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The WEEK in REVIEW
A Weekly Snapshot of the Top Lottery and Gaming News Stories



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Vol. 78 No5 - Monday January 30, 2017


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112 New Millionaires and Increased Gaming Revenues for Deutscher Lotto- und Totoblock in 2016

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HAMBURG, Germany (January 21, 2017) - Deutscher Lotto- und Totoblock (DLTB)  draws a positive balance of the year 2016. "The state lottery companies recorded a positive development of the stakes of all varieties of time," take the lead managers of the German lottery and pools, Michael Heinrich and Torsten Meinberg, The business development. The overall result for 2016 was once again higher than in the previous year. This is remarkable because, in 2015, there were more than 53 calendar weeks more drawings than in the 52 weeks of 2016.

The 16 state-run Lotto companies have achieved gaming revenues of more than €7.3 billion last year with their product range from LOTTO 6aus49 through Eurojackpot to KENO. At the same time, bets rose by 32 million euros (0.4%) compared to 7.27 billion euros in the previous year.

Two long jackpot phases at LOTTO 6 out49 and two 90 million Jackpots at the Eurojackpot have also boosted the positive balance.

"Last year, a total of € 3.61 billion was distributed over all lotteries, starting with a small scratchcard and a profit of 50 cents to a million wins with LOTTO 6 out49 and the Eurojackpot," explains Michael Heinrich von DLTB.

"The lottery companies of the 16 federal states fulfill their state mandate to provide an attractive gambling offer for all population strata. Safety and play protection are of great importance," emphasize the DLTB leader Heinrich and Meinberg.

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However, the increase in non-licensed and illegal lotteries in Germany, especially on the Internet, is a source of concern. "Illegal black lotteries are a form of product piracy, mislead consumers and circumvent the tax obligations in Germany, which means that public budgets are missing millions of dollars," contends Meinberg, emphasizing: "Ultimately, any participation in such an illegal provider will also reduce the profits that can be distributed to the honest players in Germany."

Michael Heinrich adds: "The money generated by state-owned Lotto companies is again largely beneficial to the community, by promoting social and cultural projects as well as sport, the population benefits from the revenues of state lotteries The fulfillment of our public order in the individual federal states."

Against this backdrop, the German Lotto and Totoblock welcomes the revision of the gambling contract, which was initiated by the Prime Ministers, which provides for the strengthening of gambling supervision. "It will be crucial to equip the gambling services in the future in terms of personnel and financial resources so that they can meet their increasingly complex tasks and can implement the laws consistently at all levels," says DLTB leader Meinberg, emphasizing: "Our goal is To be able to offer to the following generations the public-oriented gambling."

112 new millionaires in Germany

In total, the state lottery companies in 2016 were able to distribute more than 1,000 large winnings over 100,000 euros and to make 112 new millionaires. In every federal state, apart from Bremen, there was at least one new millionaire. With LOTTO 6 out49, 47 players became millionaires, 23 through the supplementary lottery game 77, ten with the Glückspirale, 23 with the help of Eurojackpot, four with BINGO and another five with regional special draws. At Eurojackpot there was also the special case of another millionaire on 1 January 2016, which is however formally allocated to the year 2015.

High jackpots at LOTTO 6out49 and Eurojackpot

Several long jackpot phases have increased the lotto enthusiasm in 2016. Thus, there were two jackpot phases with a duration of 13 draws and compulsory distributions in May and September. In both draws, winners of the profit class 2 with 6 right-handed players were able to profit from gains of more than 30 million euros each. The total profit for LOTTO 6 out49 amounted to 1.91 billion euros.

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At the Eurojackpot, the jackpot grew two times to 90 million euros. In October, one participant from Baden-Württemberg was the only player to win 1 and thus achieved the highest lottery profit in the Federal Republic of Germany. In December the jackpot was once again worth 90 million euros and was only cracked on 6 January 2017.

Distribution by federal states: 20.5% of the new-millionaires live in NRW. In 2016, North Rhine-Westphalia is again showing the ranking of the German new-millionaires: Last year, 23 million profits went to the populous state. Close on its heels: Baden-Württemberg with 21 millionaires. On the third place this year follows Lower Saxony with 16 new millionaires, even before Bavaria, where 14 of the new-millionaires live.

Some "lucky numbers" were particularly successful: the numbers 1 and 30 (19 times), followed by 6 and 26 (18 times) were most often drawn with LOTTO 6 out49. At the Eurojackpot, the numbers 10 (11x) as well as 20, 28 and 50 (9x each) were particularly fortunately helped.

Innovation in rubbelloses

The batch "Platinum 7" was successfully introduced in nine countries. Top gains of up to 500,000 euros make this rubbellose particularly attractive.

Almost 3 billion euros for the common good in Germany

A large part of the money earned by the state-owned Lotto companies is again benefiting the general public. The 16 state-owned lottery companies have once again generated billions for the common good in the past year. For about 40% of the lottery revenues go back to the population through lottery fees. A total of approximately 1.7 billion euros went to projects in culture, sports, social affairs, monument and environmental protection. More than a quarter of these funds benefited the sports sector. The lottery tax included a good 1.2 billion euros last year and was paid to the respective national budgets. Depending on the state, additional direct or indirect support measures - including LOTTO foundations - for environmental and nature conservation, cultural and monument protection as well as social and non-profit purposes are implemented.

Is attached to this message, the graphic "millionaire card" can be downloaded HERE.

About the DLTB:

The German Lotto and Totoblock (DLTB) is the community of the 16 independent lottery companies in the federal states. LOTTO stands for happiness on the basis of responsibility. Our primary goal is to enable the game of luck, but at the same time to prevent the development of gameplay. In a governmental mandate, our actions are not geared towards profit-making but are primarily geared towards the promotion of public welfare. The players' bets are largely returned to the community and finance numerous projects in the areas of social, cultural and sports.

CONTACT: Madeleine Göhring, LOTTO Hamburg GmbH, Leading Company of the German Lotto and Toto block, Phone: 040/632 05-241, email: Goehring@lotto-hh.de

SOURCE: Deutscher Lotto- und Totoblock (DLTB).

 

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Scientific Games Brings World's Best Gaming and Lottery Experiences to London at ICE Totally Gaming 2017

LAS VEGAS, Nevada (January 19, 2017) -- Scientific Games Corporation (NASDAQ: SGMS) ("Scientific Games" or the "Company") will showcase the industry's broadest international product portfolio designed to empower customers with the world's best gaming and lottery experiences at ICE Totally Gaming February 7-9 at ExCeL, London in stand N1 – 440.

 

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Scientific Games Chief Executive Officer and President Kevin Sheehan said, "ICE provides us with an unparalleled opportunity to present our newest innovations and transformative technologies for the international market, and is an important opportunity to connect with customers and demonstrate our ground-breaking solutions to drive player engagement, accelerate their revenue growth, and enhance operating efficiencies."

Transformative Slot Games and Cutting-Edge Cabinets Empower Player Experience

Scientific Games will feature its newest slot platforms and a host of game content to empower engagement and excitement across the casino floor.

The TwinStar dual-screen cabinet is a stunning platform for Bally and WMS games. Incorporating the next-generation ArgOS operating system, TwinStar features high-speed processing and video capabilities, along with features such as a larger iDeck multi-touch button deck; two 61-centimeter (24-inch) HD displays; a 55-centimeter (22-inch) full HD digital topper; premium sound; and game-synchronized edge lighting.

The Company will highlight engaging content for TwinStar, including its Lock It Link near-area progressive titles Lock It Link Diamonds™ and Lock It Link Night Life™. The entertaining Lock It Link respins feature adds entertainment as certain symbols lock and increase the value of each of the same symbol by the player's bet.

Another ICE reveal is the Dualos platform, a dual 58.4-centimeter (23-inch) HD screen cabinet with superior sound, OLED digital buttons, integrated ambient lighting, and a 47-centimeter (18.5-inch) digital topper. The cabinet comes with a rich game library of titles from Scientific Games' leading brands Bally, Shuffle Master and WMS.

ICE Premium Portfolio Empowers More Play with Popular Brands

Scientific Games will display an engaging premium game library, featuring game titles based on popular licensed brands.

  • WORLD OF WONKA™, already a top performer in the United States, is sure to be a favorite with ICE attendees. Featured on the groundbreaking Gamescape™ platform, WORLD OF WONKA takes players on an unforgettable musical journey through the deliciously delightful, whimsically wonderful world of WILLY WONKA™ featuring every kind of chocolate and sweet treat imaginable. Featuring three vivid, HD displays that angle toward the player, and a 101.6-centimeter (40-inch) curved top screen, players will feel the sensation of being wrapped inside WONKA's wondrous world.
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  • CIRQUE DU SOLEIL™ KOOZA™ takes center stage, pairing the award-winning ALPHA 2 Pro WAVE 360 slot configuration with the acrobatic adrenaline rush of KOOZA. This CIRQUE DU SOLEIL KOOZA-inspired gaming experience is rich in surprises, with bonus events, beautiful graphics, HD show video, breathtaking music, and a special in-game appearance by The Trickster, a popular CIRQUE DU SOLEIL KOOZA character.
  • THE SIMPSONS™ game on the pioneering Gamescape cabinet delivers breakthrough motion zone sensor technology that enables players to become part of the game. Players travel through Springfield with Homer, Moe, Apu, Chief Wiggum and other favorites and experience the chance at winning a progressive jackpot along with a Donut Wheel and three other bonus events.
  • THE GODFATHER® theme on the s32, offering free spins with double the lines, a five-level near-area progressive jackpot, and random character symbols that award character upgrades, respins, multipliers or more credits.
  • SPIDER-MAN™ theme on the ALPHA 2 Pro Wave® cabinet, featuring a three-level progressive jackpot and a wheel feature.
  • SPACE INVADERS™, named "Best Slot Product" at G2E 2016, is a new style of slot game that combines classic arcade fun with slot entertainment and skill-based play.

 

New Casino Systems Solutions Empower Player Engagement, Operating Performance

Scientific Games, the leading global provider of casino system solutions, demonstrates leading-edge technology to empower player engagement and operating efficiencies:

  • iVIEW®4 In-Game Display Manager — A major advancement featuring state-of-the-art web widgets and connectivity to web services. Whether it is floorwide bonusing, secondary wagering, customer service or accessing websites and promotional kiosks, the feature-rich iVIEW4 enables casinos to manage their own content dynamically. Name-brand bonusing with MONOPOLY, CLUE, YAHTZEE and more increases entertainment.
  • BOSS, an exciting feature that enables players to order drinks from the slot machine through an iVIEW or iVIEW DM touch-enabled player user interface.

 

Groundbreaking Table Utilities Solutions Empower the Casino Pit

Scientific Games, the global leader in shufflers, chip sorters and other utility products, introduces two new innovations at ICE:

  • ShuffleStar™ is a groundbreaking, low-profile front-loading shuffler that shuffles four to eight decks continuously and features a revolutionary high-speed flat-dealing shoe and sophisticated card recognition using two cameras.
  • Shufflink™, a pioneering innovation that for the first time links shufflers, chip sorters and i-Shoes to the casino-management system to provide real-time data and reporting on table performance — without dealer input, interaction or any manual data collection.

 

Cutting-Edge Electronic Table Systems Empower Community Play

Taking center stage in electronic table systems innovation, Scientific Games will showcase the PRIZM Game Table™, an industry-first in slot cabinet design and winner of "Best Table Game Product" at G2E 2016.

Other electronic table systems highlights include:

  • Fusion Hybrid, a terminal-based product that connects players with live Stadium Blackjack, Stadium Blackjack Casino War, Baccarat, Roulette and Sic Bo games through cameras at each live table that showcase real-time play.
  • i-Table®, wildly popular across Europe, will feature i-Table Blackjack with a new back-betting feature as well as the popular i-Table Roulette.

 

Proprietary Table Games Empower Amazing Experiences

Leading the industry in the depth and breadth of its proprietary table games library, Scientific Games will showcase exciting table games at ICE, including:

  • EZ Baccarat®, the world's leading baccarat brand, eliminates the commission after every bank winning hand – without modifying any of the existing drawing rules of the standard game.
  • DJ Wild™ lets players get wild. It's a five-card stud poker game that features a Trips Bonus and a progressive side bet.

 

Empowering LBO, Arcade and Bingo Sectors With Land-Based and Online Content and Platforms

From the SG Gaming UK business, the Company's ICE display will focus on new game content, platforms and sports-betting solutions. Highlights include:

  • Content titles for the licensed betting office, arcade and bingo sectors – available for land-based and online operators – including Emperor's Treasure, Jewel In The Crown, Legend of the Pharaohs™, Black Knight® and Quick Hit Blazing 7s.
  • Launch of a new gaming platform for the UK Casino market with the new Riveria cabinet, augmented by a library of game content that offers a £10,000 jackpot based on player-favorite game titles such as Rainbow Riches, Action Bank, Spartacus of Rome and Hercules High and Mighty.
  • A range of HD gaming cabinets and platforms for the arcade and bingo markets, including the Company's latest sit-down T8 cabinet.

 

SG Interactive Empowers Mobile Player Engagement With Portrait Games

SG Interactive continues to showcase ground-breaking innovations. At ICE, casino operators will be able to experience the larger-than-life thrill of portrait mode mobile gaming on two giant touch screens.

SG Interactive will also highlight new multi-channel titles and a diverse array of unique games from the Scientific Games portfolio.

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Lottery's Innovative Technology Empowers New Sports-Betting And Self-Service Solutions

Scientific Games brings exciting sports-betting action to ICE  with SG Sports™, an enhanced multi-channel solution for online, self-service and retail fixed odds sports betting.

ICE attendees will also be able to experience the award-winning PlayCentral HD, an engaging, interactive retail self-service experience for purchasing lottery instant, draw and keno games. The first full-service lottery self-service kiosk to integrate credit, debit and mobile payment, PlayCentral HD is Europay, MasterCard and Visa (EMV) compliant and supports Android Pay, Apple Pay and Samsung Pay.

For more information, visit Scientific Games at booth N1- 440 or see our ICE Totally Gaming online media room.

Cirque du Soleil, Sun Logo, and KOOZA trademarks owned by Cirque du Soleil and used under license. © 2007 Cirque du Soleil. All rights reserved.

CLUE, MONOPOLY and YAHTZEE are trademarks of Hasbro.  Used with permission.  ©2017 Hasbro.  All rights reserved.

SPACE INVADERS © TAITO CORPORATION. 1978. 2016 ALL RIGHTS RESERVED. TAITO CORPORATION is the exclusive owner of the global intellectual property rights, including copyrights and trademarks, for SPACE INVADERS and its characters.

SPIDER-MAN © 2017 MARVEL © 2017 CPII.

The Godfather™ and © 2017 Paramount Pictures. All Rights Reserved.

"THE SIMPSONS" ™ & © 2017 Twentieth Century Fox Film Corporation.  All Rights Reserved.

WILLY WONKA AND THE CHOCOLATE FACTORY and all related characters and elements © Warner Bros. Entertainment Inc. (s17)

All ® notices signify marks registered in the United States.  © 2017 Scientific Games Corporation. All Rights Reserved.

About Scientific Games

Scientific Games Corporation (NASDAQ:SGMS) is a leading developer of technology-based products and services and associated content for worldwide gaming, lottery and interactive markets. The Company's portfolio includes gaming machines, game content and systems; table games products and shufflers; instant and draw-based lottery games; server-based lottery and gaming systems; sports betting technology; loyalty and rewards programs; and interactive content and services. For more information, please visit ScientificGames.com.

COMPANY CONTACTS:

 

Investor Relations:

Scientific Games:

Bill Pfund

Vice President, Investor Relations

+1 702-532-7663

bill.pfund@scientificgames.com

Media Relations:

Scientific Games: Susan Cartwright

Vice President, Corporate Communications

+1 702-532-7981

susan.cartwright@scientificgames.com

 

SOURCE: Scientific Games Corporation.

 

 

Win a VIP Racing Weekend at Kansas Speedway in Two Lottery Drawings

TOPEKA, Kansas (January 25, 2017) -- Since Kansas Speedway first opened its gates in 2001 the Kansas Lottery has been offering its players a chance to win highly-sought-after VIP Racing Weekend Prize Packages. The tradition continues this season with a pair of drawings to send winners and their guests to the NASCAR races in May and October!

How to Enter

Kansas Lottery players will enter the Speedway drawings through the Lottery’s exciting new PlayOn® Players Loyalty program. In PlayOn players earn points for every ticket they submit.  Draw tickets and instant scratch tickets, winning or non-winning, are eligible for submission.  After earning points, PlayOn members can redeem their points for drawing entries, including entries into the May and October Speedway drawings.  There is even a FREE PlayOn mobile app that lets players scan tickets and enter drawings from their smartphone or tablet!    

The PlayOn program launched Wednesday, January 25. That’s also the first day players can enter the Speedway drawings using points they have earned in PlayOn.

The Kansas Lottery will draw 30 winners in the first drawing to win VIP Racing Weekends for the May races.  Another 30 players will win VIP Racing Weekends in the second drawing for the October races.

First Drawing – The deadline for entries is noon March 21, 2017, for the May NASCAR races drawing.  Thirty winners will be announced March 24.  Each winner will receive a grand prize, which includes:

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  • Two tickets each day to the NASCAR Camping World Truck Series Toyota Tundra 250 race Friday night, May 12, and the Monster Energy NASCAR Cup Series Go Bowling 400 race Saturday night, May 13, 2017
  • Two admissions to the Kansas Lottery’s winners’ suite at Kansas Speedway, including food and nonalcoholic beverages
  • One double occupancy hotel room for Thursday, Friday and Saturday nights at Great Wolf Lodge
  • Round trip trolley tickets between the hotel and track
  • $400 cash
  • Mandatory state and federal income withholding taxes
  • Each grand prize is valued at approximately $4,800

 

Non-winning entries in the first drawing will be eligible to win prizes in the second drawing for the October races. 

Second Drawing – The deadline for entries is noon August 29, 2017, for the October NASCAR races drawing.  Thirty winners will be announced September 1.  Each winner will receive a grand prize, which includes:

  • Two tickets each day for the ARCA Series race Friday, October 20, NASCAR XFinity Series Kansas Lottery 300 race Saturday, October 21, and the Race in the Chase for the Monster Energy NASCAR Cup Series Hollywood Casino 400 race Sunday, October 22, 2017
  • Two admissions to the Kansas Lottery’s winners’ suite at Kansas Speedway, including food and nonalcoholic beverages
  • One double occupancy hotel room for Thursday, Friday and Saturday nights at Great Wolf Lodge
  • Round trip trolley tickets between the hotel and track
  • $400 cash
  • Mandatory state and federal income withholding taxes
  • Each grand prize is valued at approximately $4,800

 

Players may enter the drawings as often as they wish, but may win only one prize package in each drawing.  Odds of winning depend on the number of entries received.

For more information on the Race Day at Kansas Speedway promotion, visit

Kansas Speedway promotion.

PlayOn® is a registered trademark of Pollard Banknote Limited used under license

CONTACT: Sally Lunsford, T: (785) 296-5708, E: sally.lunsford@kslottery.net.

SOURCE:  Kansas Lottery.

 

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Tennessee Lottery Celebrates 13 Years, More Than $4 Billion for Education

Record-Breaking Success Continues; Record 2nd Quarter Lottery for Education Proceeds

 NASHVILLE, Tennessee (January 20, 2017) -- The Tennessee Education Lottery marks its 13th anniversary today with the announcement that it has surpassed the $4 billion mark for dollars raised for education.

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The Lottery also announced its second quarter results, which yielded a record second-quarter return of $89.6 million to the Lottery for Education Account for the period Oct. 1 through Dec. 30, 2016.

Some are superstitious about the number 13, but for the Tennessee Lottery, the number is very lucky, indeed,” said Rebecca Hargrove, President and CEO. “We are celebrating 13 stellar years of operations and year-over-year sales growth, which have funded more than one million grants and scholarships for Tennessee students.

These accomplishments have been made possible with guidance from our Board of Directors, participation from players, the hard work of more than 5,000 retailers, and the dedication and talent of our team of employees. Our success is also due to enabling legislation that provides the business structure under which we operate,” said Ms. Hargrove.

Total ticket sales for the first half of the fiscal year were the highest for any July-December period since inception at $765.3 million, up $16.3 million from the same period last year. Additional details for the past 13 years include:

  • More than $15.8 billion in gross ticket sales
  • More than $11.1 billion in prizes won by players
  • More than $1.03 billion paid in retailer commissions
  • 207 winning tickets worth $1 million or more, including six Powerball jackpot winners; two Hot Lotto jackpot winners, and a Mega Millions jackpot winner.

 

Since the first awards were given in the fall of 2004, Lottery-funded programs have grown to include 12 different scholarships and grants, multiple after-school programs, an energy-efficient schools program, and the recent Tennessee Promise initiative. And during the 2015-2016 academic year, the number of Lottery-funded scholarships and grants reached over one million.

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A key component of the Lottery’s success is meeting evolving consumer demand by launching games that are innovative and fun. Additionally, the Lottery continues to offer new platforms such as:

  • VIP Players Suite, our players’ affinity club, which is launching a new drawings program this week that will feature prizes such as cars, trips, high-end electronics, Apple® products, HDTVs, designer goods and more.
  • Phone apps that allow players to scan tickets to see if they are winners
  • Stand-alone “ticket checkers” at retailers throughout the state

 

For more information about the Tennessee Education Lottery Corporation, please visit: www.tnlottery.com and follow us on Facebook, Twitter & Instagram. Have Fun. Play Responsibly.

CONTACT: Kym Gerlock, Tennessee Lottery, T: 615-324-6556 or 615-604-2827, E: kym.gerlock@tnlottery.com.

SOURCE: Tennessee Education Lottery.

 

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Georgia Lottery Corp. Raises Over Half-Billion Dollars for HOPE, Pre-K with Record 1st Half, 2nd Quarter

ATLANTA, Georgia (January 25, 2017) -- Georgia Lottery Corp. officials announced today that fiscal year 2017 first-half and second-quarter profits have reached their highest since inception in 1993.

Georgia Lottery profits for the first half of fiscal year 2017 soared to $541 million – $24.5 million ahead of last year’s record. Second-quarter profits transferred to the State Treasury’s Lottery for Education Account will amount to $267.4 million, surpassing last year’s second-quarter transfer by more than $4.8 million.

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This brings the total raised by the Georgia Lottery for educational programs in the state of Georgia to more than $18.1 billion since the lottery’s inception in 1993.

The Georgia Lottery’s record first half follows a record fiscal year. In fiscal year 2016, Georgia Lottery profits for education surpassed the billion-dollar mark for the first time in a single fiscal year with nearly $1.1 billion raised.

The first half of the Georgia Lottery’s fiscal year spanned from July 1, 2016, to December 31, 2016. Fiscal year 2017 first-half profits also include funds generated from coin operated amusement machines (COAMs) in Georgia.

Since its first year, the Georgia Lottery Corp. has returned more than $18.1 billion to the state of Georgia for education. All Georgia Lottery profits go to pay for specific educational programs, including Georgia’s HOPE Scholarship Program and Georgia’s Pre-K Program. More than 1.7 million students have received HOPE, and more than 1.4 million 4-year-olds have attended the statewide, voluntary prekindergarten program.

For more information on the Georgia Lottery Corp., please visit: www.galottery.com.

CONTACT: Kimberly M. Starks, APR, Media Relations Manager, Georgia Lottery Corp., (404) 215-5062 office, (404) 831-4995 mobile, Email: kstarks@galottery.org

SOURCE: Georgia Lottery Corp.

 

 

Kansas Lottery’s New PlayOn® Players Loyalty Program is a Game Changer!

Current Kansas Lottery Players Club Members are Automatically Enrolled in PlayOn!

TOPEKA, Kansas (January 20, 2017) -- The Kansas Lottery is excited to roll out its new PlayOn Players Loyalty program to give players more chances to do what they like best – win! PlayOn offers Kansas Lottery players a modern program that shows our appreciation for our members. In fact, current Kansas Lottery Players Club members will be automatically enrolled in PlayOn with their same user name and password – and they will receive 100 points when they log into the new PlayOn program. Existing members who activate their accounts and new PlayOn members will also have a chance at the Early Adopter Drawings in February.

The PlayOn program replaces the Kansas Lottery Players Club starting January 25. The new program includes a very easy to use mobile app to scan and submit tickets and fun ways to earn points to redeem for prizes and draw entries. From quarterly and monthly drawings for cash and other prizes, to free plays and social engagement, PlayOn Kansas Lottery has something fun for everyone.

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Here’s how it works!

Kansas Lottery players participating in the PlayOn Players Loyalty Program will earn points when they submit their lottery tickets in the PlayOn program. Draw game and instant tickets, both winning and non-winning, will be eligible to earn points. PlayOn members can then redeem their points for drawing entries for a chance to win cash and other prizes.  Each drawing entry will require a certain number of points. It will be the player’s choice which drawings to enter. Players can also enter Kansas Lottery second-chance drawings through the PlayOn program. In addition, the program offers many fun and engaging ways to earn points including social engagement challenges, surveys, free plays and more.

PlayOn Mobile App

The new PlayOn program includes a free mobile app which allows players to submit their tickets by scanning them and also manage their PlayOn accounts using a mobile device.

PlayOn represents a major shift in how our players interact with us and gives them more choices than ever before,” said Kansas Lottery Executive Director Terry Presta. “The PlayOn mobile app makes it simple and easy to submit tickets. With a few taps you can scan your tickets, earn points and choose the drawings you want to enter.

What do I get as a PlayOn Member?

  • Earn points by submitting all your tickets
  • Use points to enter drawings for cash and prizes
  • Earn extra points by participating in fun activities
  • Find out about new games and promotions
  • Receive the latest news and winning numbers
  • Receive bonus points on your birthday
  • Do it all from your mobile device with the PlayOn app

 

How do I join PlayOn?

Existing Players Club members will be automatically transferred to the PlayOn program. For new registrations, there are two ways to get signed up:

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  • Download the free PlayOn mobile app from the App Store or Google Play. You’ll be able to register tickets with your mobile device.
  • OR, visit www.kslottery.com and click on the PlayOn link to access the program with a computer.

 

Just answer a few simple questions and you’ll be on your way to enjoying the many exciting benefits of being a PlayOn Kansas Lottery member.  You must be at least 18 years of age to participate in the Kansas Lottery’s PlayOn program.

Special “Free Play” Prizes in Early Adopter Drawings!

Players who activate their PlayOn accounts or become new PlayOn members between January 25 and noon February 21 will be eligible to win $50 in lottery coupons. There will be two drawings to award the coupons:

  • The deadline for the first drawing is noon February 7, with winners announced February 10. Ten players will each win a $50 lottery coupon good for free play.
  • The deadline for the second drawing is noon February 21, with winners announced February 24. Ten players will each win a $50 lottery coupon good for free play.

 

The Kansas Lottery is celebrating its 30th birthday this year and PlayOn is one of the new and exciting things players will be able to take advantage of in 2017,” said Presta.

PlayOn, in fact, is going to be the best way to keep track of all the great things we’ll be offering players during our birthday celebration year.

The Kansas Lottery’s partners in the PlayOn Player Loyalty program are Pollard Banknote Limited and Stellar Loyalty, Inc.

PlayOn® is a registered trademark of Pollard Banknote Limited used under license

CONTACT:  Sally Lunsford, T: (785) 296-5708, E: sally.lunsford@kslottery.net.

SOURCE: Kansas Lottery.

 

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Clear Number 1 for Online Lotto; Lotto24 Expands Its Online Market Share to 31 Percent in 2016

HAMBURG, Germany (January 20, 2017) -- In its fiscal year 2016, Lotto24 AG, Hamburg, achieved significant growth in its share of the German online lottery market, surpassing the 30-percent-mark for the first time. This makes Lotto24 the leading online provider of state-licensed lotteries in Germany by far.

According to information published by the German Association of State Lottery Companies (DLTB) and the German Lottery Association, total revenues of DLTB (including »Lotto 6aus49« and »EuroJackpot«) rose by around 0.4 percent in 2016 to approximately EUR 7.3 billion. Stakes generated online by state-owned companies and private lottery brokers with permits rose by 25 percent to about EUR 650 million (2015: EUR 520 million). As a result, the online segment now accounts for around 9 percent of total stakes (prior year: 7 percent).

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Lotto24 alone was responsible for about half of this growth: with an increase of 47 percent in preliminary billings to EUR 201 million (prior year: EUR 136 million), Lotto24 AG once again expanded its market leadership as an online provider of state-licensed lotteries with an increased market share of 31 percent (prior year: 26 percent). As an official partner of DLTB, Lotto24 AG has thus captured almost a third of the online lottery market over the past four years.

"Since our market launch, it has always been one of our strategic targets - in addition to quality leadership and the highest customer satisfaction figures - to reach and then expand market leadership. And we successfully achieved this in 2016," says Petra von Strombeck, CEO of Lotto24 AG. "The online lottery market has now reached a consolidation phase. And with its strong current momentum, Lotto24 is excellently positioned to achieve its next corporate objective - reaching break-even."

The trend towards both online and mobile lottery playing continues to gather pace and the potential is still huge: according to a representative online survey in December 2016 commissioned by Lotto24, around 70 percent of those questioned have made firm plans to play lotto online in future.

About Lotto24 AG:

Lotto24 AG is Germany's leading online provider of state-licensed lotteries (www.lotto24.de). Lotto24 brokers customer tickets to the state-owned lottery companies of Germany's federal states and »Deutsche Fernsehlotterie, for which it receives a commission. The product range includes: Lotto 6aus49, Spiel 77, Super 6, EuroJackpot, GlücksSpirale, lotto clubs, Keno and Deutsche Fernsehlotterie. Following its foundation in 2010 and IPO in 2012 on the Frankfurt Stock Exchange (Prime Standard), Lotto24 is now the clear market leader and well ahead of its competitors. As a fast-growing company with a strong service and customer orientation, Lotto24 aims to provide its customers online as well as mobile with the most convenient, secure and modern game experience possible.

CONTACT:  Vanina Hoffmann, Manager Investor & Public Relations, Tel.: +49 (0) 40 / 82 22 39 – 501, E-mail: presse@lotto24.de.

SOURCE: Lotto24 AG (www.lotto24.de).

 

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Gaming Standards Association (GSA) Creates GSA Europe Association

New Division Designed to Meet Needs of Suppliers, Manufacturers, Operators, and Regulators Outside North America

SAN GWANN, Malta (January 20, 2017) – Worldwide standards-setting organization the Gaming Standards Association (GSA) has created a new Malta-based division that will focus on better serving the regional needs of suppliers, manufacturers, online and land-based operators, and regulators outside North America.

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GSA President Peter DeRaedt said, “GSA Europe underscores our recognition and commitment to growing European membership. The intent is to continue fostering an environment of collaboration between the European suppliers, operators and regulators while our mission remains to identify common issues and jointly develop solutions to the betterment of gaming globally. GSA is very excited to announce long time GSA board member and gaming veteran Mark Pace as GSA Europe’s Managing Director based in Malta to lead the effort in Europe. Our members now have the option to join GSA under US jurisdiction or European jurisdiction.

GSA has an extraordinary track record, and their work has influenced development, operations, and regulations in every corner of the gaming industry. Now, with the establishment of GSA Europe, we will be able to shine an even brighter spotlight on the developmental, operational, and regulatory needs of this richly diverse part of the industry,” Mark Pace said.

GSA Europe Association formally launches at the upcoming ICE Totally Gaming tradeshow in London, and attendees are encouraged to visit GSA’s stand ND6-A for more information. While providing a much-needed European focus, GSA Europe offers members a number of significant benefits including:

  • European legal jurisdiction
  • Membership levels and dues identical to those of GSA (US)
  • Participation on the GSA Board for eligible membership levels
  • Participation in all committees for eligible membership levels
  • European members will have input into GSA’s global strategy and direction

 

To ensure continuity and achievement of its objectives, GSA, now comprised of GSA Asia, GSA Europe and GSA US, will continue to have a singular President and Board of Directors. 

There is a level of membership for every budget. Visit www.gamingstandards.com to learn more. Join GSA as a member today and join GSA on LinkedIn, Twitter, and Facebook.

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GSA Platinum members include: Aristocrat Technologies Inc.; International Game Technology (IGT); Konami Gaming Inc.; NOVOMATIC Gaming Industries Gmbh; Playtech, (PTEC.L), Scientific Games International (SGMS), & Sega Sammy Creation, Inc.

Other members include: Ainsworth Game Technology Inc.; Amatic Industries GmbH; APEX pro gaming; Appolonia; Ares Way; Atlantic Lottery Corporation; BMM Testlabs; Casinos Austria; CasinoFlex Systems; Casino Technology; ComTrade Gaming; Combination AB; Crane Payment Innovations; DRGT Europe NV; eBet Gaming Systems Pty., Ltd.; European Casino Association; Everi; FortuNet, Inc. (FTNT); Gamblit Gaming, LLC; Gaming Laboratories International, LLC. (GLI); Gaming Consultants International; Gaming Technologies Association; Gauselman GmbH; Ganlot; Grand Vision Gaming; Innovative Technology Limited; Intralot S.A. (INLr.AT); Inspired Gaming Group Ltd.; Interblock USA; Loto-Quebec; Macao Polytechnic Institute; Macau Gaming Equipment Manufacturers Association; Manitoba Liquor & Lotteries Corporation; Maxgaming; Multi-State Lottery Association; Nidec Sankyo Corporation; Oregon Lottery; Radical Blue Gaming; Random Consulting; RAY; Seminole Tribe of Florida; Seoul National University of Science & Technology; Smartgames Software Hardware Systems Holdings Ltd.; techno-consult GmbH; Transact Technologies Incorporated (TACT); U1 Gaming; Universal de Desarrollos Electronicos, S.A.; UNLV International Gaming Institute; Western Canada Lottery Corporation.

CONTACT: Paul Speirs-Hernandez, Steinbeck Communications, T: +1-702-413-4278, E: paul@steinbeckcommunications.com.

SOURCE: Gaming Standards Association (GSA) media release.

 

 

RNG Integrity: Perceptions of Fraud Risk and Known Vulnerabilities

Author: Helena Pereira, Szrek2Solutions

Title: RNG Integrity: Perceptions of Fraud Risk and Known Vulnerabilities

Article:

The growing potential threat of RNG fraud has raised many questions. These begin with practical questions that lotteries should ask themselves such as “what are the real vulnerabilities of an RNG system?” to questions about what the possible consequences could be of an attack. Would RNG fraud only affect the lottery in which it occurred or would other lotteries also be negatively affected? Who in the end is responsible for avoiding or preventing such attacks? I address both the technical and practical question of what the vulnerabilities are by reviewing different known vectors of attack to the RNG system. I then discuss industry perceptions of RNG fraud through a survey conducted at NASPL in October 2016.

The vulnerabilities of a traditional RNG system

Traditional RNG security is built around protective security. This type of security has been consistently increasing in most lotteries and RNG vendors have updated their protective security measures. Such measures include background checks of all personnel, the use of only verified vendors, the creation of a secure environment with restricted access, the development of security procedures, role separation for the draw staff, digital signing of draw reports, certification, and code review, etc. In addition, in some locations – including in most US states – RNG machines are designed to be on an isolated system that is not connected to a gaming system. However, even when the RNG is isolated it can be vulnerable to insider attacks, and insider attacks make up the large majority of security breaches across most industries (Kroll, 2015).

We refer to traditional RNGs as RNGs that have protective security, as described above, and limited detection capabilities. We note that not all traditional RNGs are alike, and there may be additional security measures used to enhance security. However, unless the vendor offers all-encompassing fraud detection and verification independent of a potentially defrauded RNG system, the RNG system will be vulnerable to the following vectors of attack, by insiders who have access to the system, be it lottery personnel, the RNG provider, the certification authority, etc.:

  • The possibility of fraudulent software being substituted on the certified RNG for a specific draw: We are currently aware of two such methods of attack, (i) hidden code or a dynamic link library (dll) can be installed on the RNG system at the time when the original code is installed or at a later time, and may be triggered by a specific date or event, (ii) a self-destructive root-kit can be installed on the RNG system at the time of original installation or afterwards, e.g. at a time of system maintenance. In all cases, such software may be very difficult or even impossible to detect because it can be hidden, encrypted, self-destructive, and because it may only run at a specific time. Methods such as certification may not detect such hidden code because it runs only at certain times or is dependent on other conditional factors related to number generation. Pre and post-testing of draws will not detect the hidden code because such tests focus on analyzing statistical distributions. Verification of program checksums may fail because a different program may be running than the check-summed one or because a verification tool may be corrupt. Scanning of the system may not identify such falsified code – it is very difficult to find something suspicious in a vast amount of code unless you are looking for a specific type of attack. Verification tests cannot find hidden code because they can only test for known problems and cannot predetermine all potential vectors of attack. For example, in a recent RNG fraud case, fraudulent software was only detected after the fact, when it was already known that there had to be fraudulent software that was used on a specific date. As attackers are improving their methods, it will become more and more difficult to detect fraudulent software.
  • The possibility of fraudulent hardware substituting the RNG hardware for a specific draw: Unless there is a way to identify which hardware was used through background cycling, the substitution of hardware can go unnoticed.
  • The possibility of the time of the draw being altered: In an offline or isolated system, the system time cannot be continuously verified. This means that the time of a draw could be altered to after the draw results are known by an insider.
  • The possibility of phishing for desired combinations:A traditional RNG, and in particular an offline system, may allow for multiple generations of draw results. This would allow an insider to continue phishing until a desired draw result is found. This desired draw result could then be published as the proper draw outcome.
  • The possibility of hardware deteriorating and the RNG not functioning properly: RNG hardware may deteriorate over time leading to such problems as a non-random draw. Faulty hardware may still generate numbers but their properties may not be random and it would not be known that there is a problem.

 

Perceptions of RNG fraud vulnerability and responsibility

Should we be worried about RNG fraud? Are there any consequences of RNG fraud to the industry? In an earlier survey, we questioned lottery directors and top management from the lottery industry about the consequences of RNG fraud. We learned that top managers in the industry believe that RNG fraud would lead to customers purchasing fewer tickets and lotteries losing legislative and regulatory powers (such as the ability to develop new games); we also obtained some preliminary estimates for the costs of fraud in the short and long-term (Pereira, 2016). In this current survey, we asked respondents from different roles in the industry, to give us their view on the impact of another lottery fraud on the industry, if it occurred. To test the hypothesis that this impact was independent of the size of the fraud, we asked about RNG fraud involving larger (greater than $1 million) and smaller (less than $500) amounts of money. We also asked respondents how much an RNG fraud discovered in one lottery would negatively affect other lotteries.  Finally, we asked respondents to identify the different entities that should be held responsible for lottery fraud.

Results

There were 56 respondents in total, 27 of which were from lotteries, 12 from vendors that sell gaming systems, and 17 from other vendors (consultants, audit, etc.). Fifteen of the 56 respondents were lottery directors (see Table 1).

 

Table 1: Respondents’ roles in the industry (n=56)

 

Lottery (n=27)

(15 Lottery directors, 10 top management, 2 middle management)

Gaming Vendors (n=12)

(1 CEO, 8 top management, 3 middle management)

Other Vendors (n=17)

(6 CEO, 8 top management, 3 middle management)

 

We found that respondents expected a RNG fraud of 1 million dollars to be a 7.8 on a scale of 0 (no impact on the industry) to 10 (complete shutdown of the industry), with 84.5% of responses a 7 or above and all but one response above 4. However, when the dollar amount was $500, the mean response dropped to 4.84. Although, 27% of respondents showed no change in their response when the dollar amount dropped, 23% of respondents showed a drop in 4 points or more. Respondents informally described their answers in terms of how the dollar amount would affect the interest of the story to the press. In terms of how a fraud in one lottery would affect other lotteries, respondents on average thought this would have an effect of 5.93, on a scale where 0 is that the fraud would only affect the lottery in which the fraud was discovered and 10 is that the fraud would affect all lotteries in the industry. 55% thought the effect would be between 3 and 6 and 39 % of respondents thought that the effect would be 7 or above. See Table 2 for mean responses to all survey questions.

 

Table 2: Mean responses of survey questions

FULL SAMPLE (n=56)

Variable

Mean

Std. Dev.

How bad would another RNG fraud incident be to the lottery industry if the fraud involved a large amount of money (ex. over $1million), where 0 is that it would have no effect at all and 10 is that it would be utterly devastating to the industry.

7.77

1.82

How bad would another RNG fraud incident be to the lottery industry if the fraud involved a small amount of money (ex. less than $500), where 0 is that it would have no effect at all and 10 is that it would be utterly devastating to the industry.

4.84

2.81

How much do you think a fraud incident in one lottery would negatively affect other lotteries, where 0 is that the fraud would only affect the lottery in which the fraud was discovered and 10 is that the fraud would affect all lotteries in the industry?

5.93

2.55

Who is responsible for preventing RNG fraud?

 

 

Lotteries

1.00

0.00

Vendors of Gaming Systems

0.73

0.45

RNG suppliers

0.79

0.41

Certification authority

0.63

0.49

AUDIT/ICS provider

0.48

0.50

Legislature/Govt

0.30

0.46

Regulator

0.41

0.50

 

Respondents always held lotteries responsible for RNG fraud, while the other entities were held responsible by some but not all respondents, Vendors of Gaming Systems (73%), RNG suppliers (79%), Certification authorities (63%), AUDIT/ICS providers (48%), Legislature/Government (30%), and Regulators (41%). Respondents generally had different reactions to this question; some believed in one entity (lotteries) having sole responsibility while others considered RNG fraud to be an issue whose responsibility should be shared across the different entities.

Although there were differences in the responses across type of respondent, the differences were not statistically significant except in two cases. Mean responses to the first question (how bad another RNG fraud would be to the industry, $1million or above) were highest in the gaming vendors (8.58) compared to other vendors (6.94), with lotteries in between (7.93). Mean responses to the second question were statistically different between lotteries (5.33) and other vendors (3.65) but not gaming vendors (5.42). Lottery directors on average (n=15) had responses that were very close to the mean of the sample, with means to the first three questions at 7.87, 4.93, 5.53. All in all, the responses suggest that RNG fraud would have a large effect on the lottery industry, consistent with our earlier study.

Discussion

RNG fraud is more than just a potential threat. Rather than discuss the topic solely behind closed doors, open discourse on RNG fraud may assist by bringing people together to develop ways to avoid, mitigate, or detect fraud.

Similarly, by openly surveying industry opinion about RNG fraud, we can raise awareness about different problems and begin to develop solutions. In particular, the current survey results suggest that the industry perceives the threat of a new fraud case to be consequential to the industry, and even to have systemic consequences. Because of this, it is important that the industry develops means of building trust and integrity around the use of RNGs, hence seizing all the enormous benefits of the adoption of this technology while minimizing its risks.

Currently, there are two complementary ways of addressing this challenge: first, by increasing preventive measures; and, second, through robust proof of the integrity of draws that can be independently audited. Preventive measures can be systematically incorporated into processes and best practices so that the likelihood of success of any attack is reduced; however the main disadvantage of preventive measures is that they can only address known vectors of attack and with cybercrime becoming more ubiquitous this may be insufficient. Second, through true proof of integrity, lotteries can unequivocally demonstrate the validity of each and every draw, can detect fraud when it occurs, and can prosecute offenders should it occur. Furthermore, complete proof of integrity, by eliminating the benefits of engaging in such crime, will have the added benefit of working as a fraud deterrent. However, if proof of integrity is not complete and if there are ways to erase traces and avoid detection, such deception methods will be discovered by those with the right (or wrong) incentives.

The industry should rely on both preventive measures and true proof of integrity to build trust around its activities. I hope that we can create more opportunities to discuss RNG fraud openly so that we can begin to solve these issues together as an industry.

References:

Kroll. (2015). Global Fraud Report 2015/2016, November. Available HERE.

 

Pereira, Helena. (2016.) The Importance of Security and Fraud Detection for Electronic Drawings. Public Gaming International, July/August pgs. 54-55. Available HERE.

 

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Tatts to Implement Comtrade Gaming’s G2S Technology to Extend Monitoring Capacities

LJUBLJANA, Slovenia (January 24, 2016) -- Comtrade Gaming, the premier technology provider to the gaming industry, announced that their G2S (Host-side) Protocol Stacks will be integrated into Tatts Group products starting in 2017.

With years of successful operation under many state governments and regulatory environments, Comtrade Gaming’s software solution will serve as a technical addition to Tatts Group’s monitoring platform in Australia.

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Monitoring gaming machines in highly regulated jurisdictions is extremely complex,” explains Frank Makryllos, Chief Operating Officer of Gaming Solutions at Tatts Group. “Venues in NSW can be confident in the implementation of new functionality and features through the joint implementation of Comtrade’s gaming technology solution.”

Comtrade Gaming’s sCore Connect product segment is an efficient way to upgrade existing central monitoring and game management systems.

In addition to integrating gaming machines communicating over GSA’s G2S protocol, consolidated data collection enables ticketing, cashless jackpots, bonusing elements and extended remote configuration, software downloads and media display components. With increased efficiency and centralised management, a personalised user interface works alongside a unified data system.

The protocol engine simplifies the integration of gaming machines with venue servers to assist operators and vendors optimise business intelligence, operational processes and player engagement,” notes Igor Rus, Director of Systems.

We are pleased to be associated with Tatts Group and their powerful benchmarketing standards.”

SOURCE: Comtrade Gaming.

 

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Gaming Site Host Communities Receive Third-Quarter Payment

SAULT STE. MARIE, Ontario (January 20, 2017) -- The Ontario Lottery and Gaming Corporation (OLG) today issued a third-quarter (October to December, 2016) non-tax gaming revenue payment of $26,732,737 to 23 communities which currently host OLG facilities. To date, host communities have received more than $1.31 billion in non-tax gaming revenue.

"OLG provides host communities with significant revenue each year that helps them invest in local priorities such as infrastructure, programs and services that benefit Ontario families,” said Charles Sousa, Ontario's Minister of Finance.

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Along with supporting local development, these funds also benefit Ontario’s vital public services such as health care and education."

These payments are made under an equitable formula in the Municipality Contribution Agreement that determines the funds municipalities receive for hosting an OLG gaming facility and are based on an escalating scale of gaming revenue that is consistent across all sites in Ontario.

At approximately $2 billion annually, OLG provides the Ontario government with its largest source of non-tax revenue. Modernization will help OLG provide more money to Ontario for hospitals and other government priorities.

In fiscal 2016-2017, the province has allocated $115 million in gaming revenue to support charities through the Ontario Trillium Foundation. Every year, the Government of Ontario allocates funding to the province’s problem gambling program for research, treatment and prevention. The amount for fiscal 2016-2017 is $38 million.

OLG is the Ontario government agency that delivers gaming entertainment in a socially responsible manner. OLG conducts and manages gaming facilities, the sale of province-wide lottery games, PlayOLG Internet gaming, the delivery of bingo and other electronic gaming products at Charitable Gaming Centres and is leading the integration of horse racing into the provincial gaming strategy. Since 1975, OLG has provided nearly $44 billion to the Province and the people of Ontario. These payments to the province support the operation of hospitals, amateur sport through the Quest for Gold program, local and provincial charities and problem gambling prevention, treatment and research.

SOURCE: The Ontario Lottery and Gaming Corporation (OLG).

 

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Can You Believe it? For the First Time in Play4 History, 1-2-1-2 Is Drawn!

CT Lottery’s “Play4 Night” Number 1-2-1-2 Pays Out $3,195,066 in Prizes on Jan. 23

ROCKY HILL, CT (January 24, 2017) -- “Check 1, 2!  Check 1, 2!  Is this thing on?” The classic microphone check phrase made its way to last night’s Play4 drawing. 

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In fact, this is the first time in Play4 history that 1-2-1-2 has been drawn!  3,264 winning wagers were placed for the drawing.  Congratulations to all the lucky winners!

The Play4 Night numbers, 1-2-1-2, were drawn for January 23, 2017 and by the time all the prizes are claimed, a massive total of—$3,195,066 will be paid out by the CT Lottery.

Since prize payouts in the game are based upon amount wagered, players could have won $2,500 (for a $.50 wager) up to $25,000 (for a $5.00 wager).  High-Tier Centers are able to cash CT Lottery prizes up to $5,000.

Though the bulk of winners will most likely redeem their tickets in the next few days, players with winning tickets have 180 calendar days from the date of draw to collect their winnings.  Play4 Night drawings are held daily at 10:29pm.

The CT Lottery reminds the public that purchasers must be 18 or older, and to please play responsibly.  If you gamble, use your GameSense.  For information about the CT Lottery, stop by any CT Lottery retailer, visit CTLOTTERY.ORG, join us on Facebook (facebook.com/CTLottery) and Twitter (twitter.com/ctlottery), or call (860) 713-2700.

CONTACT:  Linda Tarnowski (860) 713-2701 or Derek Wong (860) 713-2702, Fax:  (860) 713-2695

SOURCE:   CT Lottery.

 

 

WyoLotto Sends Player to Ireland for St. Patrick’s Day

CHEYENNE, Wyoming (January 24, 2016) -- On December 4, in celebration of the launch of Lucky for Life®, WyoLotto™ announced the Trip of a Lifetime giveaway which offered players the opportunity to win a trip to Ireland for St. Patrick’s Day.

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Today, WyoLotto announced Betty Jensen as the winner of the Trip of a Lifetime giveaway. She and her guest will travel to Ireland on an expenses-paid trip that includes roundtrip airfare, hotel accommodations, $3,000 in cash, and a guided tour package.

Going to Ireland is not even something I have imagined getting to do,” said Betty Jensen, a loyal WyoLotto player and 30-year Rock Springs resident who works at the local hospital. She will be travelling to Ireland with her husband, Wade, and is still stunned that she is the grand prize winner.

Wade added, “We hardly ever win anything, so this is pretty awesome.” Wade and Betty are originally from North Dakota and love the fishing, open spaces, and clean air of Wyoming.

WyoLotto’s newest game, Lucky for Life, gives players the chance to win $1,000 a day for life along with the opportunity to win $25,000 a year for life or other cash prize options. The Trip of a Lifetime giveaway is the perfect opportunity to recognize and thank players for the valuable role they play in WyoLotto’s success.

The Wyoming Lottery is a Wyoming brand, born and raised in the Cowboy State. WyoLotto games include Mega Millions®, Powerball®, Cowboy Draw™, and now, Lucky for Life.

To receive updates and notifications about Cowboy Draw, Mega Millions or Powerball, visit wyolotto.com/signup.

About Wyoming Lottery Corp.

The Wyoming Lottery Corp. is a corporate business entity established by House Bill 77 in the 2013 legislative session and signed into law by Governor Matt Mead. The corporation operates as a private business and does not employ state employees or use state tax money. State law requires the first $6 million of Lottery revenue to be distributed to cities, towns and counties based on Wyoming's sales tax formula. Any additional earnings will be deposited into the state's Permanent Land Fund's Common School Account.

SOURCE: Wyoming Lottery Corp.

 

 

Paf Player Pockets NetEnt’s First Multi-Million-Euro Jackpot of 2017

STOCKHOLM, Sweden (January 20, 2017) -- NetEnt, a leading provider of digital gaming solutions, has ensured one lucky player has had the perfect start to the new year after they landed a €3.5 million jackpot.

The 62-year-old woman from central Finland won the seven-figure sum from just a €1 stake placed on Mega Fortune Dreams at Paf casino.

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It is the second time in two months that the NetEnt game has lived up to its name, after a player scooped almost €7.5 million in December 2016.

On this occasion, the lucky winner’s dream became a reality moments after midnight. The successful spin was placed at 00:13 on Wednesday, January 18, and landing the prize stopped the lady getting even a moment’s sleep.

I can tell you that we haven't slept a wink last night,” she said. “I've spent the night with my husband talking and going over this it's just unbelievable. And the funny thing is, I've always had such bad luck in this game before!

Now we are going to take it slow and go on a small vacation that was planned ages ago. But we'll certainly find plenty of uses for this money,” added the newest multi-millionaire.

Simon Hammon, Chief Product Officer at NetEnt, said: “We’re absolutely delighted that Mega Fortune Dreams has yet again changed a player’s life.

It only took a couple weeks for us to have our first big winner of 2017. It shows that NetEnt’s games continue to provide casinos with top-class games, giving them the opportunity to make their customers multi-millionaires.

About NetEnt AB

NetEnt AB (publ) is a leading digital entertainment company, providing premium gaming solutions to the world’s most successful online casino operators. Since its inception in 1996, NetEnt has been a true pioneer in driving the market with thrilling games powered by their cutting-edge platform. With innovation at its core, NetEnt is committed to helping customers stay ahead of the competition. NetEnt is listed on Nasdaq Stockholm (NET-B), employs 900 people and has offices in Stockholm, Malta, Kiev, Gothenburg, New Jersey, Krakow and Gibraltar. www.netent.com.

SOURCE: NetEnt AB.

 

 

North American Law-Makers to Exchange Best Practice in Gaming Legislation with Their Peers in London

LONDON, U.K. (January 25, 2017) -- Helene Keeley, State Representative from Delaware and William Coley, State Senator from Ohio to participate in the International Legislators’ Day, hosted by the British Parliamentary All Party Gaming & Betting Group, and in ICE Totally Gaming.

Visiting London on the invitation of the Co-Chair of the British Parliamentary group (APPG), Philip Davies MP, the two American legislators will participate in a series of activities aimed at providing legislators and regulators with opportunities to exchange best practice in gaming regulation that they can adopt in their own jurisdictions.

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The International Legislators’ Day also includes a visit to ICE Totally Gaming, the world’s largest gaming exhibition, visited by close to 30 000 attendees from around the world.

As online gaming and sports betting remain on the legislative agenda in the United States, European markets, where both of these areas have been regulated for years, can offer some advice in how best to shape regulatory frameworks. I am looking forward to learning from my counterparts in the UK and other countries, and also to offering our perspective on policy goals in the United States”, commented Rep. Helene Keeley from Delaware, who will also address the ICE audience at its annual Regulators’ Lunch on Tuesday, 7 February, the first day of the show.

Having participated in legislators’ meetings organised by NCLGS, supporters of the London initiative, I know well the value of information exchange. I’m hoping to talk about our experiences authorising casinos in Ohio and look forward to hearing about how other countries have been tackling issues around taxation or responsible gambling as well as new upcoming trends such as eSports and fantasy sports. I want to thank Philip Davies for the invitation to participate in this exciting initiative”, said Senator Coley from Ohio.

The two US law-makers will be joining other legislators, regulators and government officials from Singapore, Australia, Canada, Denmark, Italy, Colombia, Paraguay, Brazil and UK for a day of both formal and informal sessions and activities, that will include an international policy seminar, visit to ICE Totally Gaming and a reception at the Palace of Westminster. Spectrum Gaming Group, a global gaming consultancy, has provided critical assistance in identifying key US lawmakers to participate in the programme.

More information on ICE Totally Gaming, International Legislators’ Day and the Regulators’ Lunch is available on: www.icetotallygaming.com

SOURCE: Press Release from ICE Totally Gaming.

 

 


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