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NASPL STANDARDS INITIATIVE CERTIFICATION PROGRAM

Lottery Insights December Issue
Latest electronic version
of Lottery Insights

NASPL Matrix

NASPL STANDARDS INITIATIVE VERIFICATION PROGRAM

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Give Yourself The Edge


The WEEK in REVIEW
A Weekly Snapshot of the Top Lottery and Gaming News Stories



INTRALOT


Vol. 81 No. 10 - Monday December 4, 2017


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Former CEO of Lotto-Toto GmbH, Saxony-Anhalt Joins the Gauselmann Group

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ESPELKAMP, North Rhine-Westphalia, Germany (November 27, 2017) -- The former CEO of Lotto-Toto GmbH, Saxony-Anhalt, Klaus Scharrenberg, has joined the family-run Gauselmann Group in Espelkamp on November 15, 2017.

The lawyer has worked for Lotto for more than 30 years and has acquired extensive know-how over the German gambling market and beyond.

At the international Gauselmann Group, the experienced manager will be involved in a comprehensive training in business development.

Klaus Scharrenberg is a recognized expert on the German gambling market. He will support us in successfully promoting various national and international projects," explains Armin Gauselmann, CEO of the Gauselmann Group.

"In addition, he is the core contact for all lottery topics," continued Gauselmann.

For Klaus Scharrenberg, employment with the game makers means "a new environment, many new colleagues and many exciting projects that I am really looking forward to. After 30 years in a company network certainly not the easiest, but the most challenging way! "

SOURCE: Gauselmann AG.

 

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UK Gambling Commission Releases Official Statement Explaining Its Stance on Loot Boxes

BIRMINGHAM, U.K. (November 24, 2017) -- In recent weeks there’s been much interest in loot boxes within video games. Loot boxes provide players with the opportunity to pay to open a box and acquire an unknown quantity and quality of in-game items for use within the game. Here Tim Miller, Gambling Commission Executive Director, explains our stance on this matter.

In early 2016 we identified loot boxes as a potential risk to children and young people as part of a wider review on our concerns around video games and gambling themes, resulting in publication of a position paper.

Our starting point in deciding our position with any product is to look closely at whether or not it falls under UK gambling law. The definition of what is legally classed as gambling is set by Parliament rather than by us. Our role is to apply that definition to activities that we see and any changes to that definition need to be made by Parliament.

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INTRALOT

The law sets a line between what is and is not gambling. As the regulator we patrol that line and where an activity crosses it and presents a risk to people, especially children, we have and will take robust action. Earlier this year we successfully brought the first criminal prosecution in this area in relation to Futgalaxy - a website for providing skins gambling to children (skins gambling is explained within the position paper).

A key factor in deciding if that line has been crossed is whether in-game items acquired ‘via a game of chance’ can be considered money or money’s worth. In practical terms this means that where in-game items obtained via loot boxes are confined for use within the game and cannot be cashed out it is unlikely to be caught as a licensable gambling activity. In those cases our legal powers would not allow us to step in.

However, many parents are not interested in whether an activity meets a legal definition of ‘gambling’. Their main concern is whether there is a product out there that could present a risk to their children. We are concerned with the growth in examples where the line between video gaming and gambling is becoming increasingly blurred. Where it does meet the definition of gambling it is our job to ensure that children are protected and we have lots of rules in place, like age verification requirements, to do that.

Where a product does not meet that test to be classed as gambling but could potentially cause harm to children, parents will undoubtedly expect proper protections to be put in place by those that create, sell and regulate those products. We have a long track record in keeping children safe and we are keen to share our experiences and expertise with others that have a similar responsibility. Whether gambling or not, we all have a responsibility to keep children and young people safe.

CONTACT our press office on 0121 230 6700 or email: communications@gamblingcommission.gov.uk.

SOURCE: Gambling Commission.

 

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Arjel Support of the French Platform for Combating the Manipulation of Sports Competitions to the Council of Europe's "Red Card to Crime in Sport" Project

PARIS, France (November 29, 2017) – Chaired by the Minister of Sports, the national platform for combating the manipulation of sports competitions was created in January 2016. It brings together the Ministry of Sports, the Service Games and Games Center (SCCJ), the Regulatory Authority for Online Gaming (ARJEL), the National Committee Olympic and Sports Association (CNOSF) and La Française des Jeux (FDJ). Others associated with this platform are the National Financial Office (PNF), the French Anti-Corruption Agency (AFA), Tracfin, the organizers in France major international sports events, as well as representatives of players.

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The minister wants the French platform to do everything in its power to help creation of new national platforms, so that the international network of platforms the number of platforms for the 2020 Tokyo Olympic Games and 80 for those of Paris 2024. To this end, the five main members of the French platform, decided to financially support the KCOOS + project up to 150.000 euros over three years (Ministry of Sports, Ministry of the Interior, CNOSF, La Française des Jeux and ARJEL).

This important participation, combined with that of other countries and that of the International Olympic Committee, of the World Lottery Association and the European Lotteries will help countries to create national platforms, promote good practices and put in place tools to greatly improve international cooperation in the fight against sports competitions.

The KCOOS + project, which will begin on January 1, 2018 and end on December 31, 2020, aims to to improve international cooperation in the fight against the manipulation of sports competitions, promoting the entry into force of the Macolin Convention. This agreement provides for the creation of national platforms and their cooperation in as many countries as possible. To this end, a network of platforms was created in July 2016, in Copenhagen. The Copenhagen Group meets today 21 country: Germany, Belgium, Bulgaria, Cyprus, Denmark, Spain, Finland, France, Georgia, Hungary, Italy, Latvia, Norway, Netherlands, Poland, Portugal, United Kingdom, Slovakia, Sweden, Switzerland and Ukraine.

SOURCE: Press release of Arjel.

 

 

Massachusetts Lottery Hosting Holiday Toy Drive at Regional Offices across State

Gift Responsibly - Toys for Tots

MASSACHUSETTS (November 24, 2017) -- Drive is supporting local “Toys for Tots” programs and other regional efforts, while raising awareness that lottery tickets are not suitable gifts for children

The Massachusetts State Lottery is encouraging customers to participate in its Holiday Toy Drive to benefit the U.S. Marine Corps Reserve Toys for Tots program and other regional efforts, while raising awareness that lottery tickets are not suitable gifts for children.

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From now through Friday, December 8, new unwrapped toys can be dropped off at the Lottery’s Braintree headquarters and at its New Bedford, Springfield, Woburn and Worcester regional offices. 

Hours are Monday through Friday, 8:45 a.m. to 4:30 p.m.

Toys will be donated to holiday campaigns in the respective regions, including multiple Toys for Tots programs and the New Bedford Firefighters’ Union Toy Drive.

The Mass. Lottery joins lotteries across North America on an annual basis in participating in a Lottery Holiday Campaign conducted by the National Council on Problem Gambling and the International Centre for Youth Gambling Problems and High-Risk Behaviors at McGill University.

The mission of the campaign is to promote responsible lottery play by discouraging the giving of lottery tickets as gifts to children.

The Mass. Lottery is a member of the Massachusetts Partnership for Responsible Gambling.  If you or someone you know has a problem with gambling, contact the Massachusetts Council on Compulsive Gambling at 1-800-426-1234 or visit: www.masscompulsivegambling.org.

SOURCE: Massachusetts State Lottery.

 

 

Report: A.L.E.A. 62nd and 63rd Extraordinary Assemblies in Merlo, San Luis

CÓRDOBA, Argentina (November 27, 2017) -- On Thursday, November 23, in Villa de Merlo, the 62nd and 63rd Extraordinary Assemblies were organized, organized by the association, together with the Caja de Social y Financiera and Lotería de San Luis.

In a climate of uncertainty due to the search for the submarine ARA San Juan, a fact that keeps the Argentine society expectant, there was no shortage of words of solidarity from the representatives of the Assembly, who expressed a sincere tribute to the crew of the submarine and their families .

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At the Epic Hotel Villa de Merlo, Dr. Maria Emilia Bustos, President of the host entity welcomed the participants to the 17 jurisdictions present, noted that for reasons of agenda the provincial authorities, Governor Alberto Rodríguez Saá and the Minister of Hacienda de San Luis, Natalia Zabala Chacur, regretted not being able to welcome the event.

And he said, “understanding that the institutional framework must be built on lines of action that unite all jurisdictions is that we renew once again the commitment of this entity in the joint work. Being members and defending the principles that once led San Luis to be a pioneer province of the association.

On his jurisdiction, said: “Enjoy these beautiful landscapes of the town of Villa de Merlo, its rivers, its streams, an atmosphere free of pollutants in an exact proportion of ozone and oxygen that provides broad health benefits. Fall in love with each of the places in the province as everyone who steps on this San Antonio flat does. And for those who stay we enjoy this beautiful hotel, only five stars, recently opened. Welcome, a pleasure to have you in this, my beautiful province.”

Next, it was the President of ALEA, CP Alfredo Monaco, who after thanking the welcome, inaugurated the day of deliberations with a summary of the achievements and projects made to date, on the axes of the work proposal presented upon assuming the Presidency of the entity in 2016.

Among other aspects, he stressed that 'making use of the necessary technology to reach each and every one of the members of each institution, we developed the first Diploma in Administration and Management of Games of Chance, whose Introductory Course started this year with 76 students of 15 jurisdictions and is on track to carry out its first face-to-face meetings and evaluations in this month of December.”

Also, Monaco highlighted the training offered in conjunction with the School of Public Senior Management of INAP, aimed at strengthening the management skills of those who work in the State.

And, also, the agreement signed with the IRAM for 'the development of a regulatory framework that will provide a specific standard to our organizations that will help raise the quality of regulatory bodies.”

He highlighted the achievements of the members of ALEA, among others, the Level 1 certifications in Responsible Gaming before the WLA, the active participation in the dissemination of good practices, the dialogue between the sectors that make up the sector, nationally and internationally, through CIBELAE and the WLA. He finally insisted, to start the 'to work to give continuity to the prestige and experience that characterize ALEA.”

Amendment of the statute

Prior to the treatment of the items on the agenda, the members of the Assembly congratulated the CP Silvio Vivas, for his appointment as President of the IAFAS, whose appointment is a recognition of his work as General Manager of the IAFAS, after his fruitful professional career in Entre Ríos and, previously, in the Lottery of the Province of Buenos Aires.

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As President of the Marketing Commission of ALEA, CP Vivas develops an active work and has promoted numerous projects, in addition to representing the association in various forums and congresses, in our country and abroad.

Next, the note sent by Dr. José Omar Spinelli, who finished his management at the head of the IAFAS, after 10 years of continuous function, was read. In his letter, Spinelli sent a warm greeting to the members of the entity, stressed the value of friendships harvested over the years of work shared.

And he said: 'from Entre Ríos we have always tried to do our bit to make the association ever bigger and to contribute to fulfill the goal for which it was created, with a federal spirit and trying to be a support for the state lotteries of our country. It is possible to recognize that said action was carried out in terms of union, conciliating in a sector that is not always easy to agree, putting the association above the member entities.

In that order, it was reported that Dr. Ricardo Matías Abdala assumed the position of Administrator of the Social Fund of Santiago del Estero.

New members

Once the requirements of rigor were approved, the new Adherent Members, the companies Neogame SA and Playsoft SA were welcomed. On behalf of the former, CP Pedro Valenciaga thanked the welcome and Rodrigo Lázaro Cuestas, did the same for the second firm.

With an agile dynamic, the reform of the articles of the bylaws was approved, as well as the 2018 budget. And, also, the reports and projects of the Commissions, Units and Areas, which were presented to the Assembly and received the approval of the authorities.

The reports of the participation of the association in SAGSE Buenos Aires 2017 were also presented; of the contributions to the XXXI Interloteria Olympics; and of the advances in the organization of the WLS 2018, the participation in CIBELAE and in the Executive Committee of the WLA, among other outstanding activities.

On the closing of the meeting, CP Luis Gómez Salas took the floor to propose his province and the Caja de Ahorros de Tucumán, as the destination and host of the 68th Ordinary Assembly. Motion that was approved by the representatives of the participating organizations.

SOURCE: La Asociación de Loterías Estatales de Argentina (ALEA).

 

 

The Obvious Choice! Alchemy3 and Hotels.Com Take Lottery Players Around the Globe

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ROSWELL, Ga. (November 29, 2017) -- Alchemy3, LLC and Hotels.com® are joining forces to help lottery players visit their favorite destinations around the globe.  In addition to cash, lotteries will now be able to offer Hotels.com gift cards allowing winners endless options to create their “obvious” dream vacations.

“Over the years we’ve learned that when it comes to non-cash prizes, lottery players are most receptive to rewards that they can customize,” said Paul Guziel, CEO, Alchemy3.  “Since Hotels.com is the leading online accommodation booking website, there is quite a broad base of options for lottery players to choose from including hotels, all-inclusive resorts and even bed & breakfasts,” Guziel added.

As lotteries offer their core products as an “entertainment” option, they continue to align with other entertainment entities to reinforce their position in the marketplace.  “Our clients have asked us to bring forward brands that support their core messaging—that playing the lottery is fun and entertaining.  Hotels.com is a great partner to help reinforce such messaging,” Guziel noted.

Hotels.com

Lotteries can also incorporate the brand’s biggest fan “Captain Obvious™” into lottery ticket and collateral designs.  “The skinny, bearded Captain who is typically dressed in military/bellhop garb will provide for immediate recognition allowing lottery players to understand the benefits of choosing the Hotels.com branded game,” said Todd Tomlin, Global Head of Gift Cards for Hotels.com.  “We look forward to working with lotteries to brainstorm how we can provide even more added value to the program,” Tomlin added.

Alchemy3 is currently designing programs to launch the Hotels.com game in 2018.  “We look forward to sharing our vision and creative marketing executions of the “Obvious Choice” games with our customers,” Guziel concluded.

About Alchemy3:  Alchemy3 (A3) provides a variety of products and services to lotteries across North American including:  strategic planning and execution, integrated marketing programs, branded games, mobile applications, collect and win promotions, loyalty programs and web/drawing services. 

Since its inception in 2007, A3 has become one of a select few companies in America that holds exclusive licenses to provide services to the North American Lottery Industry.  A3 has worked with nearly all of North America’s lotteries and maintains strong contacts in every jurisdiction.  The company not only holds the esteem of lotteries but also with world class companies like The Home Depot, Honda, Bass Pro Shops and Royal Caribbean International who use A3 as their trusted brand stewards in the lottery world.

A3 has achieved their market position by putting brand partners and lottery clients’ needs first—providing them with “boutique” type attention and executing programs with the highest level of integrity, honesty and thoughtfulness.

About Hotels.com

Hotels.com L.P. operates Hotels.com, a leading online accommodation site. We’re passionate about travel. Every day we inspire and reach millions of travelers across 90 localized websites in 41 languages. When it comes to booking the perfect place to stay, we provide incomparable choice with hundreds of thousands of properties including hotels, vacation rentals, resorts, bed & breakfasts, or even treehouses in 200-plus countries and territories. What’s more, our site is fun and easy to use and we offer innovative online tools and award-winning mobile apps.

If you would like more information about this topic, please CONTACT: Jeffrey Schweig/Alchemy3 at 770-442-6993 or email at js@alchemy3.com.

SOURCE: Alchemy3.

 

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UK Gambling Commission Releases Official Statement Explaining Its Stance on Loot Boxes

BIRMINGHAM, U.K. (November 24, 2017) -- In recent weeks there’s been much interest in loot boxes within video games. Loot boxes provide players with the opportunity to pay to open a box and acquire an unknown quantity and quality of in-game items for use within the game. Here Tim Miller, Gambling Commission Executive Director, explains our stance on this matter.

In early 2016 we identified loot boxes as a potential risk to children and young people as part of a wider review on our concerns around video games and gambling themes, resulting in publication of a position paper.

Advertisement
QLot

Our starting point in deciding our position with any product is to look closely at whether or not it falls under UK gambling law. The definition of what is legally classed as gambling is set by Parliament rather than by us. Our role is to apply that definition to activities that we see and any changes to that definition need to be made by Parliament.

The law sets a line between what is and is not gambling. As the regulator we patrol that line and where an activity crosses it and presents a risk to people, especially children, we have and will take robust action. Earlier this year we successfully brought the first criminal prosecution in this area in relation to Futgalaxy - a website for providing skins gambling to children (skins gambling is explained within the position paper).

A key factor in deciding if that line has been crossed is whether in-game items acquired ‘via a game of chance’ can be considered money or money’s worth. In practical terms this means that where in-game items obtained via loot boxes are confined for use within the game and cannot be cashed out it is unlikely to be caught as a licensable gambling activity. In those cases our legal powers would not allow us to step in.

However, many parents are not interested in whether an activity meets a legal definition of ‘gambling’. Their main concern is whether there is a product out there that could present a risk to their children. We are concerned with the growth in examples where the line between video gaming and gambling is becoming increasingly blurred. Where it does meet the definition of gambling it is our job to ensure that children are protected and we have lots of rules in place, like age verification requirements, to do that.

Where a product does not meet that test to be classed as gambling but could potentially cause harm to children, parents will undoubtedly expect proper protections to be put in place by those that create, sell and regulate those products. We have a long track record in keeping children safe and we are keen to share our experiences and expertise with others that have a similar responsibility. Whether gambling or not, we all have a responsibility to keep children and young people safe.

CONTACT our press office on 0121 230 6700 or email: communications@gamblingcommission.gov.uk.

SOURCE: Gambling Commission.

 

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OPAP, the Grand Sponsor of the Hellenic Paralympic Committee, wishes "good luck" to the Athletes of the National Swimming and Powerlifting Teams

ATHENS, Greece (November 27, 2017) -- OPAP, the Grand Sponsor of the Hellenic Paralympic Committee, said farewell to Greek athletes departing on Monday 27 November 2017 for Mexico, where they will participate in the world championships of swimming and powerlifting. For a sixth consecutive year, OPAP is actively supporting the athletes of the strongest team, displaying in practice its support to society and sport.

The special event that was held at the "Eleftherios Venizelos" Athens International Airport, in a climate of excitement and optimism for success and distinctions.

The Executive President of OPAP SA, Kamil Ziegler, stated: "For the last six years, we have stood beside the Hellenic Paralympic Team's athletes, so that they can pursue distinctions and achieve their goals, showing on the world stage the great determination they've accustomed us to.

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The championships in Mexico are also an opportunity to bring as many people as possible closer to sports, as the hard work, the strength and the character of our athletes are a true source of inspiration. All of us at OPAP are proud to support you and wholeheartedly wish you all the best. Our thoughts and positive energy are with you".

OPAP Chief Customer Officer, Petr Matejovsky, stressed: "We are proud to support the athletes and all those surrounding the Paralympic Committee, in order to follow and make their dreams come true. We wish the team leaving for Mexico today good luck and many medals. As in all their participations worldwide, this time too, we are actively by their side and for us they are all already winners".

On his part, the President of the Hellenic Paralympic Committee, Giorgos Fountoulakis, thanked OPAP for its support and noted: "Our athletes are in great physical and psychological state and the will prove yet again that they are the strongest team in Greece. I am sure they will bring distinctions, because winning medals and distinctions is what they know to do very well".

Paralympic gold medalist in swimming,Dimosthenis Michalentzakisstated: "The whole team will try to do our best to bring as much success as we can".

Powerlifting Paralympic athlete, Constantinos Dimou noted: "I want to thank the Committee's Grand Sponsor, OPAP, which supports our participation in such sporting events. I hope to always have the company by our side, for as many years as it can support and help us make our dreams come true".

At the world swimming championship that will be held in Mexico City from 28 November to 8 December 2017, our country will be represented by the following 14 athletes: Dimitris Karipidis, Ioannis Costakis, Aristedes Makrodimitris, Demosthenes Michalentzakis, Constantinos Karaouzas, Charalambos Taiganidis, Antonios Tsapatakis, Gerasimos Lignos, Alexandra Stamatopoulou, Giorgos Sfaltos, Efthymia Gouli, Apostolos Tsaousis, Giorgos Kapellakis and Maria Tsakona.

The world powerlifting championship will be held from 30 November to 9 December 2017 with the participation of the following 6 athletes: Dimitris Bakochristos, Anastasios Baos, Constantinos Dimou, Nikolaos Goudanis, Paschalis Kouloumoglou and Gremislav Moisiadis.

SOURCE: OPAP press release.

 

 

NetEnt Launch Finn and the Swirly Spin™ Slot, Featuring First-of-its-Kind Spiral Spin Mechanic Inspired by Social Gaming

STOCKHOLM, Sweden (November 23, 2017) -- NetEnt, the leading provider of digital gaming solutions, has unveiled its latest ground-breaking, innovation-packed slot game, Finn and the Swirly Spin™ – a mobile-first title featuring unique spiral reels and never-before-seen built-in gamification.

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The first-of-its kind spin function, which takes inspiration from mobile social gaming, follows lovable leprechaun Finn and his magical key symbol.

The key makes its way from the outside corner on the swirly spin, with wins clearing the path as it moves to the middle in a bid to unlock free spins for Finn as he travels on his fun adventures.

Once the key has reached the middle, the Irish-themed Finn and the Swirly Spin™ transports players on an exciting journey through the Emerald Isle to one of the free spin-filled new worlds; Lucky Mug, Lava Lair, Starbar and Golden Pot.

Thanks to its unique in-game gamification features, players can visit all four lucky levels by collecting a key for each, earning one every time they the reach the middle of the swirly spin, with a light-up key meter helping them track their progress.

Players are sure to enjoy their Emerald Isle adventures with Finn the mischievous leprechaun, as aptly themed symbols, including horseshoes and four-leaf clovers, rain down in perfect synchronisation with the game’s complimenting soundtrack.

Henrik Fagerlund, chief product officer at NetEnt, said: “This is a really special production from NetEnt. The game is a visual masterclass from our designers and its new features, which include the brilliant unique spiral spin function, add a fun and never-before-seen element that will leave players thrilled to have met Finn.

“NetEnt has certainly cranked up the excitement factor and Finn and the Swirly Spin™ has received the most positive feedback we have ever seen from game testing and we can’t wait for players to play themselves – we are sure they will love the game as much as we do as they travel the Emerald Isle.”

For additional information please CONTACT: press@netent.com

About NetEnt AB (publ)

NetEnt AB (publ) is a leading digital entertainment company, providing premium gaming solutions to the world’s most successful online casino operators. Since its inception in 1996, NetEnt has been a true pioneer in driving the market with thrilling games powered by their cutting-edge platform. With innovation at its core, NetEnt is committed to helping customers stay ahead of the competition. NetEnt is listed on Nasdaq Stockholm (NET-B), employs 900 people and has offices in Stockholm, Malta, Kiev, Gothenburg, New Jersey, Krakow and Gibraltar. www.netent.com.

SOURCE: NetEnt AB (publ).

 

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The MGA Announce the Setting Up of the European Gaming Institute of Malta (EGIM)

MALTA (November 27, 2017) -- The European Gaming Institute of Malta (EGIM) was officially launched today following an agreement signed between the Malta Gaming Authority (MGA) and Malta College of Arts, Science and Technology (MCAST). The agreement was signed during a press conference which was addressed by the Minister for Education and Employment, Hon. Evarist Bartolo, Parliamentary Secretary for Financial Services, Digital Economy and Innovation, Hon. Silvio Schembri, the MGA’s Executive Chairman, Joseph Cuschieri and President of the MCAST Board, Dr Silvio De Bono.

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This strategic initiative is the start of a journey which will lead to the development of talent in the gaming sector and the creation of more long term careers for both local and foreign students, through educational programmes which will enhance the sustainability and growth of the workforce in today’s digital economy.

The MGA will be supporting EGIM for the development of its educational programmes pertaining to the Gaming industry but will also be enabling the transfer of the industry’s knowledge to MCAST. The curricula will further the educational development in areas relevant to this sector in today’s digital economy. The MGA’s Executive Chairman, Joseph Cuschieri stated that: “This project has been in the pipeline for more than two years and I am delighted that we are launching EGIM in partnership with MCAST. I believe that this partnership will provide the right quality in educational programmes and will go a long way in addressing the skills gap and the supply of more talented individuals to join the growing remote gaming sector.”

Dr. Silvio De Bono, President of the MCAST Board remarked how: “The gaming sector contributes €1.2 billion to the Maltese economy – 12 per cent of GDP. It certainly has room to grow however we need to encourage the young people to begin looking at professions in the iGaming industries which are a reality of today’s digital age. This is us reacting to the industry’s demand.  Today’s setup of EGIM is the cornerstone of tomorrow’s workforce in this digital revolution. I encourage you to visit our website and discover what EGIM and MCAST can do for you.”

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Hon. Silvio Schembri, Parliamentary Secretary for Financial services, Digital Economy and Innovation stated that: “The signing of the agreement is a clear sign of the Government’s commitment to address the issue of skills mismatch while continuing to strengthen the iGaming industry. The agreement is a sign of walking the talk. Students will now have the tools to pursue a sustainable career in the iGaming industry

” Hon. Schembri added that now he looks forward to see more Maltese students contributing to the thriving gaming industry.

Hon. Evarist Bartolo, Minister for Education and Employment said that: “Matching the skills to jobs is proving to be a major task and the biggest stumbling block. We need our people to be both qualified and skilled. Words alone are not enough and we have taken another step in addressing this issue by launching a new project that matches the skills to demands being created by the industry.

About EGIM

The European Gaming Institute of Malta (EGIM) is a joint venture between the MGA and MCAST which has the objective of developing training and educational programmes for the gaming industry.

EGIM aims to offer the best possible mix of short-term courses, diplomas and masters programmes for potential candidates coming from non-related gaming industries to familiarise themselves with an area of choice within the gaming industry to achieve adequate knowledge and skills.

EGIM’s objective is to understand the skill requirements of the industry (current and future) and most importantly, forecast and prepare for the upcoming skill sets needed to build and create educational courses based on future technology and product trends.

For more information please visit www.egim.com.mt

SOURCE: Malta Gaming Authority.

 

 

Gambling Activity in Australia: Report by the Australian Institute of Family Studies

Findings from wave 15 of the Household, Income and Labour Dynamics in Australia (HILDA) Survey

Report by: Andrew Armstrong and Megan Carroll

Research Report— November 21, 2017

Read full publication

Executive Summary

This report provides an overview of gambling activity in Australia in 2015, with respect to participation, expenditure, and problems among regular gamblers. The report follows a format and style common to gambling prevalence studies conducted in Australia and elsewhere.

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As with those studies, the report is intended as a reference document. It is written primarily for researchers and government officials who have an interest in Australian gambling statistics. This report makes a unique contribution to knowledge of gambling in Australia, since Australia has no prior history of surveying and reporting on gambling activity among regular gamblers at the national level.

The content consists primarily of descriptive statistics with a focus on population estimates. The statistics were obtained from cross-sectional analysis of Household, Income and Labour Dynamics in Australia (HILDA) Survey data, wave 15, which is the first wave to include gambling questions. The HILDA Survey was designed so that participants' responses (17,606 participants in wave 15) could be generalised to the Australian adult population.

The participation statistics include population-representative estimates of the proportion and number of Australians who spent money on up to ten common gambling activities (lotteries, instant scratch tickets, electronic gaming machines, race betting, sports betting, keno, casino table games, bingo, private betting and poker) in a typical month of 2015. The report refers almost entirely to these gamblers, which we refer to as regular gamblers.

Chapter 1 of this report provides the background to the study and details regarding study design and methodology. Chapters 2 and 3 respectively provide statistics regarding typical gambling participation and expenditure. Chapters 4 and 5 address participation and expenditure among adults who experienced gambling-related problems. In Chapter 6 gambling expenditure is positioned within the household budgets of low, middle and high-income households. As well, rates of financial stress are compared between households that contain members with and without gambling problems. Additional tables, including a comparison of the HILDA Survey gambling statistics with recent state/territory and national prevalence data and industry revenue data, can be found in the Appendices.

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The report identifies an estimated 6.8 million regular gamblers in 2015, among whom lottery participation was very common (76%). Instant scratch tickets (22%) and electronic gaming machines (EGMs; 21%) followed, attracting 1.4 to 1.5 million gamblers. Less than a million gambled regularly on anything else, including racing (14%), sports betting (8%), keno (8%), casino table games (3%), bingo (3%), private betting (2%) and poker (2%). It was common for people to participate either solely in lotteries (59%), or a combination of lotteries and up to two additional activities.

While lotteries and instant scratch tickets were the most popular activities, individual gamblers spent comparatively little on these activities in a typical month, and therefore over the entirety of the year ($695 and $248 per year on average). Those who gambled on Electronic Gaming Machines spent a great deal more per year ($1,292 on average). So too did those who regularly gambled on races ($1,308), sports ($1,032), casino table games ($1,369), and particularly poker ($1,758).

Regular gamblers, viewed by activity, have quite different profiles. For example, compared to the Australian population:

  • lottery participants were over-represented among older couples living without children;
  • EGM participants were over-represented among people for whom welfare payments formed their main source of income;
  • bingo participants were over-represented among retired women living alone;
  • regular race or sports bettors were over-represented among men on higher incomes, yet the race bettors were more likely to be older and live in outer regional/remote areas; and
  • sports bettors were more likely to be younger and live in an inner-regional area or major city.

 

Gambling problems are indicated in the HILDA Survey by endorsing one or more items on the Problem Gambling Severity Index (PGSI). According to the standard use of the PGSI, 1.1 million regular gamblers were estimated to have behaved in ways that caused or put them at risk of gambling-related problems.

Among this subset of regular gamblers, there were more sociodemographic similarities than differences. Those who experienced problems were generally more likely to be young, single, unemployed or not employed (excluding retirees and full-time students), Indigenous, men, living in rental accommodation, in a low socioeconomic area, and were more likely to draw their income from welfare payments than those who had no problems.

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Those with problems were also more likely to participate regularly in certain activities. This led to rates of problems being particularly high among participants in six activities (EGMs, race betting, sports betting, casino table games, private betting, and poker) with almost 1-in-2 gamblers on any of these activities experiencing one or more issues.

Another thing those with problems had in common was higher than average spending on gambling. This was particularly so among EGM, race and sports betting participants. Those experiencing the greatest problems spent more than four times as much on these activities, and on gambling overall, as those without problems. Well over half of all expenditure by regular gamblers on these activities came from people who had problems.

Overall, more than forty percent of gambling expenditure by regular gamblers, aggregated across all activities, was accounted for by the 17% who experienced problems.

Gambling expenditure has significant financial ramifications for low-income households, particularly among households where gamblers experienced problems. Gamblers living in low-income households spent a much greater proportion of their household's total disposable income on gambling than high-income households (10% vs 1% on average) - this despite spending less in actual dollar terms ($1,662 vs $2,387).

Gamblers who had problems spent much more of their households' income on gambling than other regular gamblers, with those experiencing severe problems in low-income households spending an average 27% of their disposable household income on gambling - equivalent to four times their yearly household utility bills, or more than half the grocery bills for that income group.

Consistent with these patterns of expenditure, the households of those with gambling problems had a much greater proportion of stressful financial events. Inability to pay electricity, gas or telephone bills on time, and needing to ask friends or family for financial help, were common occurrences.

Future waves of the HILDA Survey will provide nationally representative longitudinal data with which to measure changes in gambling activity and effects on individuals and their households.

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Authors and Acknowledgements

The authors would like to thank all those colleagues who contributed to creating gambling questions for the HILDA survey and for their input into this report. In particular, we would like to thank:

  • Doctor Anna Thomas, Australian Gambling Research Centre, Australian Institute of Family Studies
  • Doctor Jennifer Baxter, Australian Institute of Family Studies
  • Assistant Professor Nicki Dowling, Deakin University
  • Professor Bryan Rodgers, Australian National University
  • Acting Director Rachel Henry, Welfare Quarantining and Gambling Branch, Department of Social Services
  • Professor Mark Wooden, Melbourne Institute of Applied Economic and Social Research, University of Melbourne
  • Doctor Diana Warren, Australian Institute of Family Studies
  • Director Anne Hollonds, Australian Institute of Family Studies
  • And all of the participants who took part in the HILDA Survey and made this report possible

 

Disclaimer

This report uses unit record data from the Household, Income and Labour Dynamics in Australia (HILDA) Survey. The HILDA Project was initiated and is funded by the Australian Government Department of Social Services (DSS) and is managed by the Melbourne Institute of Applied Economic and Social Research (Melbourne Institute). The findings and views reported in this paper, however, are those of the authors and should not be attributed to either DSS or the Melbourne Institute. As well, the views expressed may not reflect those of the Australian Institute of Family Studies or the Australian Government.

SOURCE:  Research Report Published by the Australian Institute of Family Studies, November 2017.

 

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Bill Breslo Appointed to President of Diamond Game

LOS ANGELES, California (November 23, 2017) -- Diamond Game Enterprises, Inc. (“Diamond Game”, “Company”) is pleased to announce that Pollard Banknote Limited (“Pollard”) has appointed Bill Breslo as President of Diamond Game on November 15, 2017. Bill brings to the role over 15 years of executive experience and a deep knowledge of the gaming industry. He has a strong track record of delivering innovative solutions to complex business challenges. As President, he will be responsible for leading Diamond Game’s growth in the lottery and charity gaming industries.

Bill joined Diamond Game in July 2001 as Director of Business Development and Marketing. He has since directed the Company’s expansion into many U.S. states and Canada, several new product lines, and has expanded the Company’s game machine placements to an all-time high. In his most recent role as VP of Sales & Marketing at Diamond Game, he led the business development strategy that has secured the Company five lottery contracts in North America since 2012, established its brand in the public gaming sector, and has positioned itself for continued growth.

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I am truly enthusiastic about, and appreciative for, the opportunity to lead Diamond Game in this next phase,” said Bill Breslo. “With ownership of Diamond Game by a strong and longstanding company like Pollard, we have a great opportunity to strengthen our business and take it to the next level.”

We are thrilled to have Bill Breslo lead Diamond Game,” said Doug Pollard, Co-Chief Executive Officer of Pollard. “His experience and reputation in the industry make him an ideal candidate for this role, and we are confident that his leadership will enhance Diamond Game’s ability to deliver innovative solutions to our Lottery customers and to generate new and additional revenues for good causes.”

About Diamond Game

Diamond Game designs, produces, and services games, gaming systems, and tickets for the public gaming, Native American, and charity markets. Diamond Game maintains its corporate headquarters in Los Angeles, California and service facilities in Hamilton, Ontario, and Jefferson City, Missouri. Learn more about Diamond Game at www.diamondgame.com.

About Pollard Banknote

Pollard Banknote is a leading lottery partner to more than 60 lotteries worldwide, providing high quality instant ticket products, licensed games and strategic marketing and management services for both traditional instant games and the emerging iLottery space of web, mobile and social channels.  The company is a proven innovator and has decades of experience helping lotteries to maximize player engagement, sales, and proceeds for good causes.  Pollard Banknote also plays a major role in the charitable pull-tab and bingo markets in North America. Established in 1907, Pollard Banknote is owned approximately 73.5% by the Pollard family and 26.5% by public shareholders and is publicly traded on the TSX (PBL). For more information, please visit our website at: www.pollardbanknote.com.

For more information CONTACT:

 

Doug Pollard,

Co-Chief Executive Officer,

Telephone: (204) 474-2323

E-mail: dpollard@pbl.ca

John Pollard,

Co-Chief Executive Officer

Telephone: (204) 474-2323

E-mail: jpollard@pbl.ca

Rob Rose,

Chief Financial Officer,

Telephone: (204) 474-2323

E-mail: rrose@pbl.ca

Sara Navidazar

Director of Marketing

Diamond Game

E-mail: snavidazar@diamondgame.com

Telephone: (818) 727-1690 ext. 206

 

SOURCE: Diamond Game.

 




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