Manufacturers (AGEM).

 

 

Congressional Fantasy Sports Hearing Highlights Need for Fresh Look at Sports Betting: AGA

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WASHINGTON, D.C. (May 11, 2016)

Dear Gaming Colleague:

Over the past year, public interest in daily fantasy sports (DFS) has exploded. This growing popularity has raised important questions about the appropriate regulatory environment, the adequacy of federal and state gaming laws and the best way to protect consumers and the integrity of games. Today, Congress held a hearing to examine these issues.

The hearing, “Daily Fantasy Sports: Issues and Perspectives,” also delved into sports betting more broadly and highlighted the need for a fresh look at the current prohibition that is not achieving its intended result.

Read AGA’s written testimony submitted to Congress.

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While AGA believes legal clarity and greater consumer protections are needed for daily fantasy sports, today's hearing shined a spotlight on the thriving, $150 billion illegal sports betting market that threatens the integrity of the sports we love.

 The two biggest sporting events of 2016 have been Super Bowl 50 and March Madness. AGA estimates that Americans bet nearly $14 billion on those events. About 97 percent of it was bet illegally. In fact, according to findings from opinion research conducted by the Mellman Group, 47 million adults who watched Super Bowl 50 reported that they bet on sports in the past year — nearly three times the total number of people who attended NFL games last season. What’s more, American adults placed an estimated $93 billion in illegal bets on NFL and college football this past season alone.

Federal policymakers should care about the vast illegal sports betting market for three reasons.

First, illegal sports betting finances a range of criminal activities. Billions of dollars flow through illegal bookies, organized crime syndicates and a web of hundreds of offshore gambling sites. These funds underwrite everything from money laundering and drug dealing to human trafficking and extortion.

Second, illegal sports betting offers no protections for the integrity of games. As illegal sports betting explodes in popularity, protecting the integrity of games — a vital mission for sports leagues, athletes and fans everywhere — has become an increasingly urgent priority. Nothing threatens the integrity of sports more than a thriving sports betting black market where the bettors and those taking the bets hide in the shadows.

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As we have learned from the U.K., using 21st century tools to monitor betting and identify suspicious betting patterns helps promote the integrity of games and protect the sports we all love.

Third, illegal sports gambling is a parasite on local communities. While legal gaming in the United States generates $38 billion in tax revenues and supports 1.7 million jobs across 40 states, with taxes supporting critical public services — including education, health care and law enforcement — illegal gambling does not generate a penny for state and local governments. Nothing for local schools. Nothing for local hospitals or parks. Nothing for responsible gaming programs. And it drains limited law enforcement resources.

As the USA Today reported, efforts around sports betting reform are picking up steam. This is good news for fans, law enforcement, gaming companies and a host of other stakeholders who believe it is past time for a new approach to sports betting in America.

As AGA builds on its sports betting campaign, we will continue to highlight the problem of illegal gambling, which is anything but a victimless crime, and educate all stakeholders about the need for a fresh look at sports betting.

 

Sincerely,

Sara Rayme

Senior Vice President of Public Affairs.

 

SOURCE: American Gaming Association.

 

 

Game Changer: Rethinking Online Gambling Regulation in the Age of Daily Fantasy Sports

WASHINGTON, D.C. (May 9, 2016) --The rapid rise in the popularity of Daily Fantasy Sports (DFS), now a multi-billion dollar a year industry, represents a sea change in how Americans gamble and has rightly spurred a re-evaluation of our gambling laws. The legality of non-sports online gambling was drawn out of its long-occupied grey area in 2011 by a Department of Justice opinion that paved the way for states to legalize and regulate certain forms of online gambling, as several have done. At the same time, it provoked opponents of expanded ambling to push for a federal prohibition of online wagering. The fragile legal status of online gambling in general, and of fantasy sports betting in particular, has resulted in responses from lawmakers, state gaming regulators, and state attorneys general that range from embracing legalization and regulation to calls for outright bans.

According to the Fantasy Sports Trade Association, more than 41 million people played fantasy sports in the United States and Canada in 2014. In recent years, much of the growth in fantasy sports revenue has come from daily fantasy sites, with Americans spending roughly $3 billion on DFS each year.

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The fantasy sports industry’s two largest operators, FanDuel and DraftKings, assert that DFS is not gambling because it is a “game of skill,” which puts it outside the purview of federal and state gambling statutes that regulate “games of chance.”

However, many state attorneys general disagree and are taking action to prevent such companies from operating outside of states’ gambling laws.

At the same time, industry experts estimate that Americans spend upwards of $145 billion a year gambling on traditional sporting events. Most of this betting is illegal thanks to a federal law from the 1990s that disallows all but four states from regulating the activity.

While these illegal wagers include innocent office pools and informal bets between friends, others are run by criminal syndicates and used to fund other illicit activities, including drug distribution and human trafficking.

The popularity of fantasy sports betting and the regulatory tangle developing around it demand a reassessment of gambling regulation in general, and online gambling regulation in particular.

For years, online gambling sites simply recreated poker and established casino games like blackjack, roulette, craps, and slot machines, while offshore sites offered conventional sports betting. DFS, which has never been offered in a brick-and-mortar casino or sports book, owes its existence to the processing power and social networking scale the Internet provides.

This, and the fact that the Internet creates virtual communities that can defy state lines and national borders, is forcing lawmakers to re-evaluate the degree to which gambling can be regulated, how well prohibitions can be enforced, and whether the cost and resources needed to mount successful investigation and prosecution of illegal gamblers can yield any net gains in terms of community safety or health.

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Several states, including New Jersey and Pennsylvania, have taken steps to overturn the federal ban on sports gambling.

What kind of gambling regulations are best for America today? Why are online fantasy sports legal, while offline sports betting remains illegal? Should legal offline games, like poker or the lottery also be legal online? What would be the consequences of legalizing or criminalizing online gambling?

Should regulation be left to the states or to the federal government? This paper seeks to address these questions and provide a framework for regulating gambling in the age of DFS.

While the DFS industry will likely accept regulation in return for a stable operating environment, such regulation must be wisely implemented to be effective, allowing competition and diversity in game selection, and incorporating consumer protection against fraud and theft.

Good policy begins by recognizing that gambling, whether on the lottery, at the casino, or betting online on the big game, is a legitimate means of recreation.

Rather than enforcing subjective morality or trying to protect people from themselves, modern gambling regulation should treat citizens as adults, restore individual choice, protect consumers from crime, and preserve the right of states to regulate and profit from gambling activities within their borders.

View the report, Game Changer: Rethinking Online Gambling Regulation in the age of Daily Fantasy Sports, by Steven Titch and Michelle Minton.

SOURCE: The Competitive Enterprise Institute.

 

 

Quarterly Analysis of the Market for Online Games in France Released by ARJEL

FRANCE (May 9, 2016) -- ARJEL has issued the state of the market places online games in Q1 2016.

Quarterly analysis of the market for online games in France - 1st Quarter 2016

Summary of activity data

Data from 1 January 2016 to 31 March 2016

The following elements were formed on the basis of data provided by the gaming operators and accredited online paris, weekly and quarterly basis.

For this analysis only accounts of Active Players (CJA) is considered, that is to say those who committed at least one game action over the period.

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The trends on the market for online gambling in Q1 2016 are different for activities. Thus, the sports paris online sector continues its dynamic growth, the loss of activity in paris horse remains while a positive trend in the activity of circle games seems perceptible.

Paris Sports

The latest recorded paris sport in the first quarter of 2016 reached EUR 516 million is the highest amount raised in a quarter since opening the market for online gambling in 2010. The latest increase of 47% between Q1 2015 and Q1 2016. This latest growth rates between comparable periods quarters is also the largest recorded since market opening online gambling.

The 34% increase in average weekly players active accounts (CJA) is the main reason progression made between Q1 2015 and Q1 2016. It also results from the increased rate of return players (TRJ) 2.1 points which certainly increased the phenomenon of recycling made of players. Finally, the amount of bonuses given to players also increases by 75% between the two quarters which also contributed to the dynamism of the sector.

The Product Gross Gaming Revenue (GGR) of all operators in the first quarter 2016 amounts to 82 million euros, also reached in Q4 2015. This amount increased by 30% compared to Q1 2015.

This growth rate, lower than the set, mechanically is explained by the increase of more than TRJ 2 points over the period.

Horse Paris

In the first quarter 2016, the stakes involved in paris horse is in the order of € 247 million this

representing a decrease of 7% compared to put together on the activity in Q1 2015. The decrease issues involved in paris horse seems to be increasing. Indeed, decreased placed on the sector was 1% between Q1 2014 and Q1 2015 and by 2% between 2014 and 2015.

As in the previous quarter, declining issues involved in paris horse is not explained by the disaffection players. Indeed, the weekly average active player accounts is rising 1% compared with Q1 2016. This is therefore the lower amount of bets invested by player explains the overall slowdown in the sector.

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The PBJ operators on the activity also experienced a 5% decrease compared to the year reached past this period. Thus, operators of turnover on activity from 66 million at T1 2015-63000000 euros this quarter.

The decrease of 0.5 TRJ has allowed the PBJ sector decrease in slightly lower proportions that warning.

Finally, as in recent quarters, the sector grew bonus distributed to periods comparable despite the loss of activity of the sector. Thus, they increase by 34% from 6.5 million in Q1 2015 to EUR 8.7 million in Q1 2016.

Circle Games

The continued decline in cash game set extends this quarter. Indeed, the set of pass 1022 million in Q1 2015 to 953,000,000 euros in Q1 2016, a decrease of 7%. Conversely, the entry fees in tournaments continue to go up. They amounted this quarter to 500 million euros. This represents a 17% increase in comparable periods, the same growth rate as of the previous quarter.

In Q4 2015, an increase of 17% of admissions recorded in tournaments had helped preserve the PBJ sector (amounting in the quarter to € 61 million). This quarter, the increase in rights

Input offset the decline in cash game set. Indeed, operators of turnover on Business knows an increase of 2% and goes from 61 to 62 million euros. An increase in the number Business in poker between two quarters in comparable periods had not been seen since the Q3 2011. After several years of decline in activity this quarter therefore suggests a return of industry growth.

Moreover, the attractiveness of the players towards poker tournaments compensates continuing desertion cash game players. Thus 257,000 player accounts were active on average each week quarter against 246 thousand in Q1 2015.

Finally, the bonuses given to players declined by 2% between Q1 2015 and Q1 2016 and totalled 13.0 million.

CLICK HERE to download the quarterly analysis of the market for online games in France - 1st Quarter 2016.

SOURCE: ARJEL.

 

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Gambling Commission Publish New Rules to Tackle Crime Linked to Gambling

BIRMINGHAM, U.K. (May 5, 2016) -- New requirements to prevent crime associated with gambling have been announced by the Gambling Commission.

The new rules – which will come into force later this year – follow a Commission consultation that took place at the end of 2015.

As part of the changes, gambling operators:

  • must conduct an assessment of the risks of money laundering in their business, and show that they have effective policies, procedures and measures to mitigate these
  • must report to the Commission any criminal investigations involving them or their premises where it appears their measures to keep crime out of gambling have failed
  • should impose terms and conditions to prevent employees from taking advantage of suspicious or irregular betting patterns.

 

Nick Tofiluk, Commission director of regulation, said: “Britain’s gambling industry needs to focus on keeping crime out of gambling and these new requirements will help them do just that.

We are urging all operators who supply products to consumers in Britain to read our document on the changes thoroughly and ensure their businesses are ready for when they come into force in the autumn.

Along with ensuring their products are fair and open and children and vulnerable people are protected, preventing crime associated with gambling should be extremely high on every operator’s agenda.

These new requirements encourage licensees to take a proactive and tailored approach to meeting their obligations to achieve meaningful results rather than focusing on processes alone.

Later this year the Gambling Commission will be considering whether to require licensees to provide information about crimes not covered by the latest changes - such as police call-outs to premises - as this may be useful in terms of social responsibility considerations.

The prevention of crime associated with gambling: Amendments to licence conditions and codes of practice (LCCP) for all operators is available.

CONTACT: press office on 0121 230 6700 or email: communications@gamblingcommission.gov.uk.

SOURCE: Gambling Commission.

 

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GiH Conference Program Update: Book Today and Take Part in the Conversation!

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AMSTERDAM, The Netherlands (April 22, 2014) --The next few months promise to be decisive in shaping the Netherlands' gaming regime for the foreseeable future. Ahead of the expected adoption of the Dutch remote gaming bill, secondary legislation is already being drawn up, while the Netherlands Gaming Authority continues to flesh out its licensing process.

Now that the plenary debate on the Dutch remote gaming bill has been rescheduled to May 17, 18, or 19, this year's edition of our annual Gaming in Holland Conference will take place in the immediate aftermath of the Lower House's vote: on June 7-8, 2016 at the RAI Exhibition and Convention Center in Amsterdam.

Register Here

Due to the support of both government coalition parties, the current bill is all but guaranteed to pass the Lower House. The Gaming in Holland Conference will thus be the first and foremost event to discuss the bill's contents and progress with national and international industry insiders, as well as regulators and legal experts. (It should be noted that the postponement of the debate has been caused by scheduling conflicts, rather than a lack of political support for the bill.)

Book your risk-free ticket now! In case the debate in the Lower House will end up being postponed beyond May 31, we will reschedule our conference to the fall. If it turns out you will be unable to attend at the new date, we will offer restitution of the amount paid.

Last year's edition of the Gaming in Holland Conference sold out, so book today! And don't forget: the Gaming in Holland Conference is co-hosted with the iGaming Super Show

Our own high-quality, two-day program, however, should definitely not be missed either.

Day 1 topics:

 

  • Outcome of the plenary debate on the Dutch remote gaming bill
  • Secondary legislation (possibly in consultation during event dates)
  • Legal ramifications: tax advantages and illegal state aid
  • The upcoming sale of Holland Casino
  • Dutch lottery licensing and the role of lotteries in funding sports and good causes.
  • Responsible gaming

 

Day 2 topics:

 

  • Marketing for iGaming: data & analytics
  • The Dutch affiliate market
  • Key ingredients for a successful iGaming operation: staffing & HR; efficient player identification
  • New kids on the block: eSports, daily fantasy, binary options
  • Innovation in iGaming with David Sargeant, founder of iGaming IdeasInnovation in iGaming with David Sargeant, founder of iGaming Ideas
  • Player panel:  speak directly to your future customers. Already one million punters are playing online in the Netherlands!

 

Confirmed speakers include: Daniel Macadam (GamblingCompliance), Marja Appelman (Netherlands Gaming Authority), Dennis van Breemen (Ministry of Security and Justice), Justin Franssen (Kalff Katz and Franssen), Peter-Paul de Goeij (Lottovate Nederland), Pieter Remmers (Assissa), Wouter Sleijffers (Fnatic), Eric Olders (JVH Gaming), Andy Lulham (Oddschecker), Robert Andersson (Catena Media), Martin van Geest (Meneer Casino), Armijn Meijer (OneTime), Frank Tolboom (Kalff Katz and Franssen), Lennert de Rijk (Metapeople), Dennis van Maanen (Esanda), Martijn de Boer (CDDN), and David Sargeant (iGaming Ideas).

Register Here and See you in Amsterdam!

 

AUSTRALASIAN GAMING EXPO 2016

 

Find Exhibitors at the Gaming Expo with the AGE 2016 App

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SYDNEY, NSW, Australia (April 26, 2016) -- Last year, AGE visitors were able to download an App for their mobile phone. This year at the AGE we have updated the App with new features which will help visitors to find exhibitors at the show and also keep the visitors abreast of news and activities while they are at the show.

As with last year, visitors who have installed the AGE App on any of their mobile devices will receive a welcome message as they pass through the entry gate.

Once they’re inside the exhibition and pass various points they will get updates to remind them about such things as the time of the Daily Vegas Draw, entertainment and other activities.

In addition to this, visitors can use the App to locate any exhibitor at the show. They can search the alphabetical exhibitor database that’s included in the App and then simply click on the stand number for an exhibitor’s location on the interactive show map.

In order to get these features, visitors must install the latest version of the AGE 2016 App. 

Further details about the app are available at the AGE web site or it can be downloaded by simply visiting the Apple App Store or Google Play.

Tuesday 9th to Thursday 11th August are the dates for the 2016 Australasian Gaming Expo Sydney Exhibition Centre @ Glebe Island

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Install the latest version of the AGE 2016 App.

Featuring more than 200 exhibitors across 17,000 square metres of exhibition space, the Australasian Gaming Expo is easily the biggest event of its type in Australia and one of the world's biggest. All indications are that the exhibition will again be full to capacity with a wide range of companies showcasing the world’s best gaming and related equipment and services

Last year’s Gaming Expo saw a number of changes resulting from the move to the temporary location at Glebe Island, all of which have been favourably received. Interstate visitors were particularly pleased with the free Ferry travel from Darling Harbour to Glebe Island, affording them a spectacular Sydney Harbour cruise.

Of course there’s more to the Expo than a cruise, with one visitor summing up their Gaming Expo experience in the following words: “Always interesting not just to see new products but totally new ideas and ways of doing business..... new areas of thought into how to trade.”

In fact, our post show research showed that 97% of the visitors saw the Expo as an opportunity to see new products and technology.

The Gaming Technology Association’s members whose exhibition stands would sit comfortably alongside the world’s best at any global event, will be in full force at the Australasian Gaming Expo. The Australasian Gaming Expo is the “must attend” event.

NOTE: The Australasian Gaming Expo is a trade exhibition, for management representatives of Gaming Industry Organisations only including government, regulatory, research and support bodies, clubs, hotels, casinos, resorts and similar Hospitality Industry venues.  Trade suppliers are not eligible to attend the event unless exhibiting.

The Gaming Technologies Association’s primary members are Ainsworth Game Technology, Aristocrat Technologies, Aruze Gaming Australia, eBet Limited, IGT (Australia), Konami Australia and Scientific Games.

For further information CONTACT: info@gamingta.com.

SOURCE: Gaming Technologies Association Limited.

 

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