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Reports - Photos

A Weekly Snapshot of the Top Lottery and Gaming News Stories

Vol. 76 No.4 - Monday July 25, 2016

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Massachusetts Lottery Nets Record-Setting Profits For Second Consecutive Year


BRAINTREE, Massachusetts (July 18, 2016) -- PowerballFifth Straight Record-Setting Sales Year Produces $986.9 Million in Net Profit

State Treasurer Deborah Goldberg announced today that the Lottery ended its fiscal year with an estimated $986.9 million in profit, $1 million higher than the record of $985.9 million set last fiscal year. The Lottery is the single largest source of unrestricted local aid to the Commonwealth’s 351 cities and towns.

Estimated sales of $5.231 billion eclipsed the previous record of $5.014 billion set last year by $217 million, marking the fifth consecutive year of record-setting sales. The Lottery’s fiscal year commenced on July 1, 2015 and ended June 30, 2016.


I am very pleased that the Lottery has once again been able to deliver record-setting revenues that will benefit all of our cities and towns,” said Goldberg, who as Treasurer serves as Chair of the Massachusetts State Lottery Commission.

The local aid derived from Lottery profits is crucial to municipal budgets and the funding of important initiatives and services at the local level.”

Treasurer Goldberg cited solid overall performance in the Instant Ticket category, a substantial increase in KENO sales over FY15 and Powerball’s record-setting jackpots in January as primary contributors to the record-setting numbers.

Instant Ticket sales topped $3.6 billion, a $92.4 million increase over FY15. KENO sales rang in at an estimated $905 million, a $54.5 million increase over FY15, due in part to the continued expansion of the number of agents offering the product. January’s run of Powerball jackpots featured a U.S.-Lottery record $947.9 million jackpot on January 9 and a world-record jackpot of $1.586 billion on January 13.

Those two drawings alone attracted over $56.8 million in sales in Massachusetts, accounting for much of the $72.5 million increase in Powerball sales for this fiscal year compared to FY15.

The Lottery spent an estimated $103.3 million on administrative costs in FY16. These costs remained at approximately 2 percent of overall revenues, the lowest of any U.S. lottery.

While the Powerball phenomenon that we experienced earlier this year had a significant positive impact on our final numbers for this fiscal year, we can’t count on having a $1.5 billion jackpot every year,” said Goldberg.

This is another illustration of how the Lottery needs to continue to seek innovation in our product offerings so that we do not become overly dependent on our existing games.”


The Lottery awarded a record $3.842 billion in prizes in FY16. Prize payouts for a given year can fluctuate based on the schedule or rate at which players cash in their prizes. With 73.4 percent of all revenue returned to players in the form of winnings in FY16, the Massachusetts Lottery has the highest payout percentage of any lottery in the country.

Meanwhile, Lottery retailers earned $299.5 million in retailer commissions and bonuses in FY16, topping the mark of $286.7 million set last fiscal year.

These record-setting figures are the result of the team effort by Lottery employees and our expansive network of retail partners across the state,” said Michael Sweeney, the Lottery’s Executive Director.

We’re delighted to see that cities and towns, Lottery players and our retailers all saw some great returns again this year.

While the FY16 figures have not been formally audited, the Lottery does not expect them to change substantially once that annual review process is complete.

Lottery officials anticipate completing the finalized financial statement of operations by mid-September.

The Massachusetts State Lottery was created in 1972 to generate much-needed local aid revenues for the Commonwealth’s cities and towns.

Since its inception, the Lottery has returned more than $24 billion in net profit to the Commonwealth.

SOURCE: The Massachusetts State Lottery.



Lottery Closes Year By Shattering Multiple Records, Including Raising An All-Time High For Education

  • Education Funding Increased by 13.3 Percent; Total Lottery Funding For Education Now Exceeds $3.8 Billion
  • 20 Winners of $1 Million or More, Including 2 Powerball Jackpot Winners



NASHVILLE, Tennessee (July 18, 2016) -- The Tennessee Education Lottery has closed its Fiscal Year by shattering records throughout the 12-month period, with an all-time high for sales and proceeds for education.

This year’s record sales resulted in a contribution of $394 Million for all education programs funded by the Lottery, a record increase of $46.3 Million, or 13.3 percent, over last year’s record return. This brings the total raised to more than $3.8 Billion since inception.

The Lottery reported a record $1.626 Billion in total sales for the period from July 1, 2015, through June 30, 2016, an increase of $151 Million, or 10.2 percent, over last year’s previous sales record of $1.475 Billion.


This brings total sales since inception to more than $15 Billion.

It’s been a stellar year,” said Rebecca Hargrove, President and CEO of the Lottery.

These results are welcome news for students and families in Tennessee, who continue to benefit from the more than one million scholarships, grants and dual enrollment awards given since we began. I’m proud of our entire team, and we remain committed to the strategies that have led to 12 consecutive years of sales growth.”

Strong instant game sales started the year off on a record pace, culminating with a record $1.304 Billion—6.88 percent over last year’s record of $1.22 Billion.

Drawing-style game sales set a record of $322.8 Million, 7.6 percent higher than the prior record of $300 Million, fueled by an unprecedented $1.58 Billion Powerball jackpot.

The Lottery set monthly total sales records in 11 of the 12 months of FY16, and set quarterly records for all four quarters.

In addition to students, players and retailers benefited. Since inception, players have won more than $10.1 Billion in prizes, with 189 winning tickets sold worth $1 million or more.

Twenty of those $1 million and up winners were during FY16, including two Powerball jackpot winners of $528.8 million and $144.1 million. Lottery retailer partners have earned close to $979 Million in retailer commissions since inception.

For additional information, visit and follow us on Facebook, Twitter & Instagram. Have Fun. Play Responsibly.

CONTACT: Kym Gerlock, T: 615-324-6556 or 615-604-2827, E:

SOURCE: The Tennessee Education Lottery.



Multi-Channel Appeal of Scientific Games Jackpot Party and Gold Fish Brands Building Fan Base, Driving Lottery Instant Games Sales

Popularity of Lottery, Interactive and Casino Game Experiences Demonstrates Cross-Over Appeal and Unique Availability of Company's Entertainment Content


LAS VEGAS and ATLANTA (July 19, 2016) -- Scientific Games Corporation ("Scientific Games" or the "Company") today announced that two of the Company's popular casino games brands are proving their multi-channel appeal since debuting as lottery games earlier this year. Jackpot Party®, a Scientific Games brand featured in slots and interactive gaming products, debuted as a lottery game on a $5 instant game created for the New York Lottery in February. The new Jackpot Party instant game has established a strong following with New York players. The company's multi-channel Gold Fish® brand is also showing its cross-channel appeal after debuting on a $2 Ohio Lottery instant game in March. After eight weeks, the Gold Fish instant game performed better than all other $2 Ohio Lottery instant games offered in the last fiscal year.

SGI Goldfish

The company's multi-channel Gold Fish(R) brand is also showing its cross-channel appeal. After eight weeks, the Gold Fish instant game performed better than all other $2 Ohio Lottery instant games offered in the last fiscal year.

With a top prize of $500,000 to $1 million, the all-new New York Lottery Jackpot Party instant game offers players unique entertainment experiences across the lottery, interactive and casino game experiences. The lottery instant game features a bonus game on the back of the ticket with five more chances to win cash prizes instantly. Players can scan a QR code on the ticket with their mobile phone to go directly to the Jackpot Party second-chance promotion on the New York Lottery Sweepstakes website. They can also download and play the exciting Jackpot Party mobile/social game from the site. To participate in the promotion, players enter codes from their non-winning Jackpot Party instant games for a chance to win a Grand Prize VIP trip to New York City for an exclusive Jackpot Party event where they can win up to $25,000 cash. Other prizes include Jackpot Party instant game prize packs, New York Lottery gift cards, and Jackpot Party free-play vouchers redeemable at New York racinos.

Gardner Gurney, Director of the New York Lottery, said, "We are always searchng for ways to work collectively with the video gaming facilities within New York and Jackpot Party has offered us this opportunity. As a game offered at some of the video gaming venues in New York, this game was perfect for crossing over to our lottery portfolio. Just as video gaming customers expect bonusing opportunities, the back of the Jackpot Party instant game offers lottery players similar bonus opportunities to win. New York players have been receptive to the instant game, we see Jackpot Party as a brand with omni-channel appeal."

Scientific Games

The Ohio Lottery's Gold Fish instant game connects the lottery retail experience to a highly-engaging, interactive second-chance game with social sharing components. Players enter non-winning tickets online for the chance to win $20,000 prizes. The interactive game takes players on an under-the-sea adventure with the opportunity to win instant cash prizes of $25 and $50, as well as virtual coins, fish food, gear and decor. Players advance through various levels of challenges and achievements in the animated game by "feeding" their virtual pet gold fish and creating a healthy undersea environment. Social log-in and leaderboards allow players to compete and post their scores and wins, deepening the game experience.

Dennis Berg, Director of the Ohio Lottery, said, "The Gold Fish brand is a popular VLT game in our Ohio racinos, so it was a natural cross-over to a lottery instant game. The Gold Fish instant game is performing well in our $2 game category."

Michael Lightman, Senior Vice President, Lottery Interactive at Scientific Games, said, "This is really the beginning of some fantastic cross-over brand innovation developed by Scientific Games since the integration of Bally™ and WMS® content following our mergers. Our player motivation-based segmentation study across lottery and gaming consumers in Europe and the U.S. showed us that 74 percent of casino slot machine players also play lottery instant games. Incorporating our popular casino brands into lottery products introduces lottery to other gaming enthusiasts while the innovative game attributes designed into these new games will help deepen engagement with existing players."

The Company provides games, technology and services to more than 1,500 lottery and casino customers globally.

All ® notices signify marks registered in the United States. © 2016 Scientific Games Corporation. All Rights Reserved.

About Scientific Games

Scientific Games Corporation (NASDAQ: SGMS) is a leading developer of technology-based products and services and associated content for worldwide gaming, lottery, and interactive markets. The Company's portfolio includes gaming machines, game content and systems; table games products and utilities; instant and draw-based lottery games; server-based lottery and gaming systems; sports betting technology; loyalty and rewards programs; and interactive content and services. For more information, please visit



Investor Relations:

Bill Pfund

(702) 532 7663

Media Relations:

Mollie Cole

(773) 961-1194

Lottery Communications:

Therese Minella

(770) 825-4219


SOURCE: Scientific Games.



The Gaming Inspection and Coordination Bureau (DICJ) Visits Gaming Laboratories International (GLI®) Asia


MACAU, China (15 July 2016) – Gaming Laboratories International (GLI®) recently hosted a meeting with the Gaming Inspection and Coordination Bureau (DICJ), which could strengthen market growth for the gaming industry and the Macau market. GLI, the only laboratory based in Macau, handles a large percentage of machine testing for the APAC region and welcomed DICJ’s visit to GLI Asia.

Director of DICJ Paulo Martins Chan said, “We look forward to maintaining continuous communication with GLI. Since GLI handles most of the machine testing in Macau, we intend to work more closely to increase testing for the market. Our focus is to further develop the mass market, and our collaboration offers a significant prospect for the future.”

Future meetings will be scheduled between the DICJ and GLI to make this happen, step by step. “We appreciate that GLI Asia has invested in locally trained professionals and a corporate office located in the heart of Macau,” Chan said. GLI experts were initially deployed in the field to train local market staff during the office grand opening and thereafter.

GLI is privileged to have an experienced team of Macanese engineers based in Macau to address local needs. GLI Asia has been the leading testing and certification laboratory in Macau since its establishment in 2009.

About Gaming Laboratories International

Gaming Laboratories International, LLC delivers the highest quality land-based, lottery and iGaming testing and assessment services. GLI’s laboratory locations are found on six continents, and the company holds U.S. and international accreditations for compliance with ISO/IEC 17025, 17020, and 17065 standards for technical competence in the gaming, wagering and lottery industries. For more information, visit


GLI Asia
From left to right: Mr. Judas Madeira, DICJ Inspector Advisor, Mr. Ken Cheang, DICJ Head of Audit Dept, Mr. Nathan Chang, GLI Technical Manager, Ms. Marina Wong, GLI General Manager Client Services, Mr. Paulo Martins Chan, DICJ Director, Mr. Anthony Leong, DICJ Deputy Director and Mr. Júlio Amaral, DICJ Head of Inspection of Games of Fortune Dept.


CONTACT:  Christie Eickelman, Vice President of Worldwide Marketing, T: +1 (702) 914-2220 or E:



Austrian Lotteries and Its win2day and WINWIN Subsidiaries Achieved Record Sales in the First Six Months of 2016

Top Results for Casinos Austria and Austrian Lotteries in the first half of 2016

Clear growth at the twelve Austrian casinos and the online platform win2day, continued high performance for lottery games and a further improvement in results at CAI


VIENNA, Austria (July 15, 2016) -- The Casinos Austria and Austrian Lotteries Group achieved extremely positive results in the first half of 2016, as Director General Karl Stoss confirmed in a press statement on 15 July: “Clear growth in sales was achieved in many areas, and with excellent results for all group companies and segments, we are confident that we will close the 2016 business year with record sales and profits.”

As Stoss explained: “These results can be attributed to the fact that we have clearly made the right investments in our casinos and products in the past months, that we have improved our gastronomy portfolio and that we are also reaching a larger online community with our increasingly mobile gaming offer.”

The twelve domestic casinos further improved on their already high performance in 2015 – both in terms of revenues and guest numbers.


In the first half of 2016, they posted revenues of 155.76 million euros, an increase of 8 percent compared to the same period in the previous year. 1,444,353 guests visited these casinos from January to June 2016, 6.5 percent more than in the first six months of 2015. And the twelve Austrian casinos also confirmed their growing relevance as leading tourist destinations. Over the last 18 months, half their guests have been international visitors. By way of comparison: five years ago the share of international visitors lay at only 40 percent.

Casinos Austria will be investing around 36 million euros in 2016 in its domestic casinos. A large part of this sum will be used to replace around 1,000 of its 2,100 slot machines and to connect all these machines to the Austrian Federal Computer Center by the end of the year. A relaunch of Casino Graz and redesign of its restaurant is also on the agenda for the current business year. At Casino Salzburg, where the completion of much of the major renovations was celebrated in March, further investments will be made throughout the year – primarily on the building’s exterior. And the restaurant in Casino Velden has also only recently reopened following a complete redesign.

The group’s gastronomy subsidiary, Cuisino, which has already been recognized with four Gault Millau toques, will continue its strategy of redesign and growth throughout the year. It has, for instance, been managing the bar in the newly-opened Casino Zell am See since April 2016 and is thus now represented in eleven of Casinos Austria’s twelve domestic casinos – and with great success: building on its strong growth in the previous year, Cuisino posted a 22.4 percent increase in revenues in the first half of 2016.

Austrian Lotteries and its win2day and WINWIN subsidiaries likewise achieved record sales in the first six months of 2016. Total sales for the period lay at 1.67 billion euros, up 12.3 percent year-on-year. The online gaming platform win2day posted particularly strong growth, with sales up by 24.2 percent to 778.5 million euros.


Alongside the popular launch of a number of new games, the site’s Poker Room underwent a very successful relaunch, while results for the classic casino games – where three new slot games were introduced – and sports betting were significantly higher than in the same period in 2015.

The very positive reception of win2day’s enhanced and expanded mobile games portfolio was particularly gratifying: win2day currently has 870,000 registered users and generates more than a quarter – 26.5 percent to be precise – of its sales via mobile devices like tablets and smartphones.

Sales of Austrian Lotteries classic lottery products for the period lay at 650.7 million euros and thus remained at almost exactly the same very high level as the previous year, whereby sales of the EuroMillions lottery product were up by 10.6 percent year-on-year to 159.2 million euros and sales of the Lotto “6 aus 45” national lottery product were down by 5.1 percent to 294.4 million euros.

The trend at the WINWIN video lottery terminals outlets was also positive in the first six months of 2016. WINWIN has now overcome the hurdles of the increased regulatory requirements (mandatory registration of all guests since 1 January 2015; access only with a player card) and is identifying increasing acceptance of the player card among its guests. The opening of the three new outlets in 2015 in Linz-Urfahr, Schwaz and Wiener Neustadt and the 16th WINWIN outlet in Wels earlier this year also had a positive impact on sales in the first six months of 2016, with WINWIN posting a 14.5 percent increase in sales to 241.2 million euros.

At the sports betting subsidiary tipp3, the first half of the year was of course characterized by the UEFA EURO 2016 Football Championship. More than 700,000 bets were placed during EURO 2016, essentially adding a 13th month to tipp3’s sales figures. Betting frequency at the 3,500 tipp3 sales outlets was very high, with tipp3 attracting a significant number of new customers especially in the mobile sector – during EURO 2016, the share of new customers accounted for 46 percent of all digital bets.

There is also good news to report from Casinos Austria International (CAI), even if the complex consolidation processes and currency calculations mean that no precise figures for the period are as yet available. In general, all CAI operations continued their positive course in the first six months of 2016.


Results in Canada, Hungary and Switzerland were considerably higher than in the same period in 2015, and the trend at the operations in Brussels and Lower Saxony (Germany) also remains very good. The at times very difficult tax regulations and frameworks in some markets have also improved, which will also facilitate further progress. Based on current figures, CAI expects to close the 2016 business year not only with a positive operating result but also with a clearly positive consolidated net profit.

Innovation is an essential success factor for the entire Casinos Austria and Austrian Lotteries Group. Recurring events like the annual Innovation Day or the Innovation Breakfasts held several times each year serve to generate new insights and ideas and foster knowledge exchange across the group. At the start of 2016, the group launched its new Innovation HUB platform for interdisciplinary cooperation, marking the launch with a major innovation competition – the “Awesome!ness Challenge”. The winning project, an innovative approach to gaming, and a number of the other projects submitted in the competition will now be realized in practice and will thus become a reality.

Study confirms strong impetus for the economy, labour market and taxation

To highlight the economic impact of the Casinos Austria and Austrian Lotteries Group in more detail, the Economica Institute of Economic Research was commissioned to carry out a comprehensive study. The authors, Markus Fichtinger, Christian Helmenstein, Felicia Kerschbaum and Anna Kleissner, have now presented their analysis for the 2015 business year.

With a total expenditure of 555 million euros nationwide (654.5 million euros in total), in 2015 the group made a direct contribution to value added in Austria of 327.4 million euros. When the effects triggered along the upstream value chain and through so-called income effects are also included, the total gross contribution to value added comes to 587.0 million euros. With every euro generated in the group, a further 79 cents in value added are thus triggered in Austria. The direct, indirect and induced contribution to value added by the Casinos Austria and Austrian Lotteries Group is thus higher than the value added of aviation or the travel agency sector in Austria.


The Casinos Austria and Austrian Lotteries Group currently employs 2,744 people in Austria. Through its relationships with domestic suppliers and consumption effects, the group creates or safeguards a further 3,762 jobs in Austria. As a result, the group protects a total of 6,506 jobs in Austria.

The Casinos Austria and Austrian Lotteries Group has always been one of the country’s largest taxpayers. The group’s activities contributed a total of 694.2 million euros to tax revenues in Austria in 2015. Its fiscal contribution was thus, for instance, higher than the sum of the stability (“bank tax”) and air travel levies (total: 686 million euros).

252.6 million euros of the total taxes and duties paid – which corresponds to a share of more than 36 percent – were attributable to concession fees, while gaming tax at 172.5 million euros accounted for around a quarter of the total fiscal contribution. Around 14 percent of the total fiscal contribution was attributable to direct salary-related taxes and social security contributions. Sales tax and the tax on casinos each accounted for approximately 8 percent, while the remainder was attributed to indirect and induced salary-related taxes and social security contributions, corporation tax, the betting fee and other taxes.\The group’s investment activity is also of great relevance: in the ten years from 2006 to 2015, the Casinos Austria and Austrian Lotteries Group made investments to the sum of 259.2 million euros. These direct investments triggered total value added effects in Austria of 159.9 million euros.

For further information, please CONTACT: Martin Himmelbauer, Head of Corporate Communications, Casinos Austria – Österreichische Lotterien, Tel.: +43/1/53440-31900, E-Mail:

SOURCE: Casinos Austria – Österreichische Lotterien.


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Massachusetts Lottery to Launch New Monitor Game


BRAINTREE, Massachusetts (July 15, 2016) – ALL OR NOTHING will debut Monday, July 18, at over 1,300 Lottery retailers state-wide; ALL OR NOTHING To-Go available at an additional 2,500 retailers

The Massachusetts State Lottery is introducing a unique new KENO-style monitor game that will offer players the opportunity to win the game’s $100,000 top prize by matching all of their numbers, or none of their numbers, with the winning numbers that are drawn.

ALL OR NOTHING will launch on Monday, July 18 at over 1,300 Lottery retailers across the state that will display the game on a monitor. 


An additional 2,500 retailers without monitors will offer ALL OR NOTHING To-Go, which gives players the opportunity to purchase their tickets at a retail location and then check their numbers on the Lottery’s website after a drawing takes place.

The game operates much like the Lottery’s successful KENO game.  Players select twelve numbers between 1 and 24 (or choose the “Quic Pic” option), the number of draws they would like to play with those numbers, and the amount they would like to wager per game. 

Each ALL OR NOTHING wager starts at $1 per draw.

In each ALL OR NOTHING drawing, a computer randomly chooses 12 numbers and displays them on the monitor screen.

Players whose numbers match all 12 of the numbers selected, or none of the 12 numbers selected, will win the game’s $100,000 top prize, as the odds of each occurrence are the same. 

In all, there are ten ways to win a prize.

Other prizes range from $400 to $2.  The overall odds of winning a prize in the game are 1 in 4.54 and the overall prize payout is 70.27 percent.

ALL OR NOTHING will include a BONUS option, offering players a chance to increase their prize amounts by 3, 4, 5 or 10 times.  Playing the BONUS option doubles the cost of the wager.

A new game of ALL OR NOTHING will start approximately every four minutes, alternating with KENO drawings which are shown on a separate monitor. 

The new game replaces the Lottery’s Jackpot Poker game, a poker-themed monitor offering that ended its three-year run in the marketplace on June 30.

Additional information on the ALL OR NOTHING game is available HERE.

SOURCE: Massachusetts State Lottery.



National Lottery ‘I Am Team GB’ Campaign Launches

Flock of tickets shows transformative effect of National Lottery funding

U.K. (July 21, 2016) -- Camelot, operator of The National Lottery, today announced the launch of its ‘I Am Team GB’ campaign. The first 40’ animated ad – which has been created in collaboration with ITV Creative and ITV AdVentures, was produced by ITN Productions and was designed by Art&Graft – airs on ITV tonight at 19.15.

The launch will be synchronised through a public competition on Thunderclap, with athletes, sports governing bodies, UK Sport and the British Olympic Association launching the ad at exactly the same time through their social channels – all to celebrate the unique affinity between the National Lottery-playing public and the athletes they are supporting on the Road to Rio.


The 40’ ad – of which there is also a 20’ edit – sees National Lottery tickets and Scratchcards unearthing themselves from a trouser pocket and fridge magnet in a home to join other tickets from across the UK, forming a flock that travels the length of the nation.

Playing out to the James track ‘Nothing But Love’, the flock swoops over a rower, cyclist and boxer – transforming them into Team GB athletes wearing the official Rio 2016 kit. It journeys past the National Lottery-funded Angel of the North, Giant’s Causeway and across Loch Lomond, finally culminating at the White Cliffs of Dover where Team GB athletes and the UK public stand side-by-side with a massive ‘I Am Team GB’ banner.

The use of animation gives the ad a sweeping, cinematic feel – capturing the celebratory nature of the Rio 2016 Games and accentuating the British public’s role in Team GB’s sporting success.

Arabella Gilchrist, Head of Brand for The National Lottery, said: “This campaign highlights the unique role that The National Lottery plays in supporting the UK’s elite athletes, with no-one having contributed more to elite sport in the UK than National Lottery players. Every ticket and Scratchcard purchased helps our athletes on the Road to Rio, and with National Lottery players contributing over £80 million per year to support over 1,300 athletes for sporting success in Rio and beyond, all our players should truly feel ‘I Am Team GB’.

Comprising animated commercials and promos, POS, social and OOH collateral, the campaign aims to inspire and represent the ‘togetherness’ that each Olympic Games brings to the nation. A

ll of this ties in with an event on Saturday 27 August 2016 – organised by The National Lottery and ITV – where the two organisations are teaming up with Team GB’s returning lottery-funded Olympic heroes to create the nation’s biggest ever sports day: I Am Team GB. Go to: for more details.

For further information, please CONTACT: Camelot Press Office: 020 7632 5711.

SOURCE: Camelot.



Oregon Lottery Recognized Nationally For Responsible Gambling Program

SALEM, Oregon (July 14, 2016) – The Oregon Lottery recently took home top honours from the National Council on Problem Gambling and La Fleur’s for its on-going efforts to promote responsible gambling and connect problem gamblers to treatment.

Last week the National Council on Problem Gambling recognized the Oregon Lottery with its highest award for corporate citizenship. The council will present its annual Corporate Responsibility Award to the Oregon Lottery at the 30th National Conference on Problem Gambling in Tarrytown, NY Friday, July 15. Acting Director Barry Pack will accept the award for the Lottery. The council’s Corporate Responsibility Award recognizes an organization that demonstrates an outstanding commitment to social responsibility as it relates to responsible and problem gambling programs in the past year.


The Oregon State Lottery is to be commended on being selected as the recipient of the National Council on Problem Gambling Corporate Social Responsibility Award,” said Dr. Tom Moore, executive director of the Oregon Council on Problem Gambling. “The Lottery’s efforts to successfully integrate responsible gambling strategies at all levels of the organization and to engage in extensive public education regarding responsible gambling along with the availability of treatment for gamblers and their family members is exemplary.”

La Fleur’s, a trade publication for lotteries worldwide, honoured the Oregon Lottery at its June 2016 Global Lottery Forum in Vancouver, B.C.with the Sustainability Award for Corporate Social Responsibility for the agency’s responsible gambling efforts. La Fleur’s

Over the past several years, the Oregon Lottery has increased the level of collaboration with the responsible gambling and problem gambling community,” said Acting Director Barry Pack. “Working with the Oregon Council on Problem Gambling, the Oregon Health Authority and other key stakeholder groups, together we can help mitigate adverse effects of gambling and create a common agenda of activities to promote responsible gambling.”

Helping guide and direct the Lottery’s responsible and problem gambling efforts is the agency’s Responsible Gambling Code of Practice, which was adopted in 2014. “The code spells out how the Lottery will approach mitigating the potential harm from gambling,” said Lottery Responsible Gambling Consultant Stacy Shaw. “Examples include providing information and tools to help players make informed choices and play responsibly and ensuring that players and their families know about free treatment.

Oregon Lottery proceeds provide funding for free, confidential and effective problem gambling treatment programs statewide. Since 1992, over $81 million in Lottery funds has been directed to fund problem gambling treatment. For more information on the Oregon Lottery visit:

CONTACT: Joanie Stevens-Schwenger, Phone: 503-540-1181, Cell: 503-206-2981, E:

SOURCE: Oregon Lottery Press release.


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Myth Busting on Poker Machines

$1 Maximum Bets Most Expensive, Least Effective Way to Address Gambling Issues


SYDNEY, Australia (July 18, 2016) -- The Gaming Technologies Association (GTA) today said claims made regarding the design of poker machines operating in the Australian market ignore clear facts about the strict legal and compliance obligations of the Australian gaming industry.

“A number of statements have been made in recent days which represent a clear challenge to the integrity of our industry and which are quite simply incorrect.

“The gaming industry, community and government have been working together for many years to create a properly regulated and responsible industry,” GTA Chief Executive Ross Ferrar said.

“Poker machines are a legitimate leisure activity that many Australians enjoy responsibly.

“Let’s stick to the facts. Australia has one of the most stringent regulatory environments for poker machines in the world. Regulators impose comprehensive conditions on every aspect of poker machine design and operation.

Schafer Systems Inc.

To be clear, State Government regulations in Australia expressly prohibit ‘near miss’ machines and there is no disguising the outcome of any bet. Machines clearly display one of two possible outcomes -- a win or a loss -- for each and every bet.

Bet limits in Australia are among the lowest, and play speed the slowest in the world,” Mr Ferrar said.

On the issue of changes to maximum bets the Association said this would be the most expensive and least effective way to reduce the incidence of problem gambling which the Productivity Commission report acknowledges is declining.

The cost of transitioning Australian gaming machines to meet just some of the changes put forward ranges from $5,000 for newer machines (21% of Australian total) to $9,000 for machines between 3-5 years old (15%), while those greater than five years old, representing 64% of all machines in Australia, would require replacement.

The total cost of this process would be approximately $3.6bn.

“The question must be asked, who is going to meet this cost?,” Mr Ferrar said.

“Access to direct support and counselling is the best and most effective way to help people with gambling issues, the GTA strongly supports initiatives to direct greater effort in this area,” Mr Ferrar said.

About GTA

The Gaming Technologies Association is an industry body representing the interests of domestic and international gaming machine manufacturers in Australia.

Key Industry Facts

A number of inaccurate claims have been recently made regarding the gaming industry. It is important that this inaccurate information is corrected with facts:

  • Poker machines are designed to be entertaining, and are a legitimate leisure activity that many Australians enjoy responsibly.
  • Integrity, fairness, probity and harm minimisation relating to poker machines are paramount objectives of Australian gaming machine legislation, regulation and standards.
  • Australia has approximately 2.5 per cent of the world’s gaming machines.¹
  • All poker machines and games are subject to an extensive approval and testing process with State and Territory government regulators. Every aspect of these machines is governed by a range of stringent legislation, regulations and standards to ensure integrity and fairness.
  • If a poker machine product is not approved by a State regulator it does not appear in any venue.
  • Complying with the myriad of government requirements to approve a gaming machine is a process that takes a minimum of 12 months to complete and sometimes much longer.
  • This process includes submitting games and machines to independent and licensed testing facilities to ensure Australians play compliant, safe and fun machines
  • Poker machines in Australia are powered by random number generators that ensure each and every result is entirely random. This is a fundamental principle that underpins the integrity of game play and is something regulators scrutinise very closely.
  • There are no “near miss” machines in Australia. Machines clearly display one of two possible outcomes — a win or a loss — for each and every bet.
  • Australia and New Zealand have the slowest machines in the world; they are designed and regulated to limit play speed.
  • Comparing poker machines to drug use is an illogical analogy that makes no meaningful contribution to the debate and wrongly implies that poker machine play is illegal.
  • The gaming industry supports the employment of many thousands of Australians. Poker machines are only a single part of an entertainment experience enjoyed by millions of Australians in pubs, clubs and other venues around Australia.
  • Problem gambling prevalence rates in Australia are on a downward trend. The gaming industry, government and the community have been working together for years to create a properly regulated and responsible industry. Examples of responsible gaming features include clocks and currency meters on every poker machine screen, in-venue and statewide self-exclusion programs and in-venue chaplaincy programs.


¹World Count of Gaming Machines, published March 2016

CONTACT:  GRACosway, 02 8353 0401.

SOURCE: The Gaming Technologies Association.



Norsk Tipping Well Ahead of Budget for 1H 2016

NORWAY (July 14, 2016) -- Norsk Tipping can jot record good figures for the first half of 2016. Major first prize pots in Viking Lotto, engaging EM football and good sales for most products, contributing to solid results so far in 2016.

The most pleasing though is that the influx of new customers is the highest in the segment younger adults, ie where the battle for customers is hardest. It is perhaps the most important idea of whether we are able to offer attractive products and services for new generations,” said CEO Torbjørn Almlid.

Jackpots hundreds of million has proved especially attractive to both existing and new customers. Also the commitment that the European Football Championship in France created, has given the company new customers who previously have not had a relationship with Norsk Tipping.

Statements so far are pointing to a profit of over 2.5 billion for the first six months - over 200 million over budget. Grasrotandelen is also in the new record. So far this year it generated 230 million - 29 million more than the same time last year.

Here's turnover for the individual games in the first half:


Record revenues
1st half 2016

1st half 2015


% Change






Viking Lotto






























The odds















Total trad. games (gross)















Networked games (Instaspill)





Total interactive games (net (1))






(1) Net reported because gross revenue for Multix / Belago and online games does not give a real picture of consumption, as this also includes replays of gains during the play sessions


We believe in a good second half well but we cannot expect that this will continue. Sooner or later paid Viking Lotto pot, and the European Football Championship is over. Still - if we keep the budget of the year, it goes towards a good year for Norwegian Tipping,” said Almlid.

Norsk Tipping is a government corporation with a monopoly on a number of gambling on the Norwegian market. Our social mission is to offer attractive gaming that does not create social problems. Proceeds are donated to charitable purposes. 

Since 1948 Norsk Tipping contributed over 120 billion (price adjusted) to charitable causes.

SOURCE: Norsk Tipping.




Georgia Lottery Transfers $1.097Billion to Education; Record-Breaking Fiscal Year


ATLANTA, Georgia (July 20, 2016) -- The Georgia Lottery Corp.’s annual fiscal year 2016 profit transfer to the State Treasury’s Lottery for Education Account has totaled $1,097,567,000, the largest on record, officials announced Wednesday.

This is the first time the Georgia Lottery has transferred over $1 billion in a single fiscal year.

We appreciate the commitment from our dedicated lottery and COAM retailers, players, vendor partners and employees. We are grateful to our board of directors for their leadership and guidance,” said Debbie D. Alford, president and CEO of the Georgia Lottery.

We’re proud to have reached the extraordinary milestone of raising over $1 billion for HOPE and Pre-K.


Profits transferred surpass last year’s record transfer by more than $117 million.

Georgia Lottery players won $2.75 billion in prizes in FY16, and retailers earned over $270.7 million in commissions.

Fiscal year 2016 spanned from July 1, 2015, through June 30, 2016.

The total raised for educational programs in the state of Georgia is more than $17.6 billion since the lottery’s inception in 1993.

Educational programs funded by the lottery continue to lay the groundwork for Georgia’s evolving and growing workforce,” Gov. Nathan Deal said. “FY 2016’s record-breaking profits will continue to help each child in Georgia attain a quality education from start to finish.”

The $1.097 billion transfer is the largest educational transfer in the lottery’s 23-year history.

Since its first year, the Georgia Lottery Corp. has returned more than $17.6 billion to the state of Georgia for education.

All Georgia Lottery profits go to pay for specific educational programs, including Georgia’s HOPE Scholarship Program and Georgia’s Pre-K Program. More than 1.7 million students have received HOPE, and more than 1.4 million 4-year-olds have attended the statewide, voluntary prekindergarten program.

For more information on the Georgia Lottery Corp., please visit:

CONTACT: Kimberly M. Starks, Media Relations Manager, Georgia Lottery Corp., (404) 215-5062 office, (404) 831-4995 mobile, E:

SOURCE: Georgia Lottery Corp.


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WyoLotto Rides Again at Cheyenne Frontier Days


CHEYENNE, Wyoming (July 20, 2016) – WyoLotto™ players may not have the chance to face off in an old-west duel at Cheyenne Frontier Days (CFD), but they can get tickets for Cowboy Draw™, Wyoming’s own game, and enter to win amazing WyoLotto prizes.

WyoLotto is once again a proud Platinum CFD sponsor, and will be joining in the legendary western-themed fun with giveaways at two locations at the CFD grounds. Players will be able to buy tickets for all of WyoLotto’s incredible games, including Cowboy Draw, Powerball, and Mega Millions.

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Players can enter to win CFD packages for additional frontier fun by visiting the WyoLotto bus located in the park, and at a second location inside the exhibit hall.

The first WyoLotto prize will be given away on Military Day, July 25. Anyone with a valid military ID can enter by presenting the ID at the WyoLotto bus at CFD to win a VIP package for two to see the Florida Georgia Line concert on Saturday, July 30.

WyoLotto will be giving away a second VIP package on Wednesday, July 27 to see Florida Georgia Line perform.

Anyone who is at least 18 years old is eligible for the second giveaway, and can enter by visiting the WyoLotto bus at CFD and presenting a valid ID.

CFD is the beginning of a series of summer events for WyoLotto, which will include visits to the Park County Fair, Wyoming Downs, Sweetwater County Fair, and The Bear Trap musical festival.

CONTACT: Ashley Pexton, WyoLotto, Phone: 307-459-0580, E:

About Wyoming Lottery Corp.

The Wyoming Lottery Corp. is a corporate business entity established by House Bill 77 in the 2013 legislative session and signed into law by Governor Matt Mead.

The corporation operates as a private business and does not employ state employees or use state tax money.

State law requires the first $6 million of Lottery revenue to be distributed to cities, towns and counties based on Wyoming's sales tax formula.

Any additional earnings will be deposited into the state's Permanent Land Fund's Common School Account.

SOURCE: Wyoming Lottery Corp.


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Responsible Advertising of Sports Betting a Priority for the Australian Wagering Council

SYDNEY, Australia (July 18, 2016) -- The Australian Wagering Council today committed to working with the Federal government to address community concerns on the advertising of sports betting in Australia.

Responding to calls from independent MP Mr Andrew Wilke and Senator Nick Xenophon for a national approach on advertising regulation, Chief Executive of the Australia Wagering Council, Mr Ian Fletcher, said:

 “Australians need and deserve  a balanced and national wagering framework. It should include consistent regulation of advertising content, volume and placement.


“The position of AWC members on wagering advertising continues  to evolve in response   to community views. AWC members have listened to the concerns raised by  the community and have told  the government they want to engage to get acceptable advertising regulation in place.

The Australian Wagering Council explained that advertising remains an important legal right for all Australian licensed wagering operators. “Advertising isn’t all bad: in a globally competitive market, it informs consumers of the identity of licensed Australian-based wagering service providers where they can participate in wagering in a well regulated environment avoiding the significant dangers which exist from wagering with illegal offshore operators,” Mr Fletcher said.

AWC  members know that the right   to advertise also comes with responsibilities.”

That’s why they applaud the development by the Australian Association of National Advertisers of a Wagering and Advertising Marketing Communications Code, which came into force on July 1, 2016 and sets new rules on the content of wagering advertising.

That’s why they ensure strict compliance with all state and territory laws and regulations on advertising and broadcast and advertising industry Codes of Practice, including specific rules prohibiting advertising to minors and the siren-to-siren ban on live odds during live sports  broadcasts and the ban on gambling advertising during live play in sports broadcasts.”

And, that’s why they acknowledge community concerns around the volume and placement of wagering advertising and want to open discussion on how best to address these concerns.

That discussion needs  to involve sports and racing bodies, broadcasters, and governments. Everyone shares some            of the responsibility.”

SOURCE: Australian Wagering Council


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Consumer Focus for Commission Annual Report

BIRMINGHAM, U.K. (July 19, 2016) -- The Gambling Commission’s Annual Report for 2015/16 sets out how the Commission has, and will continue to, put consumers at the heart of regulation.

The report provides an overview of the Commission’s operations and financial position for the 15/16 financial year in its role as regulator of the commercial gambling market and National Lottery.

Tackling gambling related harm has been a key focus for the Gambling Commission in a year which saw:

La Fleur's 2016 Lottery Almanac
  • the introduction of assurance statements which mean operators at Board level account for the way they work to keep gambling fair, safe for consumers and free from crime
  • new requirements on companies to introduce gambling management tools for consumers and self-exclusion schemes
  • further enforcement against operators who failed to take sufficient action on social responsibility and money laundering.


Philip Graf, Commission Chairman, said: “Over the past two years we have emphasised to Boards and business owners the importance of putting consumers at the heart of business culture and practice, and managing the risks of gambling related harm and money laundering.

There has no doubt been a very welcome change in attitude in a number of major companies.  However, whilst there has been a great deal of activity, it is also clear that much still needs to be done, including by my successors, to deliver real impact.”

The Commission also regulates the lottery market including the UK National Lottery. The Commission’s chief role is to ensure fair play for National Lottery consumers and subject to that ensure Camelot maximises contributions to good causes. 2015/16 saw a record year with £1.7bn contributed to sports, cultural and community projects in UK.

Commenting on National Lottery regulation Mr Graf added: “The Commission’s approval of major Lotto changes in 15/16 have helped ensure the game remains fresh and appealing to consumers, driving record contributions to good causes in the year. The Lottery is ultimately a game of chance and it should be remembered when looking forward that luck is also a factor in driving future returns.”

The Commission’s plans for 2016/17 build on the 2015/16 achievements.

Sarah Harrison, Commission Chief Executive, commented: “We will continue to work to put consumers at the heart of regulation. This will include building on vital work to protect the most vulnerable, and setting standards for responsible and safe gambling. Here, making progress on delivering the new three-year National Responsible Gambling Strategywill be critical.

We have launched a change programme to develop our people and plan, later in the year, to begin work on a new forward strategy which will help support our future work to keep gambling fair and safe for all consumers.”

CONTACT: Press Office on 0121 230 6700 or email:

SOURCE: The Gambling Commission.



The Massachusetts Gaming Commission Welcomes Singapore’s National Council on Problem Gambling

Council members sought information about MGC’s responsible gaming policies and practices

MASSACHUSETTS (July 20, 2016) -- On Monday, July 18, 2016, the Massachusetts Gaming Commission (MGC) was pleased to host representatives from Singapore’s National Council of Problem Gambling (NCPG) and share information about most promising practices related to responsible gaming policies and initiatives. The National Council on Problem Gambling provides problem gambling support services and also has as a regulatory function within the casinos in Singapore.

SingaporeVisit1 7-20-16The delegation from Singapore came to visit the MGC following their attendance at the 30th National Conference on Problem Gambling that took place last week in Tarrytown, New York.  Singapore council members expressed to MGC that Massachusetts is regarded as the “gold standard” in the United States as it relates to responsible gaming.

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As a result, the council members sought to learn more from the MGC about the development and execution of several responsible gaming initiatives including the GameSense Info Center and MGC’s newly launched budgeting tool PlayMyWay (PMW).

Singapore council members met with MGC’s Commissioner Enrique Zuniga, Executive Director Ed Bedrosian and Director of Research and Responsible Gaming Mark Vander Linden.  The group discussed the importance and emphasis on research and protections embedded in the Massachusetts Expanded Gaming Act, the approach of the Commission in taking best practices and experience from abroad, and the collaboration required to execute those goals.  MGC stressed that the involvement and engagement of all stakeholders (licensees, MA Council, research team, and Penn and MGC staff) has been a critical factor in the success of Responsible Gaming initiatives in the Commonwealth.

SingaporeVisit2 7-20-16MGC also provided council members with a tour of Plainridge Park Casino including a meeting with a GameSense Advisor (Terrence Murphy) and a demonstration of PlayMyWay.   After the meeting council members commented on the potential impact these kinds of initiatives may have on responsible gaming efforts around the world.

The MGC is grateful for the opportunity to share promising practices on the important issue of responsible gaming. Our mandate from the Legislature was clear and we are pleased that we have been able to develop and implement a series of unique initiatives that are being recognized as progressive. We will aggressively continue our efforts and look forward to continued collaboration with our colleagues,” said Commissioner Enrique Zuniga.

The National Council on Problem Gambling (NCPG) in Singapore is a 15-member council that was appointed in August 2005 as part of Singapore’s national framework to address problem gambling. The Council is committed to addressing problem gambling in Singapore, across all forms of gambling, through public education and outreach programs and the provision of help services. NCPG offers a 24/7 Problem Gambling Helpline service, administered by the National Addictions Management Service (NAMS). NCPG also administers Casino Exclusions and Casino Visit Limits for those affected by or vulnerable to problem gambling.

SOURCE: The Massachusetts Gaming Commission.




Exclusive Interview with Ross Ferrar, Chief Executive Officer, Gaming Technologies Association

The Australasian Gaming Expo is the Must Attend Event for the Gaming and Hospitality Industry.”

SYDNEY, Australia (July 12, 2016) --With the 3-year redevelopment of Sydney’s Exhibition precinct, exhibitors and visitors alike were averse to the move to the temporary exhibition venue at Glebe Island, what’s the feeling now in this final year of the relocation?

Ross Ferrar
Ross Ferrar, Chief Executive Officer, Gaming Technologies Association

This year’s Australasian Gaming Expo (AGE) is going to be the biggest we’ve had at Glebe Island. 2015 was a sell-out year, so to keep up with exhibitor demand, we’ve increased capacity for 2016. Our long-term exhibitors wanted to showcase more products and that required more floor space.

We also have 25% more exhibitors lined up for this year’s event, with 20% being first-time exhibitors at the 2016 AGE. If that’s anything to go by, I can certainly say that any initial exhibitor apprehension has been dispelled.

Visitors to the event have enjoyed the Sydney Harbour waterfront location, with views of both the Sydney Harbour Bridge and Anzac Bridge, two iconic Sydney Harbour sites. Whether arriving via scenic ferry ride, by bus, taxi or private vehicle, visitors arrive on the venue’s doorstep, a convenience no other suitable venue could provide.

It sounds like the venue is quite unique, can you tell us a little more?

The structure was repurposed from the 2012 London Olympics. After arriving in Australia it was reconstructed on a concrete slab the size of five football fields. This year the AGE will use all four halls of the venue, a whopping 20,000 square metres, 4400 square metres more than AGE 2015.

The venue posed some challenges for a few exhibitors initially, with an increased level in natural lighting not the ideal environment for electronic visual displays and reflective surfaces, but the visitors were certainly not put off as the results showed.

AGE Crowd Shot

We bid farewell to the venue after this year’s AGE and in 2017 the AGE will return to Darling Harbour to ICC Sydney, which is currently in the final stages of construction to be Australia’s premier convention, exhibition and events precinct.

The AGE is an event-packed three days – what's the best way to keep informed of what's going on?

In addition to the website, we also have the dedicated AGE mobile app which is available free on Android and iOS devices. The app features an interactive event floor plan and uses beacon technology to advise of entertainment, events and more throughout the venue. The mobile app will provide more information than ever before, in real time, in the palm of your hand. Download the app from the Apple store or Google Play. For more information visit the AGE website.

How does the AGE compare to similar international events?

The AGE is now in its 27th consecutive year and is the largest event of its kind in the Southern Hemisphere. The Australasian Gaming Expo is the must attend event for the Gaming and Hospitality Industry. With new equipment being showcased at the AGE, and so many new exhibitors both domestic and international, visitors won't be disappointed with the 2016 Australasian Gaming Expo.

NOTE: The Australasian Gaming Expo is a trade exhibition hosted by the Gaming Technologies Association, for management representatives of Gaming Industry Organisations only including government, regulatory, research and support bodies, clubs, hotels, casinos, resorts and similar Hospitality Industry venues.  Trade suppliers are not eligible to attend the event unless exhibiting.

The Gaming Technologies Association’s primary members are Ainsworth Game Technology, Aristocrat Technologies, Aruze Gaming Australia, Bally Australia, Ebet Limited, IGT (Australia) and Konami Australia.

For further information CONTACT: Ross Ferrar, CEO, Gaming Technologies Association, T: (+61 2) 8216 0931 or E:

SOURCE: Gaming Technologies Association Limited (



“This is IGT’s Golden AGE!”

Exclusive Interview with Nigel Turner, Head Of Marketing, IGT Asia Pacific


SYDNEY, Australia (July 12, 2016) --2015 Australasian Gaming Expo (AGE) visitors saw the future of gaming crystallise with IGT’s showcase, what does IGT have in store for visitors at AGE 2016?

The 2016 Australasian Gaming Expo (AGE) is a golden opportunity for IGT to showcase a plethora of new games designed to deliver a golden experience to players and venues alike.

Teamed with IGT’s latest gaming management systems solutions, field services portfolio, well-known hospitality and on-stand entertainment it will be the place to be during AGE.


How important is the AGE for IGT and will you be launching any new products?

As a full service provider with global strength and local focus, our products maximise the potential of gaming floors in hotels, clubs and casinos throughout Australia and New Zealand.

AGE provides the perfect showcase for our new games and concepts, particularly those we have developed with the hotel market in mind.  It’s a challenge to maximise gaming floor space in smaller venues while still offering players variety with the right game at the right time of day. That’s why our latest additions to our Multistar Champion Series family launching at AGE will be gold for our customers.

What else can we expect to see from IGT this year?

Key products will be the new Champion games for IGT’s successful Multistar Champion Series® family and IGT’s new ‘fast-hitting’ Ca$h Climb® link.

NOTE: The Australasian Gaming Expo is a trade exhibition hosted by the Gaming Technologies Association, for management representatives of Gaming Industry Organisations only including government, regulatory, research and support bodies, clubs, hotels, casinos, resorts and similar Hospitality Industry venues.  Trade suppliers are not eligible to attend the event unless exhibiting.

The Gaming Technologies Association’s primary members are Ainsworth Game Technology, Aristocrat Technologies, Aruze Gaming Australia, Bally Australia, Ebet Limited, IGT (Australia) and Konami Australia.

For further information CONTACT: Ross Ferrar, CEO, Gaming Technologies Association, T: (+61 2) 8216 0931 or E:

SOURCE: Gaming Technologies Association Limited (



NASPL 2016
Professional Development Seminar

Visit us in Pittsburgh for the NASPL Professional Development Seminar hosted by the Pennsylvania Lottery

August 2-5, 2016


Onsite registration not offered.

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  1. Networking Opportunities! Network with over 40 registered lottery organizations and industry providers over the three day span.
  2. Educational Opportunity! Learn from experienced speakers representing both inside and outside the lottery industry. Those attending and representing specific committee disciplines will receive CEU/CPE credits and a Certificate of Attendance. Actual approved credit hours granted are determined individually by each jurisdiction.
  3. Great Value! Cost of registration is affordable and includes limited meals, breaks, breakout sessions and CEU/ CPE credits for specific committee disciplines.

Hotel Reservation cut off date July 8, 2016
Transportation not provided. NASPL will provide the following meals: Opening reception, three lunches, six breaks and an Associate Member sponsored off-site event Tuesday.

Robbie Bach

Featured Keynote:
Robbie Bach, Innovation Expert, Former Chief Xbox Officer for Microsoft & Author, Xbox Revisited: A Game Plan for Corporate and Civic Renewal

For conference information visit:

NASPL does not provide transportation for this event


NASPL Headquarters
7470 Auburn Road, LL1
Concord, OH 44077



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