Tennessee Lottery Marks 8th Best Week Since Inception; Total
Sales Up 23% Over Same Week in May 2015
NASHVILLE, Tennessee (May 9, 2016)
-- The Tennessee Lottery continues to announce record growth, with the latest
report of the eighth best week in its 12-year history. This news comes on the
heels of news of its highest quarterly return to education and highest
quarterly sales since inception.
For the week ending May 7, 2016,
total Tennessee Lottery sales were $38,040,000up 23 percent, or more than
$7 million, than the same week in May 2015. Other notes for the week:
- Instant Game Sales of $28,940,000 were up 10
percent over the same week last year
- Drawing-style Games Sales of $9,100,000 were up 93
percent over the same week prior year
- Sales for Mays four new instant games were
more than $6.4 million
Total Lottery funding for
education-related programs in Tennessee, including funds used for scholarships,
grants, and after-school programs, now exceeds $3.7 billion. The Lotterys
stellar performancegrowth every year since inceptionis thought to
be a U.S. record for consecutive years of sales growth, continuing its place as
one of the top organizations in the industry.
About the Tennessee Education
The Tennessee Education Lottery
Corporation operates entirely from the revenue it generates through the sale of
its products. Since January 20, 2004, the Lottery has raised more than $3.7
billion to fund designated education programs, including college grants and
scholarships, after-school programs and the new Tennessee Promise
In addition to the educational
beneficiaries, players have won more than $9.9 billion in prizes and Lottery
retailers have earned more than $953 million in retailer commissions.
For additional information, visit
tnlottery.com and follow us on Facebook, Twitter & Instagram. Have Fun.
CONTACT: Kym Gerlock, Director,
Communications, Tennessee Education Lottery, Office: 615-324-6556, Mobile:
SOURCE: The Tennessee Education
Scientific Games Reports 2016 First Quarter
Generates Increases in
Revenue, Operating Income and Free Cash Flow
LAS VEGAS, Nevada (May 5, 2016)
-- Scientific Games Corporation (NASDAQ: SGMS) ("Scientific Games" or
"the Company"), today reported results for the first quarter ended March 31,
2016. Executive leadership will host a conference call today at 5
p.m. EDT to present the first quarter 2016 results; access details are below.
First quarter revenue rose four
percent to $682 million, up from $659 million a year ago. The increase was
driven by a 55-percent growth in interactive revenue and is notable given the
$7 million unfavorable impact from currency translation, a decline in gaming
systems revenue and the previously disclosed expiration of the China lottery
Operating income in the first
quarter increased 178 percent to $50 million from $18 million a year ago,
reflecting cost synergies from 2015 integration initiatives and lower costs
associated with integration and restructuring activities. These savings were
partially offset by increased investments in growth and innovation initiatives.
Net loss before income taxes declined to $112 million from $149 million in the
Attributable EBITDA ("AEBITDA" and
as further defined below) increased to $259 million from $252 million a year
ago driven by higher revenue and the benefit from earlier integration actions,
which more than offset increased costs of innovation and other growth
Net cash from operating activities
rose to $101 million from $78 million a year ago. Free cash flow (as
defined below) increased to $42 million, up from $1 million a year ago, leading
to a $17 million increase in cash and $28 million in debt repayment during the
As of March 31, 2016, the Company's
cash and availability under its revolving credit facility increased to $605
"Our focus on strategic
priorities product excellence, profitable growth, and strengthening cash
flow is taking hold, as we have generated positive growth for the past
two consecutive quarters. We are building momentum and delivering improved
business results, clear evidence of the strength of our comprehensive product
portfolio. As we move forward, we are committed to continuous improvement to
unlock the power of our brands, leverage our unrivaled innovation and serve our
customers to provide meaningful, long-term shareholder value," said Gavin
Isaacs, President and CEO of Scientific Games.
Michael Quartieri, Scientific Games'
Executive Vice President and CFO, added, "Across our global operations, our
focus is on fiscal discipline, seeking further process improvements and
operating efficiencies, as we continue to prudently invest to sustain our
leadership in innovation. By driving profitable growth and increased conversion
of AEBITDA into cash flow, we expect to remain on a path to further deleverage
in 2016 and beyond."
BUSINESS SEGMENT HIGHLIGHTS FOR
THE THREE MONTHS ENDED MARCH 31, 2016
- Total gaming revenue declined $4.1 million,
inclusive of a $4.0 million unfavorable foreign currency impact, compared to
the year-ago period.
- Operating income improved to $43.4 million. The
increase reflected integration cost synergies largely implemented in prior
periods along with a decrease in integration costs and charges compared to the
2015 first quarter. These savings were partially offset by a less profitable
mix of revenue, as well as higher selling, general and administrative expense
for payroll-related costs, inclusive of higher incentive compensation accruals
and health benefit costs.
- AEBITDA declined to $191.2 million with an AEBITDA
margin of 45.3 percent, reflecting the lower and less favorable mix of revenue
and higher selling, general and administrative expense, partially offset by the
benefit of cost synergies from integration actions implemented in the prior
- Gaming operations revenue declined five percent
largely reflecting a 1,102 unit reduction in the installed base of WAP,
premium, and daily-fee participation gaming machines. The average daily revenue
decreased by $2.28 per unit, primarily reflecting a lower mix of
higher-yielding WAP games. On a quarterly sequential basis, gaming operations
revenue was essentially flat, as a 277 unit decrease in the installed footprint
of WAP, premium and daily-fee participation units was offset by a $0.48 per
unit increase in average daily revenue. The installed base of other
participation and leased games increased 2,188 units year over year, reflecting
higher placements of electronic table games and an increase in the number of
leased units in the Caribbean and other international markets during the last
- Gaming machine sales revenue increased six percent
on global shipments of 6,748 new units, comprised of 4,365 units to U.S. and
Canadian customers and 2,383 new units to international customers. U.S. and
Canadian shipments comprised 3,932 replacement units, inclusive of 840 VLTs to
Oregon. Additionally 433 VGTs were shipped to newly licensed locations in the
Illinois market. International shipments were all replacement units. Prior-year
unit shipments included more than 750 convert-to-sale units from the installed
base of other participation and leased units. Average sales price increased to
$16,719 per unit, reflecting a mix of high-performing premium gaming machines,
which more than offset lower-priced VLT units.
- Gaming systems revenue declined to $59.7 million,
reflecting the quarterly variability inherent in hardware and software sales,
even as maintenance revenue increased eight percent.
- Table products revenue increased to $43.1 million,
reflecting steady growth in revenue from leased shufflers, proprietary table
games and progressives. The installed base of shufflers increased eight percent
to a quarter-end record level of installed units.
- Total lottery revenue increased $1.7 million,
despite a $5.1 million unfavorable impact from the expiration of the China
Sports Lottery validation contract and a $3.0 million unfavorable foreign
- Operating income increased $7.7 million, reflecting
a more profitable mix of revenue despite the loss of the China validation
contract, and lower depreciation and amortization, partially offset by higher
research and development expense.
- AEBITDA increased to $81.5 million and AEBITDA
margin was 43.4 percent, largely reflecting the increase in revenue and a more
profitable mix of revenue, partially offset by a lower contribution from equity
investments and higher research and development expense.
- Instant games revenue increased $5.2 million, or
four percent, primarily driven by an eight-percent increase in U.S. instant
game sales revenue. Growth was particularly strong at customers with
- Services revenue decreased $0.5 million reflecting
lower international service revenue from the cessation of the China validation
contract, largely offset by higher revenue from increased retail sales of
multi-state games, particularly led by the record $1.6 billion Powerball
- Product sales revenue declined $3.0 million, due to
lower international hardware sales, reflecting lower lottery bid activity
compared to the prior year.
- The Company signed a new eight-year instant games
CSP agreement with the North Carolina Lottery, which is anticipated to begin in
April 2017 and has extension options held by the customer for up to two
Interactive Key Performance
- Total interactive revenue grew 55 percent to $72.6
million, primarily reflecting a 58-percent increase in social gaming revenue
due to the ongoing popularity of Jackpot Party® Social Casino, the success
of Quick Hit® Slots social game app, and the launch of Hot Shot® Social
Casino. Interactive revenue increased 20 percent on a quarterly sequential
- Operating income increased to $11.5 million,
primarily reflecting the higher revenue. Selling, general and administrative
expense and research and development expense increased primarily due to higher
player acquisition marketing expenditures and innovation costs for new product
- AEBITDA rose to $15.4 million and AEBITDA margin
increased to 21.2 percent, primarily reflecting higher revenue and improved
operating leverage, partially offset by higher selling, general, and
administrative expense and research and development expense, due to increased
marketing costs and innovation initiatives.
Liquidity and Capital
- During the quarter ended March 31, 2016, the
Company made net payments of $27.5 million on its debt, including $15 million
of voluntary repayments under its revolving credit facility and $11 million in
mandatory amortization of its term loans. The Company remains committed to
prioritizing debt repayments from cash flow.
- Capital expenditures totaled $51.2 million. For
2016, the Company continues to expect that capital expenditures will be within
a range of $290-$310 million, based on existing contractual obligations and
planned investments, including capital costs to facilitate remaining
Space prevents us posting the entire press release including
financial tables, to view the entire press release
Earnings Conference Call
Scientific Games will host a
conference call today at 5 p.m. EDT. To access the call live via a listen-only
webcast, please visit scientificgames.com and click on the webcast link under
the Investor Information section. To access the call by telephone, please call:
1 (888) 221-9373 (U.S. and Canada) or +1 (704) 385-4883 (International).
The conference ID is: SGMS.
A replay of the webcast and
accompanying presentation will be archived in the Investors section on
About Scientific Games
Scientific Games Corporation
(NASDAQ: SGMS) is a leading developer of technology-based products and services
and associated content for worldwide gaming, lottery and interactive markets.
The Company's portfolio includes gaming machines, game content and systems;
table games products and utilities; instant and draw-based lottery games;
server-based lottery and gaming systems; sports betting technology; loyalty and
rewards programs; and interactive content and services.
For more information, please visit
Vice President, Investor
Vice President, Corporate
SOURCE: Scientific Games
Lotterys New Instant Scratch Family Is A Hit
WINNIPEG, Manitoba, Canada (May 9,
2016) Pollard Banknote Limited (TSX: PBL) (Pollard
Banknote), a leading lottery partner that provides instant tickets,
interactive solutions, and marketing support, congratulates the Michigan
Lottery on the early success of its newest family of instant scratch-off
games, Hit. Over the past few years, the Michigan Lottery has fielded a number
of strong performing families of instant games and, based on initial sales, Hit
extends that trend. With sales for the first two weeks hitting $18.9 million,
Hit is outselling comparable families of instant games launched in the last two
years, with the $5 and $10 price points performing exceptionally well.
Outstanding sales are not the only
noteworthy story about this family of games. Hit marks the first time the
Michigan Lottery has launched a retail instant game and a corresponding online
instant game at the same time.
With the goal of increasing
engagement and sales of Hit in both sales channels, the Michigan Lottery
developed a cross-platform promotion that invites instant players to try online
instant games via a promotional code printed on the instant ticket.
The promotion works as follows: a
player purchases an instant Hit ticket at retail, available at the $1, $2, $5,
and $10 price points. The player then registers online and enters the
promotional code from the ticket for free online play. The code earns the
player 10 free plays of the online instant Hit game (a $5 value). After
registering, a player who also makes a deposit of $10 or more to play online
games receives via email a coupon to be redeemed at retail for $10 worth of
While the games vary slightly, the
online version was inspired by the instant game. Both versions feature a money
theme, with $100 bills flying in the background and stacks of cash
in the play areas. Similar to the $5 and $10 instant games, the online Hit game
is a key number match game with instant win opportunities. Players of the
online instant game also have a chance to reach a bonus round with guaranteed
As with the instant games, the
online version of Hit is achieving strong sales. For the amount of time it has
been on the market, it is the highest performing online instant game to date
for the Michigan Lottery. The Lottery launched its online game platform in
For the Michigan Lottery,
the Hit family of games represents an opportunity to introduce our retail
instant ticket players to our online instant games while supporting our
valuable retail network. Our goal with the cross-promotion is to drive traffic
to both sales channels and support our strategy of creating omni-channel
players, said Jeff Holyfield, Director of Public Relations for the
Michigan Lottery. Since the retail and online versions of Hit are
similar, players who are new to the online channel will see similar graphics
and continue to enjoy a familiar play style. We expect that familiarity will
provide those players with a welcoming introduction to a new
Pollard Banknote is excited
to be a partner in the cross-promotional strategy of Hit, explained
Jennifer Westbury, Executive Vice President, Sales & Customer Development,
This promotion follows a
purchase model similar to that of Pollard Banknotes Space Between
interactive games and apps, which the Michigan Lottery offers with several of
its instant games. Like our Space Between products, the Hit games cross
promote in-store purchases and online play, while ultimately driving players
back to retail.
Pollard Banknote and its predecessor
companies have been the primary instant ticket supplier to the Michigan Lottery
About Pollard Banknote
Pollard Banknote is a leading
lottery partner to more than 50 lotteries worldwide, providing high quality
instant ticket products, licensed games, and strategic marketing and management
services for both traditional instant games and the emerging iLottery space of
web, mobile, and social channels. The company is a proven innovator and has
decades of experience helping lotteries to maximize player engagement, sales,
and proceeds for good causes. Pollard Banknote also plays a major role in
the charitable pull-tab and bingo markets in North America. Established in
1907, Pollard Banknote is owned approximately 73.5% by the Pollard family and
26.5% by public shareholders and is publicly traded on the TSX (PBL). For more
information, please visit our website at:
About the Michigan
About 97 cents of every dollar spent
on Michigan Lottery tickets is returned to the state in the form of
contributions to the state School Aid Fund, prizes to players, and commissions
to retailers. In the 2015 fiscal year, the Lotterys contribution to
Michigans public schools was a record $795.5 million. Since it began in
1972, the Lottery has contributed more than $19.6 billion to education in
Michigan. For additional information, follow the Michigan Lottery on Facebook,
Instagram, Twitter and online at: www.michiganlottery.com.
For more information CONTACT:
Co-Chief Executive Officer
Telephone: (204) 474-2323
Telephone: (204) 474-2323
Telephone: (204) 474-2323
SOURCE: Pollard Banknote.
NOVOMATIC Welcomes BACTA Charity Bikers at the Headquarters in
GUMPOLDSKIRCHEN, Austria (May 11,
2016) -- The British BACTA bikers, who ride through Europe collecting money for
charity, recently visited the NOVOMATIC headquarters in Gumpoldskirchen,
Austria, to accept a donation for the Rays of Sunshine Childrens
The bikers are a group of
motorcyclists from BACTA, which is the only association to represent the
amusement industry in Great Britain and serves the interests of over 500
companies and over 1,000 individuals.
Stefan Krenn, General Secretary of
NOVOMATIC, welcomed the seven bikers in Gumpoldskirchen and handed over a
cheque of EUR 5,000. Following the cheque presentation, the bikers were taken
on a guided tour of the NOVOMATIC headquarters.
Within their current European tour,
the bikers will also visit the NOVOMATIC subsidiaries Novo Gaming Netherlands
and NOVOMATIC UK, who will both also donate EUR 2,500 to the BACTA charitable
For NOVOMATIC, as one of
the largest gaming companies in the world, Great Britain is a market of the
future that offers immense opportunities and is one of our core markets, where
we employ almost 3,000 staff. We are committed to return part of our success to
society. Therefore, we appreciate the dedication of the charity bikers, who
have been organizing these tours since the early 1990s to contribute to charity
and society, remarked Stefan Krenn.
The NOVOMATIC Group is one of the
biggest international producers and operators of gaming technologies and
employs more than 24,000 staff worldwide. Founded by entrepreneur Professor
Johann F. Graf in 1980, the Group has locations in more than 50 countries and
exports high-tech electronic gaming equipment and solutions to 80 countries.
The Group operates more than 235,000 gaming terminals in its some 1,600 plus
gaming operations as well as via rental concepts.
Through its numerous international
subsidiaries, the NOVOMATIC Group is fully active in all segments of the gaming
industry and thus offers a diversified omni-channel product portfolio to its
partners and clients around the world.
This product range includes
land-based gaming products and services, management systems and cash
management, online/mobile and social gaming solutions, as well as lottery and
sports betting solutions, together with a range of sophisticated ancillary
products and services.
Jackpot Awarded the Largest Jackpot Prize to Date as Total Prizes Won Nears One
TRENTON, New Jersey (May 10, 2016)
The largest Jersey Jackpot Fast Play game prize, valued at $73,136, was
sold at 7-Eleven, 1128 Pinebrook Road in Eatontown. Jersey Jackpot is the
newest family of games in the Fast Play product category.
Jersey Jackpot offers players a
slots style print and play game with a progressive jackpot.
The jackpot starts at $1,000 and
grows with every purchase until hit. The game family launched on January18th
and has paid out nearly one million dollars in jackpot prizes alone.
Players are responding
favorably to this unique game and the large number of prizes
available, said Carole Hedinger, New Jersey Lottery, executive
The Jersey Jackpot game
offers players a new entertainment twist providing the opportunity to win big,
instantly, with the progressive jackpot feature.
Each game has a certain number of
spins that are determined by the price point of the game purchased.
Games are available in $2, $5 and $10 price points; the higher the price point,
the higher the percentage of the progressive jackpot awarded.
The jackpot won from the Eatontown
ticket was a $10 game.
Jersey Jackpot is available at any
of the New Jersey Lotterys participating retailers.
For more information and official
game rules, visit NJLottery.com
About the New Jersey Lottery
Since its inception in 1970, the New
Jersey Lottery (NJLottery.com) has contributed nearly $24 billion to the State
in support of education and institutions.
Among its beneficiaries are:
veterans homes, colleges and universities, school nutrition programs, homes for
the developmentally disabled, psychiatric hospitals, higher education
scholarship programs and the Marie Katzenbach School for the Deaf.
CONTACT: Judith L. Drucker, Chief
Communications Officer, E: Judith.Drucker@lottery.state.nj.us,
Phone: (609) 599-5875.
SOURCE: New Jersey Lottery.
Powerball Drawing Creates Winners Across PA, Including $100,000 Winner in
MIDDLETOWN, Pennsylvania (May 9,
2016) -- Saturday's big Powerball® drawing created more than 190,000
winners across Pennsylvania, including a Powerball with Power Play® ticket
worth $100,000 that was sold at Snyder Mini Market, 2047 S. 9th St.,
That ticket from the Saturday, May
7, drawing correctly matched four of the five white balls drawn,
05-25-26-44-66, and the red Powerball 09, to win $100,000, less applicable tax
withholding. It was sold with the $1 Power Play® option, which boosted the
prize to $100,000 instead of $50,000 because Saturday's multiplier was two.
The retailer will receive a $500
bonus for selling the winning ticket.
Pennsylvania Lottery Powerball
winners have one year from the drawing date to claim prizes. Prizes must be
claimed and winning tickets validated before winners can be identified.
The Lottery encourages the holder of
the winning ticket to sign the back of the ticket, call the Lottery at
717-702-8146 and file a claim at Lottery headquarters in Middletown, Dauphin
County, or at any of Lottery's seven area offices.
Claims may be filed at headquarters
Monday through Friday, from 8 a.m. to 4 p.m., and from 8:30 a.m. to 4:30 p.m.
at area offices.
Among the more than 190,400 other
Powerball tickets in Pennsylvania that won prizes of various amounts in the
drawing were three tickets that won $50,000 each and 35,099 tickets purchased
with Power Play that won prizes multiplied by two.
Saturday's $429 million Powerball
jackpot was won by a ticket sold in New Jersey, resetting the jackpot to an
estimated annuity value of $40 million, or $26.5 million cash, for the
Wednesday, May 11, drawing.
In the 2014-15 fiscal year, in
addition to awarding more than $287.6 million in prizes to Philadelphia County
winners, the Pennsylvania Lottery contributed more than $307.3 million to
programs serving the county's older residents.
How to play Powerball:
Players pay $2 and select five white
balls from the first set of 69 numbers plus a single red ball, the Powerball,
from a second set of 26 numbers. Players may select their own numbers using a
Powerball playslip, or they may opt for computer-selected quick picks. Players
must match all five numbers drawn plus the Powerball number to win the jackpot.
There also are eight additional ways for players to win a cash prize.
Purchasing the $1 Power Play option
allows a winner to increase lower-tier prizes by a factor of 2, 3, 4 or 5,
depending on the Power Play number drawn. The jackpot and the Match 5 prize are
not multiplied by this number. The Match 5 prize with the Power Play option is
set at $2 million. It is $1 million without Power Play.
About the Pennsylvania
The Pennsylvania Lottery remains the
only state lottery that designates all its proceeds to programs that benefit
older residents. Since its inception in 1971, the Pennsylvania Lottery has
contributed more than $25.8 billion to programs that include property tax and
rent rebates; free transit and reduced-fare shared rides; the low-cost
prescription drug programs PACE and PACENET; long-term living services; and the
52 Area Agencies on Aging, including full- and part-time senior centers
throughout the state.
The Pennsylvania Lottery reminds
players to check every ticket, every time. Players must be 18 or older. Please
play responsibly. For help with a gambling problem, call 1-800-848-1880.
For drawings results, winning
numbers, winners' stories and to subscribe to the Lottery's RSS news feed,
visit www.palottery.com. Like us on Facebook or follow us at: www.twitter.com/palottery
MEDIA CONTACT: Lottery Public
SOURCE: Pennsylvania Lottery.
Government Issues Warning About Unlicensed Betting Scheme
This announcement is for:
Its been advertised as a game
taking Australia by storm and claims to offer seven ways to
win, but Consumer Protection is urging the community to exercise caution
in relation to Lotto Spring / lottospring.com.
An advertisement for the scheme was
published in The West Australian newspaper on the 20th of April 2016; bringing
Lotto Spring to the attention of WA authorities. The scheme is also promoted
online, including via a Facebook page specifically targeting Australians.
Acting Commissioner for Consumer
Protection David Hillyard says the scheme is not licensed in Australia, which
represents potential issues for consumers here.
Lotto Spring began in
November 2015 and the website operator is offshore-based (British Virgin
Islands and Curaçao). Importantly, subscribers are not entering a
lottery. They are betting on the outcome of other lotteries, such as the
EuroMillions draw. However, Lotto Spring does not have the required Australian
licence for this sort of gambling, he said.
The community needs to be
aware that with Lotto Spring you arent offered the same protection or
guarantees of payouts as you are when playing with lawful Australian lotteries
and there may be issues in relation to taxation as payouts will be coming from
There is also a recruitment
element. In exchange for referrals, participants can receive a reduction or
refund of their monthly entry fees or free tickets and they are also promised a
share in any winnings of a referred person if they can recruit four people or
more. This is what has resulted in the scheme being promoted in WA by a local
The Acting Commissioner said that WA
ScamNet at Consumer Protection has been contacted by at least one consumer who
reported unauthorised deductions from her bank account after signing up to
Lotto Spring online. She struggled to resolve this because the organisation is
The lady subscribed to
Lotto Spring online. Subscriptions are either 33 or 66 a month but
she was charged twice in a month, 10 days apart. One payment was $67 and the
other was $78 and working on currency conversion rates neither of these matches
up with a 33 or 66 charge. She has been advised to seek charge
backs from her financial institution.
Lotterywest echoed the warning and
CEO Paul Andrew encouraged local lotto game players to make well-informed
choices when entering into various services being offered.
Some of the new
lotteries being offered are national or international
betting operations with little or no proceeds returned to the WA
community, Mr Andrew said.
When playing Lotterywest
Games consumers can be confident they have participated in a lottery conducted
by an authorised government entity with integrity, which returns the proceeds
of prize pools to winning players and also directly benefits the WA community
through a grants program.
Last year more than 1,000
Lotterywest grants were given to WA community organisations and statutory
allocations made to health, sports and arts were in excess of
(08) 6552 9366 or 0423 846
(08) 9340 5371 or 0413 705
SOURCE: Consumer Protection Media
release28 Apr 2016.
Islands Luckiest: Lindenhurst Lottery Millionaire Scratches Off ANOTHER
NEW YORK.(May 11, 2016) -- Recently
engaged Bruce Magistro of Lindenhurst remembers thinking, This is
impossible, as he revealed the third matching symbol he needed to win
a guaranteed $1,000,000 top prize on a Win $1,000 A Week For Life scratch-off
Magistro, already a New York Lottery
millionaire from his first scratch-off win in 2012, said winning a million
dollars feels just as dreamlike the second time around.
I started scratching the
ticket and I saw one Life symbol and then the second and I thought, This
is impossible. I saw the third life and even I couldnt believe
In 2011, the Lotterys Yolanda
Vega presented the now-48-year-old carpenter with his first over-sized prize
check following his jackpot win on the retired Extreme Cash game. The repeat
winner said he remembers the day vividly.
At my last event, Yolanda
Vega told me there was always a chance I could win again. I took her words to
heart, said Magistro.
Winners of New Yorks Win
$1,000 A Week For Life scratch-off game are guaranteed a minimum payout of
$1,000,000. With the annuity option, Magistro would receive the guaranteed
$1,000,000 in 20 annual payments and additional annual prize payments
thereafter, for life. Magistros other option is taking the cash
value of the $1,000,000 prize - $797,160 (net $527,560) - in a single lump-sum
Magistro, a widower, said he planned
to share his good fortune with family and enjoy life with
The New York Lottery contributed
$245,288,826.79 in Lottery Aid To Education to school districts throughout
Suffolk County during fiscal year 2015-2016.
About the New York
The New York Lottery continues to be
North Americas largest and most profitable Lottery, contributing $3.30
billion in fiscal year 2015-2016 to help support education in New York
State. The Lotterys contribution represents 14 percent of total
state education aid to local school districts.
New York Lottery revenue is
distributed to local school districts by the same statutory formula used to
distribute other state aid to education. It takes into account both a
school districts size and its income level; larger, lower-income school
districts receive proportionately larger shares of Lottery school funding.
CONTACT: Communications, (518)
388-3415, E: email@example.com.
SOURCE: The New York Lottery.
Lottery Numbers Trending Up
LITTTLE ROCK, Arkansas (May 10,
2016) -- Arkansas Scholarship Lottery officials have released April 2016 sales
figures, which show Lottery numbers continue to trend upward. In April, the
Lottery was up more than $2.4 million in instant ticket sales versus April 2015
and up more than $1.2 million in draw game sales versus last year or, up
$3,649,831 in overall sales versus April 2015. The increased sales translates
to nearly $26 million paid to players in April and more than $2.1 million paid
in commissions to retailers.
This past month continues
the trend of our ticket sales increasing in 18 of the last 20 months,
Lottery Director Bishop Woosley said today.
This means more prizes for
our players, more commissions for our retailers, and, most importantly, more
scholarship money for college-bound Arkansas students.
The months total proceeds
the amount used to calculate the number of college scholarships awarded
were $7,392,837, more than $450,000 above budget, Woosley noted.
Total proceeds for the year thus far
are $67,528,725 -- nearly $5 million above budget thus far this fiscal year.
To date, we have transferred $8,766,458 more in proceeds this fiscal
year than we did last fiscal year during the same period, he
About the Arkansas Scholarship
Since Lottery sales started in
Arkansas in 2009, the Arkansas Scholarship Lottery has provided more than $573
million for in-state college scholarships to Arkansas students, while players
have won nearly $2 billion in prizes -- and Lottery retailers have earned more
than $162 million in commissions.
More than 92 cents of every dollar
of Lottery revenue goes to prizes, scholarships and retailer commissions in the
Please follow the Arkansas
Scholarship Lottery on Facebook, Twitter and Instagram. Visit
more information on scholarships, winners, games, odds, promotions, and to join
the free Play it Again Rewards Club.
To hear winning numbers, call the
Winning Numbers Hotline at 501-682-IWON (4966).
To get help with problem gambling,
contact the National Problem Gambling Helpline at 1-800-522-4700.
CONTACT: Stephen Koch at
501-683-2055 for more information.
SOURCE: Arkansas Scholarship
Partners with Verifone to Bring Play at the Pump Lottery to Gas
ATLANTA, Georgia ( May 12,
2016)--Linq3 announced today that its Play at the Pump technology will be
supported by Commander Site Controller from Verifone, a world leader in
payments and commerce solutions, to power the sale of lottery draw games
directly at the pump.
Play at the Pump brings the lottery
to busy consumers, delivering a fast, convenient and secure way to play and win
on-the-go. With a quick swipe of a payment card at the gas pump, consumers can
purchase lottery draw games in less than 20 seconds.
And with lottery numbers and win
notifications delivered to a players mobile phone, this new way to buy
fits todays busy, connected lifestyle.
Verifone Commander Site
Controller already helps gas stations and convenience stores by driving
efficiency, expediting payment acceptance and streamlining in-store and
forecourt operations. Now with Linq3, were able to expand our
offerings ability to provide retailers with even more ways to
conveniently and securely drive incremental revenue and engage customers while
they fuel their vehicles, said Dan Yienger, Senior Vice President and
General Manager of Petroleum for Verifone.
Linq3 and Verifones
partnership combines the secure payments and commerce expertise of Verifone
with Linq3s innovative solution for on-the-go consumers to play the
Were very excited
about the distribution scale that opens up for us by enabling Play at the Pump
on Verifones Commander Site Controller, said Daniel Cage, Linq3
President and Founder. Our innovative technology platform, integrated
with that of key industry partners like Verifone, is all about helping
lotteries to reach more consumers and retailers to realize more
For more information on how
retailers can drive revenue and increase lottery sales with Play at the Pump
Todays busy consumers often
feel they dont have time to play lottery games. Thats why Linq3
provides a faster, more convenient and secure way to play and win on-the-go.
Our innovative technology creates an immediate playing experience that engages
the consumer right at the point of sale. Lotteries reach more players,
and retailers realize more revenue. Linq3: More players. More opportunity. For
more information, please visit www.linq3.com.
Verifone is transforming everyday
transactions into opportunities for connected commerce. Were connecting
payment devices to the cloudmerging the online and instore shopping
experience and creating the next generation of digital engagement between
merchants and consumers. We are built on a 30 year history of uncompromised
security with approximately 29 million devices and terminals deployed
worldwide. Our people are known as trusted experts that work with our clients
and partners, helping to solve their most complex payments challenges. We have
clients and partners in more than 150 countries, including the worlds
best known retail brands, financial institutions and payment providers.
Association of Gaming Equipment Manufacturers Release April
LAS VEGAS, Nevada (May 10, 2016) -
The AGEM Index posted a slight increase in April 2016 after gaining 27.35
points in March 2016. The composite index stood at 226.51 at the close of the
month, which represents an increase of 2.16 points, or 1.0 percent, when
compared to March 2016. The AGEM Index reported a year-over-year increase for
the seventh consecutive month, rising 25.84 points, or 12.9 percent, when
compared to April 2015.
During the latest period, seven of
the 14 global gaming equipment manufacturers reported month-to-month gains in
stock price, with two up by more than 10 percent. Of the six manufacturers
reporting declines in stock price during the month, two were down by more than
10 percent. The remaining manufacturer, Ainsworth Game Technology (AGI),
reported no change in stock price month-to-month.
The broader stock markets reported
mixed results in April 2016. The S&P 500 reported a month-to-month increase
of 0.3 percent, rising to 2,065.30.
Additionally, the Dow Jones
Industrial Average increased 0.5 percent to 17,773.64. However, NASDAQ
decreased 1.9 percent during the period, falling to 4,775.36.
Selected positive contributors to
the April 2016 AGEM Index included the following:
- Konami Corp. (9766) reported a stock price of
¥3,435 (+3.2 percent) and contributed 4.96 points.
- With a stock price of $55.57 (+3.2 percent), Crane
Co. (CR) contributed 1.23 points.
- Scientific Games Corporation (SGMS) contributed
0.53 points due to a 5.2-percent increase in stock price to $9.92.
Selected negative contributors
included the following:
- With a stock price of AU$10.00 (-2.9 percent),
Aristocrat Technologies (ALL) contributed negative 2.16 points.
- International Game Technology PLC (IGT) contributed
negative 2.05 points due to a 5.0-percent decline in stock price to
The gaming industry in Atlantic
City, New Jersey took a hit in 2014 when four of its 12 casinos, including The
Atlantic Club, Showboat, Revel and Trump Plaza, closed their doors and put
8,000 people out of work. However, more than a year and a half later, the city
is reporting positive economic growth in 2016 as Atlantic City casino
regulators announced hotels are planning on hiring 2,400 workers this year,
including 600 full-time positions. While 1,260 of these jobs are expected to be
seasonal, the overall increase in employment opportunities as well as a
40-percent annual increase in casino gross operating profit in 2015 point to a
stabilizing economic climate in the region.
In addition to the growth in casino
employment and gross operating profit, Revel, the $2.4-billion casino that
closed its doors in September 2014, is expected to partially re-open in June.
Developer Glenn Straub purchased the casino for $82 million and recently
announced plans to open 500 hotel rooms, some casino space, restaurants, clubs
and a zip-line obstacle course by this summer. However, he is still awaiting a
casino license from the Division of Gaming Enforcement.
Despite the recent news for Atlantic
City casinos, New Jersey voters will be making a potentially industry-altering
decision to allow gaming within the state outside of Atlantic City in
November's election. Historically, Atlantic City has maintained a monopoly on
gaming in New Jersey.
MULTI-STATE LOTTERY ASSOCIATION
|The Multi-State Lottery Association (MUSL), a
non-profit, government-benefit association owned and operated by 37 member
lotteries, is seeking candidates for the position of Executive Director. The
Executive Director oversees a team of 15-20 people, administers a portfolio of
lottery games that generate over $6 billion in sales, and serves the interests
of the MUSL Board of Directors.
This position offers a very attractive
compensation package, is based in Des Moines, Iowa and requires frequent
The projected start date is on or before July 5, 2016.
HERE for further information.
However, the legalization of casinos
within neighboring states has severely affected the profitability of the Las
Vegas of the east. The vote to expand casinos to other parts of the state is
set for November 8th, 2016 and currently has the backing of Governor Chris
While the proposed amendment has
gained support from the Governor, public opinion appears to be split. A recent
Rutgers-Eagleton poll found that about 49 percent of voters believe gaming
should be limited to Atlantic City, while 44 percent support expansion into
other parts of New Jersey.
The upcoming decision is
particularly relevant to Atlantic City in that capital spending could be
impacted by the approval of the legislation. While Glenn Straub has committed
as much as $500 million in investments toward Revel, competitor Carl Icahn may
elect to withhold re-investment in his casino, Trump Taj Mahal. Icahn
originally planned on investing $100 million renovating the property. However,
it was recently announced that $15 million would be invested for immediate
needs, but the $100-million renovation may not take place if the ballot measure
is approved in November.
The AGEM Index
The Association of Gaming Equipment
Manufacturers (AGEM) produces the monthly AGEM Index that comprises 14 global
gaming suppliers throughout the world. A total of 9 suppliers are based in the
United States and are listed on the NYSE, Nasdaq or OTC market, while two trade
on the Australian exchange, one supplier trades on the Athens exchange, one on
the Tokyo exchange, and another trades on the Taiwan OTC exchange. The index is
computed based on the month-end stock price (adjusted for dividends and splits)
of each company and weighted based on approximation of market capitalization.
Market capitalizations for manufacturers trading on foreign exchanges have been
converted to US dollar-equivalents as of month-end for comparability purposes.
The AGEM Index is based on a 100-point value as of January 2005.
AGEM is an international trade
association representing manufacturers of electronic gaming devices, systems,
lotteries, and components for the gaming industry. The Association works to
further the interests of gaming equipment manufacturers throughout the world.
Through political action, tradeshow partnerships, information dissemination and
good corporate citizenship, the members of AGEM work together to create
benefits for every company within the organization. Together, AGEM and its
member organizations have assisted regulatory commissions and participated in
the legislative process to solve problems and create a positive business
The AGEM index and overview is
prepared by Applied Analysis (AA). AA is a Nevada-based advisory services firm
providing consultation services for public and private entities. The company
utilizes extensive experience in economics, information technology and finance
to provide a wide range of services, including urban economic consulting,
financial advisory services, market analysis, public policy analysis,
hospitality industry and gaming consulting, and information system and
For More Information, CONTACT:
Marcus Prater, Executive Director, T: 702.812.6932, E:
SOURCE: Association of Gaming
Equipment Manufacturers (AGEM).
Congressional Fantasy Sports Hearing Highlights Need for Fresh
Look at Sports Betting: AGA
WASHINGTON, D.C. (May 11, 2016)
Dear Gaming Colleague:
Over the past year, public interest
in daily fantasy sports (DFS) has exploded. This growing popularity has raised
important questions about the appropriate regulatory environment, the adequacy
of federal and state gaming laws and the best way to protect consumers and the
integrity of games. Today, Congress held a hearing to examine these issues.
The hearing, Daily Fantasy
Sports: Issues and Perspectives, also delved into sports betting more
broadly and highlighted the need for a fresh look at the current prohibition
that is not achieving its intended result.
written testimony submitted to Congress.
While AGA believes legal clarity and
greater consumer protections are needed for daily fantasy sports, today's
hearing shined a spotlight on the thriving, $150 billion illegal sports betting
market that threatens the integrity of the sports we love.
The two biggest sporting
events of 2016 have been Super Bowl 50 and March Madness. AGA estimates that
Americans bet nearly $14 billion on those events. About 97 percent of it was
bet illegally. In fact, according to findings from opinion research conducted
by the Mellman Group, 47 million adults who watched Super Bowl 50 reported that
they bet on sports in the past year nearly three times the
total number of people who attended NFL games last season. Whats more,
American adults placed an estimated $93 billion in illegal bets on NFL and
college football this past season alone.
Federal policymakers should care
about the vast illegal sports betting market for three reasons.
First, illegal sports betting
finances a range of criminal activities. Billions of dollars flow through
illegal bookies, organized crime syndicates and a web of hundreds of offshore
gambling sites. These funds underwrite everything from money laundering and
drug dealing to human trafficking and extortion.
Second, illegal sports
betting offers no protections for the integrity of games. As illegal sports
betting explodes in popularity, protecting the integrity of
games a vital mission for sports leagues, athletes and fans
everywhere has become an increasingly urgent priority.
Nothing threatens the integrity of sports more than a thriving sports betting
black market where the bettors and those taking the bets hide in the shadows.
As we have learned from the U.K.,
using 21st century tools to monitor betting and identify suspicious betting
patterns helps promote the integrity of games and protect the sports we all
Third, illegal sports
gambling is a parasite on local communities. While legal gaming in the United
States generates $38 billion in tax revenues and supports 1.7 million jobs
across 40 states, with taxes supporting critical public
services including education, health care and law
enforcement illegal gambling does not generate a penny for
state and local governments. Nothing for local schools. Nothing for local
hospitals or parks. Nothing for responsible gaming programs. And it drains
limited law enforcement resources.
As the USA Today reported, efforts
around sports betting reform are picking up steam. This is good news for fans,
law enforcement, gaming companies and a host of other stakeholders who believe
it is past time for a new approach to sports betting in America.
As AGA builds on its sports betting
campaign, we will continue to highlight the problem of illegal gambling, which
is anything but a victimless crime, and educate all stakeholders about the need
for a fresh look at sports betting.
Senior Vice President of Public
SOURCE: American Gaming
Changer: Rethinking Online Gambling Regulation in the Age of Daily Fantasy
WASHINGTON, D.C. (May 9, 2016) --The
rapid rise in the popularity of Daily Fantasy Sports (DFS), now a multi-billion
dollar a year industry, represents a sea change in how Americans gamble and has
rightly spurred a re-evaluation of our gambling laws. The legality of
non-sports online gambling was drawn out of its long-occupied grey area in 2011
by a Department of Justice opinion that paved the way for states to legalize
and regulate certain forms of online gambling, as several have done. At the
same time, it provoked opponents of expanded ambling to push for a federal
prohibition of online wagering. The fragile legal status of online gambling in
general, and of fantasy sports betting in particular, has resulted in responses
from lawmakers, state gaming regulators, and state attorneys general that range
from embracing legalization and regulation to calls for outright bans.
According to the Fantasy Sports
Trade Association, more than 41 million people played fantasy sports in the
United States and Canada in 2014. In recent years, much of the growth in
fantasy sports revenue has come from daily fantasy sites, with Americans
spending roughly $3 billion on DFS each year.
The fantasy sports industrys
two largest operators, FanDuel and DraftKings, assert that DFS is not gambling
because it is a game of skill, which puts it outside the
purview of federal and state gambling statutes that regulate games of
However, many state attorneys
general disagree and are taking action to prevent such companies from operating
outside of states gambling laws.
At the same time, industry experts
estimate that Americans spend upwards of $145 billion a year gambling on
traditional sporting events. Most of this betting is illegal thanks to a
federal law from the 1990s that disallows all but four states from regulating
While these illegal wagers include
innocent office pools and informal bets between friends, others are run by
criminal syndicates and used to fund other illicit activities, including drug
distribution and human trafficking.
The popularity of fantasy sports
betting and the regulatory tangle developing around it demand a reassessment of
gambling regulation in general, and online gambling regulation in particular.
For years, online gambling sites
simply recreated poker and established casino games like blackjack, roulette,
craps, and slot machines, while offshore sites offered conventional sports
betting. DFS, which has never been offered in a brick-and-mortar casino or
sports book, owes its existence to the processing power and social networking
scale the Internet provides.
This, and the fact that the Internet
creates virtual communities that can defy state lines and national borders, is
forcing lawmakers to re-evaluate the degree to which gambling can be regulated,
how well prohibitions can be enforced, and whether the cost and resources
needed to mount successful investigation and prosecution of illegal gamblers
can yield any net gains in terms of community safety or health.
Several states, including New Jersey
and Pennsylvania, have taken steps to overturn the federal ban on sports
What kind of gambling regulations
are best for America today? Why are online fantasy sports legal, while offline
sports betting remains illegal? Should legal offline games, like poker or the
lottery also be legal online? What would be the consequences of legalizing or
criminalizing online gambling?
Should regulation be left to the
states or to the federal government? This paper seeks to address these
questions and provide a framework for regulating gambling in the age of DFS.
While the DFS industry will likely
accept regulation in return for a stable operating environment, such regulation
must be wisely implemented to be effective, allowing competition and diversity
in game selection, and incorporating consumer protection against fraud and
Good policy begins by recognizing
that gambling, whether on the lottery, at the casino, or betting online on the
big game, is a legitimate means of recreation.
Rather than enforcing subjective
morality or trying to protect people from themselves, modern gambling
regulation should treat citizens as adults, restore individual choice, protect
consumers from crime, and preserve the right of states to regulate and profit
from gambling activities within their borders.
View the report, Game Changer:
Rethinking Online Gambling Regulation in the age of Daily
Fantasy Sports, by Steven Titch and Michelle Minton.
SOURCE: The Competitive Enterprise
Quarterly Analysis of the Market for Online Games in France
Released by ARJEL
FRANCE (May 9, 2016) -- ARJEL has
issued the state of the market places online games in Q1 2016.
Quarterly analysis of the market for
online games in France - 1st Quarter 2016
Summary of activity data
Data from 1 January 2016 to 31 March
The following elements were formed
on the basis of data provided by the gaming operators and accredited online
paris, weekly and quarterly basis.
For this analysis only accounts of
Active Players (CJA) is considered, that is to say those who committed at least
one game action over the period.
The trends on the market for online
gambling in Q1 2016 are different for activities. Thus, the sports paris online
sector continues its dynamic growth, the loss of activity in paris horse
remains while a positive trend in the activity of circle games seems
The latest recorded paris sport in
the first quarter of 2016 reached EUR 516 million is the highest amount raised
in a quarter since opening the market for online gambling in 2010. The latest
increase of 47% between Q1 2015 and Q1 2016. This latest growth rates between
comparable periods quarters is also the largest recorded since market opening
The 34% increase in average weekly
players active accounts (CJA) is the main reason progression made between Q1
2015 and Q1 2016. It also results from the increased rate of return players
(TRJ) 2.1 points which certainly increased the phenomenon of recycling made of
players. Finally, the amount of bonuses given to players also increases by 75%
between the two quarters which also contributed to the dynamism of the
The Product Gross Gaming Revenue
(GGR) of all operators in the first quarter 2016 amounts to 82 million euros,
also reached in Q4 2015. This amount increased by 30% compared to Q1 2015.
This growth rate, lower than the
set, mechanically is explained by the increase of more than TRJ 2 points over
In the first quarter 2016, the
stakes involved in paris horse is in the order of 247 million this
representing a decrease of 7%
compared to put together on the activity in Q1 2015. The decrease issues
involved in paris horse seems to be increasing. Indeed, decreased placed on the
sector was 1% between Q1 2014 and Q1 2015 and by 2% between 2014 and 2015.
As in the previous quarter,
declining issues involved in paris horse is not explained by the disaffection
players. Indeed, the weekly average active player accounts is rising 1%
compared with Q1 2016. This is therefore the lower amount of bets invested by
player explains the overall slowdown in the sector.
The PBJ operators on the activity
also experienced a 5% decrease compared to the year reached past this period.
Thus, operators of turnover on activity from 66 million at T1 2015-63000000
euros this quarter.
The decrease of 0.5 TRJ has allowed
the PBJ sector decrease in slightly lower proportions that warning.
Finally, as in recent quarters, the
sector grew bonus distributed to periods comparable despite the loss of
activity of the sector. Thus, they increase by 34% from 6.5 million in Q1 2015
to EUR 8.7 million in Q1 2016.
The continued decline in cash game
set extends this quarter. Indeed, the set of pass 1022 million in Q1 2015 to
953,000,000 euros in Q1 2016, a decrease of 7%. Conversely, the entry fees in
tournaments continue to go up. They amounted this quarter to 500 million euros.
This represents a 17% increase in comparable periods, the same growth rate as
of the previous quarter.
In Q4 2015, an increase of 17% of
admissions recorded in tournaments had helped preserve the PBJ sector
(amounting in the quarter to 61 million). This quarter, the increase in
Input offset the decline in cash
game set. Indeed, operators of turnover on Business knows an increase of 2% and
goes from 61 to 62 million euros. An increase in the number Business in poker
between two quarters in comparable periods had not been seen since the Q3 2011.
After several years of decline in activity this quarter therefore suggests a
return of industry growth.
Moreover, the attractiveness of the
players towards poker tournaments compensates continuing desertion cash game
players. Thus 257,000 player accounts were active on average each week quarter
against 246 thousand in Q1 2015.
Finally, the bonuses given to
players declined by 2% between Q1 2015 and Q1 2016 and totalled 13.0
CLICK HERE to
download the quarterly analysis of the market for online games in France - 1st
Gambling Commission Publish New Rules to Tackle Crime Linked to
BIRMINGHAM, U.K. (May 5, 2016) --
New requirements to prevent crime associated with gambling have been announced
by the Gambling Commission.
The new rules which will come
into force later this year follow a Commission consultation that took
place at the end of 2015.
As part of the changes, gambling
- must conduct an assessment of the risks of money
laundering in their business, and show that they have effective policies,
procedures and measures to mitigate these
- must report to the Commission any criminal
investigations involving them or their premises where it appears their measures
to keep crime out of gambling have failed
- should impose terms and conditions to prevent
employees from taking advantage of suspicious or irregular betting
Nick Tofiluk, Commission director of
regulation, said: Britains gambling industry needs to focus on
keeping crime out of gambling and these new requirements will help them do just
We are urging all operators
who supply products to consumers in Britain to read our document on the changes
thoroughly and ensure their businesses are ready for when they come into force
in the autumn.
Along with ensuring their
products are fair and open and children and vulnerable people are protected,
preventing crime associated with gambling should be extremely high on every
These new requirements
encourage licensees to take a proactive and tailored approach to meeting their
obligations to achieve meaningful results rather than focusing on processes
Later this year the Gambling
Commission will be considering whether to require licensees to provide
information about crimes not covered by the latest changes - such as police
call-outs to premises - as this may be useful in terms of social responsibility
The prevention of crime associated
with gambling: Amendments to licence conditions and codes of practice (LCCP)
for all operators is available.
CONTACT: press office on 0121 230
6700 or email: firstname.lastname@example.org.
SOURCE: Gambling Commission.
Conference Program Update: Book Today and Take Part in the
AMSTERDAM, The Netherlands (April
22, 2014) --The next few months promise to be decisive in shaping the
Netherlands' gaming regime for the foreseeable future. Ahead of the expected
adoption of the Dutch remote gaming bill, secondary legislation is already
being drawn up, while the Netherlands Gaming Authority continues to flesh out
its licensing process.
Now that the plenary debate on the
Dutch remote gaming bill has been rescheduled to May 17, 18, or 19, this year's
edition of our annual
in Holland Conference will take place in the immediate aftermath of the
Lower House's vote: on June 7-8, 2016 at the RAI Exhibition and
Convention Center in Amsterdam.
Due to the support of both
government coalition parties, the current bill is all but guaranteed to pass
the Lower House. The Gaming in Holland Conference will thus be the first and
foremost event to discuss the bill's contents and progress with national and
international industry insiders, as well as regulators and legal experts. (It
should be noted that the postponement of the debate has been caused by
scheduling conflicts, rather than a lack of political support for the bill.)
Book your risk-free ticket
now! In case the debate in the Lower House will end up being postponed beyond
May 31, we will reschedule our conference to the fall. If it turns out you will
be unable to attend at the new date, we will offer restitution of the amount
Last year's edition of the Gaming in
Holland Conference sold out, so
And don't forget: the Gaming in Holland Conference is
co-hosted with the
iGaming Super Show
Our own high-quality, two-day
program, however, should definitely not be missed either.
Day 1 topics:
- Outcome of the plenary debate on
the Dutch remote gaming bill
- Secondary legislation (possibly
in consultation during event dates)
- Legal ramifications: tax
advantages and illegal state aid
- The upcoming sale of Holland
- Dutch lottery licensing and the
role of lotteries in funding sports and good causes.
- Responsible gaming
Day 2 topics:
- Marketing for iGaming: data &
- The Dutch affiliate market
- Key ingredients for a successful
iGaming operation: staffing & HR; efficient player identification
- New kids on the block: eSports,
daily fantasy, binary options
- Innovation in iGaming with David
Sargeant, founder of iGaming IdeasInnovation in iGaming with David Sargeant,
founder of iGaming Ideas
- Player panel: speak
directly to your future customers. Already one million punters are playing
online in the Netherlands!
Confirmed speakers include: Daniel
Macadam (GamblingCompliance), Marja Appelman (Netherlands Gaming Authority),
Dennis van Breemen (Ministry of Security and Justice), Justin Franssen (Kalff
Katz and Franssen), Peter-Paul de Goeij (Lottovate Nederland), Pieter Remmers
(Assissa), Wouter Sleijffers (Fnatic), Eric Olders (JVH Gaming), Andy Lulham
(Oddschecker), Robert Andersson (Catena Media), Martin van Geest (Meneer
Casino), Armijn Meijer (OneTime), Frank Tolboom (Kalff Katz and Franssen),
Lennert de Rijk (Metapeople), Dennis van Maanen (Esanda), Martijn de Boer
(CDDN), and David Sargeant (iGaming Ideas).
Register Here and See you in
GAMING EXPO 2016
Exhibitors at the Gaming Expo with the AGE 2016 App
SYDNEY, NSW, Australia (April 26,
2016) -- Last year, AGE
visitors were able to download an App for their mobile phone. This year at the
AGE we have updated the App with new features which will help visitors to find
exhibitors at the show and also keep the visitors abreast of news and
activities while they are at the show.
As with last year, visitors who have
installed the AGE App on any of their mobile devices will receive a welcome
message as they pass through the entry gate.
Once theyre inside the
exhibition and pass various points they will get updates to remind them about
such things as the time of the Daily Vegas Draw, entertainment and other
In addition to this, visitors can
use the App to locate any exhibitor at the show. They can search the
alphabetical exhibitor database thats included in the App and then simply
click on the stand number for an exhibitors location on the interactive
In order to get these features,
visitors must install the latest version of the AGE 2016 App.
Further details about the app are
available at the AGE web site or it can be downloaded by simply visiting the
Apple App Store or Google Play.
Tuesday 9th to Thursday 11th August
are the dates for the 2016
Australasian Gaming Expo Sydney Exhibition Centre @ Glebe Island
|Install the latest version of the AGE 2016
Featuring more than 200 exhibitors
across 17,000 square metres of exhibition space, the Australasian Gaming Expo
is easily the biggest event of its type in Australia and one of the world's
biggest. All indications are that the exhibition will again be full to capacity
with a wide range of companies showcasing the worlds best gaming and
related equipment and services
Last years Gaming Expo saw a
number of changes resulting from the move to the temporary location at Glebe
Island, all of which have been favourably received. Interstate visitors were
particularly pleased with the free Ferry travel from Darling Harbour to Glebe
Island, affording them a spectacular Sydney Harbour cruise.
Of course theres more to the
Expo than a cruise, with one visitor summing up their Gaming Expo experience in
the following words: Always interesting not just to see new products
but totally new ideas and ways of doing business..... new areas of thought into
how to trade.
In fact, our post show research
showed that 97% of the visitors saw the Expo as an opportunity to see new
products and technology.
The Gaming Technology
Associations members whose exhibition stands would sit comfortably
alongside the worlds best at any global event, will be in full force at
the Australasian Gaming Expo. The Australasian Gaming Expo is the must
NOTE: The Australasian Gaming Expo is a
trade exhibition, for management representatives of Gaming Industry
Organisations only including government, regulatory, research and support
bodies, clubs, hotels, casinos, resorts and similar Hospitality Industry
venues. Trade suppliers are not eligible to attend the event unless
The Gaming Technologies
Associations primary members are Ainsworth Game Technology, Aristocrat
Technologies, Aruze Gaming Australia, eBet Limited, IGT (Australia), Konami
Australia and Scientific Games.
For further information CONTACT:
SOURCE: Gaming Technologies