Scientific Games Reports Third Quarter 2017
Growth Achieved across
Gaming, Lottery and Interactive Businesses
LAS VEGAS, NV (November 1, 2017) --
Scientific Games Corporation (NASDAQ: SGMS) ("Scientific Games" or the
"Company"), today reported results for the third quarter ended September 30,
Third quarter revenue rose 7 percent
to $768.9 million, up from $720.0 million a year ago. The growth was driven by
revenue increases in each of the Gaming, Lottery and Interactive segments.
Foreign exchange had a $2.1 million favorable impact on revenue.
Operating income in the third
quarter increased 170 percent to $90.6 million from $33.5 million a year ago,
reflecting revenue growth, a more profitable revenue mix, more effective
business processes and lower depreciation and amortization. Net loss declined
to $59.3 million from $98.9 million in the prior-year period, reflecting the
improvement in operating income and a $16.5 million decrease in interest
expense, partially offset by an $8.4 million loss from financing transactions
and a $15.5 million decrease in income tax benefit.
Attributable EBITDA ("AEBITDA"), a
non-GAAP financial measure defined below, increased 10 percent to $299.0
million from $271.6 million a year ago, primarily driven by higher revenue, a
more profitable revenue mix and more effective business processes. AEBITDA
margin, a non- GAAP financial measure defined below, improved to 38.9 percent
from 37.7 percent a year ago.
Net cash provided by operating
activities decreased $41.4 million to $109.5 million from a year ago. The
primary driver was an unfavorable change in working capital accounts of $107.1
million, partially offset by a $64.5 million increase in incremental net
earnings adjusted for non-cash adjustments and other items.
The Company completed a refinancing
of its $3.283 billion of existing term loans that lowered the applicable
interest rate by 75 basis points and extended maturity to 2024.
The Company entered into a
definitive agreement to acquire NYX Gaming Group Limited("NYX") at a total
enterprise value of approximately $631 million; subject to closing, the
transaction is expected to ideally position Scientific Games to capitalize on
the growing global online gaming and sports betting markets. Subsequent to
third quarter end, the Company issued $350.0 million aggregate principal amount
of 5.000% senior secured notes due 2025 to partially fund this acquisition.
"This quarter each business segment
achieved revenue and AEBITDA growth, we showcased industry-altering innovation
at NASPL and G2E, we were named 'Industry Land-Based Supplier of the Year' and
announced our intent to acquire NYX, the industry leader in digital real-money
gaming and sports betting. We are excited by the acquisition of NYX and the
opportunities to grow our digital business," said Kevin Sheehan, Chief
Executive Officer of Scientific Games. "We are growing our businesses,
expanding our product portfolio, improving our processes, enhancing our
operating margin, paying down debt, and delivering positive results."
Michael Quartieri, Chief Financial
Officer of Scientific Games, said, "Our improved performance is enabling us to
strengthen our balance sheet and lower our cost of capital. During the third
quarter, we successfully extended our term loan maturity until August 2024 and
reduced the term loan interest rate by 75 basis points. Additionally, we
established a new benchmark with the issuance of our 5.000% senior secured
notes due in 2025. At quarter-end, our net debt leverage ratio decreased to 6.7
times trailing twelve-month AEBITDA, down from 7.4 times a year ago. We remain
committed to our path of deleveraging, while capitalizing on meaningful
opportunities to grow our business."
SUMMARY CONSOLIDATED RESULTS
click here for tables.
Total gaming revenue increased $6.4
million, or 1 percent, compared to the strong results of the year-ago period,
inclusive of a $2.2 million favorable foreign exchange impact.
Operating income improved $33.7
million to $85.2 million. The increase primarily reflected the benefit of the
higher revenue and lower depreciation and amortization compared to the 2016
AEBITDA increased to $221.2 million
with an AEBITDA margin of 48.7 percent, reflecting the higher revenue and
improved business processes compared to the prior year.
Gaming operations revenue declined
$6.4 million, or 4 percent, largely reflecting a year-over- year decrease in
the installed base of WAP, premium, and daily-fee participation gaming
machines. On a quarterly sequential basis, gaming operations revenue declined
$2.4 million, primarily related to a decrease in average revenue per day. A
105-unit increase in the WAP, premium and daily-fee participation units
installed base at quarter-end - the first quarterly sequential increase since
2014 - was offset by a $0.71 per day seasonal sequential decline in average
daily revenue. The installed base of other leased and participation gaming
machines was essentially flat on a quarterly sequential basis, as the placement
of additional VLTs at New York gaming facilities and the ongoing roll-out of
VLTs in Greece was offset by a convert-to-sale of participation units in
certain Maryland casinos. The $0.30 decrease in the average daily revenue
per unit of other leased and participation units included the impact from the
lower-yielding Greek VLTs.
Gaming machine sales revenue
increased $3.3 million year over year, largely due to a 30-percent increase in
shipments of U.S. and Canadian replacement gaming machines that reflects the
strong performance of the TwinStar® J43 gaming machine. The increase in
replacement units more than offset the impact from lower global sales related
to fewer new casino openings and expansions. The average sales price increased
to $17,643 from $16,824 in the prior year, reflecting a more favorable mix of
gaming machines. U.S. and Canadian shipments totaled 4,662 gaming machines,
including 3,932 replacement units, 251 units for new casino openings and
expansions and 479 VGTs for the Illinois market. In the prior-year period, U.S.
and Canadian shipments totaled 4,022 units, which comprised 3,033 replacement
units, 744 units for new casino openings and expansions and 245 VGTs for the
Illinois market. International shipments decreased 998 units, or 25 percent, to
2,940 units, primarily reflecting 915 fewer new units sold for new casino
openings, compared with 3,938 units in the prior year, which had included 945
units for new casino openings.
Gaming systems revenue increased 8
percent to $62.0 million, primarily reflecting an increase in hardware sales,
including shipment of innovative new iVIEW4 player-interface display units.
Table products revenue increased 11
percent to $53.5 million, including growth in the installed base of shufflers,
proprietary table games and progressives, and a benefit from the acquisition of
DEQ Systems Corp. completed in January 2017.
LOTTERY SEGMENT HIGHLIGHTS FOR
THE THREE MONTHS ENDED SEPTEMBER 30, 2017
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Total lottery revenue increased
$16.3 million, or 9 percent, inclusive of a $0.1 million unfavorable foreign
exchange impact compared to the year-ago period.
Operating income increased $19.2
million, primarily reflecting the benefit from higher revenue and a more
profitable revenue mix, coupled with lower selling, general and administrative
expense and lower depreciation and amortization.
AEBITDA increased 15 percent to
$89.2 million compared to $77.3 million in the prior year, with AEBITDA margin
improving to 44.0 percent, primarily reflecting the revenue increase, a more
profitable revenue mix and lower selling, general and administrative
Instant games revenue increased $3.9
million, or 3 percent, as an $8.3 million increase in U.S. revenue was
partially offset by a $4.4 million decline in international revenue that
largely reflected unfavorable timing of instant game launches in markets with
price-per-unit contracts. During the third quarter, the Company won: a six-year
contract with two two-year extension options to continue as the primary
provider of instant games and associated services to the Colorado Lottery, a
2-year contract extension with the Ohio Lottery to continue as the primary
provider of instant games and associated services, and a contract extension
with the Oregon Lottery to continue as a provider of instant games and
associated services through June 2018.
Services revenue increased $6.0
million, primarily reflecting higher U.S. retail sales of multi-state games
compared to the prior year and higher international revenue. During the
quarter, the Company signed a new 10-year contract with a five-year extension
option to provide technologies, systems and services to the Kansas Lottery,
displacing a competitor.
Product sales revenue increased $6.4
million, primarily reflecting higher international software and hardware sales
due to increased lottery bid activity compared with the prior year.
INTERACTIVE SEGMENT HIGHLIGHTS
FOR THE THREE MONTHS ENDED SEPTEMBER 30, 2017
click here for tables.
Total interactive revenue grew 31
percent to $111.4 million, primarily reflecting a 35 percent increase in social
gaming B2C revenue due to the ongoing popularity and growth of the Jackpot
Party® Social Casinoand Quick Hit® Slots apps, coupled with the success
of more recent apps, such as the 88 Fortunes app launched in the first
quarter of 2017, and the contribution of the Bingo Showdown app, acquired
with the April 2017 acquisition of Spicerack Media, Inc.
Operating income increased 34
percent to $12.9 million, primarily reflecting the higher revenue. Selling,
general and administrative expense increased primarily due to higher marketing
expenses to support ongoing growth and pre-launch game development for apps not
AEBITDA rose 71 percent to $23.2
million and AEBITDA margin increased to 20.8 percent, primarily reflecting
higher revenue and improved operating leverage, partially offset by increased
marketing costs and ongoing development initiatives underlying the rapid
In the third quarter, the Company
completed the acquisition of Red7Mobile Ltd., a privately held U.K.-based
mobile and interactive casino content developer.
Net cash provided by operating
activities decreased $41.4 million to $109.5 million, primarily reflecting a
$107.1 million unfavorable change in various working capital accounts,
partially offset by a $64.5 million increase in incremental net earnings
adjusted for non-cash adjustments and other items.
The most significant changes in
working capital accounts were a $37 million increase in receivables reflecting
the timing of collections, $30 million from the timing of interest payments due
to the refinancing of our term loans and $30 million related to timing of
vendor payments, partially offset by a $19 million decrease in inventory.
The change in deferred income taxes
and other is a result of the valuation allowance on our deferred taxes.
Capital expenditures totaled $73.9
million for the quarter. For 2017, the Company continues to expect capital
expenditures will be within a range of $280-$310 million, based on existing
contractual obligations and planned investments.
During the quarter, the Company
modified its credit agreement, which lowered the term loan interest rate by 75
basis points and extended the term loan maturity to August 2024.
About Scientific Games
Scientific Games Corporation
(NASDAQ:SGMS) is the global leader in technology-based gaming systems, table
games, table products and instant ticket games and a leader in products,
services and content for gaming, lottery and interactive markets. Scientific
Games delivers what customers and players value most: trusted security,
creative content, operating efficiencies and innovative technology. Today, we
offer customers a fully integrated portfolio of technology platforms, robust
systems, engaging content and unrivaled professional services. For more
information, please visit www.scientificgames.com, which is updated regularly
with financial and other information about the Company.
Executive VP and CFO
T: +1 702-532-7658
VP, Corporate Communications
T: +1 702-532-7981
SOURCE: Scientific Games
500.com Limited Announce Change of Board
SHENZHEN, China, Nov. 1, 2017
/PRNewswire/ -- 500.com Limited (NYSE: WBAI) ("500.com" or the "Company"), a
leading online sports lottery service provider in China, today announced that
effective November 1, 2017, Mr. Lian Qi, a director and Chairman of the Board
of Directors of 500.com (the "Board") and Co-President of Tsinghua Unigroup
Co., Ltd. ("Tsinghua Unigroup"), has stepped down from the Board. Mr. Yonghong
Zhang has been appointed as a director and Chairman of the Board, effective
November 1, 2017. Mr. Zhang will join the Compensation Committee and join and
chair the Strategy Committee of the Board.
Mr. Zhang has been the Vice
President of Tsinghua Unigroup since December 2015. In addition, Mr. Zhang was
the President of China Region of Acer Group from November 2009 to October 2015,
the Vice President of CHINA HP Co., Ltd. from October 1998 to November 2009 and
Deputy General Manager of Lenovo Group Ltd. from April 1993 to June 1996. Mr.
Zhang received a master's degree in engineering in precision machinery from the
University of Science and Technology of China in 1993 and a bachelor of
engineering degree in precision instrument from Tsinghua University in
"On behalf of the Board of
Directors, I would like to express our sincerest gratitude to Mr. Lian Qi, for
his outstanding contributions to the Company over the past year," commented Mr.
Yonghong Zhang, Chairman of the Board of Directors of 500.com. "We wish him
success in his future endeavors."
About 500.com Limited
500.com Limited (NYSE: WBAI) is a
leading online sports lottery service provider in China. The Company offers a
comprehensive and integrated suite of online lottery services, information,
user tools and virtual community venues to its users. 500.com was among the
first companies to provide online lottery services in China, and is one of two
entities that have been approved by the Ministry of Finance to provide online
lottery sales services on behalf of the China Sports Lottery Administration
Center, which is the government authority that is in charge of the issuance and
sale of sports lottery products in China.
For more information, please
Mr. Christian Arnell
Ms. Linda Bergkamp
SOURCE: 500.com Limited.
Awards Contract to Replace Current Lottery Terminals to Novomatic Lottery
VANCOUVER, BC, Canada (October 30,
2017) -- BCLC has awarded Novomatic Lottery Solutions (NLS) the contract to
replace its current lottery terminals. NLS was selected as the successful
vendor after a thorough procurement process, and a proof of concept
BCLC is replacing lottery terminal
devices, stand-alone ticket checkers, printers and display units including the
software needed to manage and operate this hardware.
The new lottery terminals will
better serve our players and our lottery retailers across B.C. The new
equipment will provide retailers and players with a faster purchasing
experience, enhanced functionality and a more user-friendly interface.
BCLCs current terminals are
more than 12 years old and approaching the end of their lifecycle.
The replacement of these legacy
systems is part of BCLCs plan to sustainably grow and modernize
BCLCs lottery business, and ensure lottery continues to remain relevant
to new and existing players.
NLS solution was determined as
industry leading and the best fit for BCLCs needs. This is a flexible
solution that can be easily integrated within the business, and will serve the
organization for years to come.
Novomatic is a global leader in the
gaming industry and a proven vendor for other areas of BCLCs business
including Casino and eGaming.
This represents a significant
business investment in BCLCs lottery retailers and demonstrates the
important role our lottery retailers play in our overall lottery business.
The value of the contract with NLS
is approximately $22 million.
BCLC offers socially responsible
gambling entertainment while generating income to benefit all British
Columbians. Remember, play for fun, not to make money.
For more information visit
SOURCE: BCLC media release.
Mexico Lottery Introduces New Draw Game with a Vintage Name: Lotto
ALBUQUERQUE, New Mexico (October 30,
2017) -- Lotto AmericaSM, a new multi-state Lottery game
featuring a nostalgic throwback name, debuts November 12th. The game was named
after its 1980s predecessor, which was later renamed Powerball®.
The $1 Lotto America draw game will
begin two weeks after the Hot Lotto® game ends. Players are looking
for something new with exciting prizes. This new game offers a $2 million
dollar starting jackpot, at a ticket cost of just a buck, said David
Barden, New Mexico Lottery CEO. Mega Millions® moved to $2 on
October 28th, so the $1 Lotto America game fills the much-welcomed $1 price
The initial advertised Grand Prize
for the first drawing will be $15 million, as the result of there being no
Grand Prize winner in the final Hot Lotto drawing. The regular starting Grand
Prize for Lotto America is $2 million.
About Lotto America
Players choose 5 white ball numbers
from 1 to 52 and 1 Star BallSM number from 1 to 10 on a Lotto
America play slip, or ask for a Quick Pick. For an additional $1
per play per draw, All Star BonusSM multiplies non-jackpot Lotto
America prizes 2-5 times.
The odds of winning the Lotto
America jackpot are 1 in 26 million, compared to odds of 1 in 292.2 million of
winning the Powerball jackpot and 1 in 302.6 million of winning the Mega
Millions jackpot under that games new October 28th design.
Beginning November 12, Lotto America
will be available in Delaware, Idaho, Iowa, Kansas, Maine, Minnesota, Montana,
New Mexico, North Dakota, Oklahoma, South Dakota, Tennessee, and West Virginia.
Lotto America drawings are held on Wednesdays and Saturdays at approximately
9:15 p.m. Mountain Time.
Lotto Combo, an option for players
to purchase multiple draw games at the same time, will also relaunch November
The new option will offer SIX quick
pick plays for $10: Two Powerball plays, two Mega Millions plays, one Lotto
America play, and one Roadrunner Cash play.
Legislative Lottery Scholarships
Since 1996, the New Mexico Lottery
has raised $749.6 million for education and more than 109,000 students have
attended college on Legislative Lottery Scholarships.
More information about Legislative
Lottery Scholarships is available at
CONTACT: Wendy Ahlm, T: (505)
342-7638, (800) 642-6689, ext. 7638, E: email@example.com
SOURCE: New Mexico Lottery.
America Launches Nov. 12 with Supersized Jackpot
NASHVILLE, Tennessee (October 29,
2017) -- With last nights final drawing of the jackpot game, Hot Lotto,
comes the countdown to the launch of a new jackpot gameLotto America. And
because no one won Hot Lottos top prize, the starting Lotto America
jackpot on Nov. 12 will be $15 million versus $2 million.
Players enjoy new games and
new options, and providing variety is one of the keys to our success in raising
funds for education, said Rebecca Hargrove, President and CEO of the
Tennessee Education Lottery Corporation. Lotto America is a fun game
that will give players, for just $1, the chance to win a multi-million-dollar
Lotto America, a multi-state game,
launches in 13 states on Nov. 12. Jackpots will start at $2 million with the
exception of the initial launch amount. There are nine ways to win playing
Lotto America, drawings will be held Wednesday and Saturday, and overall odds
to win a prize are 1:9.6. For an additional $1 per play, players can purchase
the Lotto America All Star Bonus, which multiplies any non-jackpot
win from two to five times depending on the multiplier number drawn.
In addition to the close of Hot
Lotto, yesterday kicked off ticket sales for a new, improved Mega Millions
game. Changes include an increased starting jackpotfrom $15 million to
$40 millionbetter odds to win a $1 million prize and a $2 ticket
Visit tnlottery.com for more details
about these and other games.
About the Tennessee Education
The Tennessee Education Lottery
Corporation operates entirely from the revenue it generates through the sale of
its products. Since January 20, 2004, the Lottery has raised more than $4.3
billion to fund designated education programs, including after-school programs,
college grants and scholarships and the Governors Drive to 55
In addition to the educational
beneficiaries, players have won more than $11.8 billion in prizes and Lottery
retailers have earned more than $1.1 billion in retailer commissions.
For additional information, visit
tnlottery.com and follow us on Facebook, Twitter & Instagram. Have Fun.
Play Responsibly. For more information, please visit:
CONTACT: Kym Gerlock, T:
615-324-6556, E: firstname.lastname@example.org.
SOURCE: Tennessee Education Lottery
License for a blockchain Lottery Company Granted by the Government of the Isle
New E-Gaming Company
Licensed in the Isle of Man
DOUGLAS, Isle of Man (October 27,
2017) -- Quanta Technology Limited (QTL) has recently been granted a licence to
operate and develop their business on the Isle of Man.
The company, who are based in the
Isle of Man, operate the first fully compliant blockchain lottery in the
Lee Hills, Director of Quanta
Technology Limited, commented:
As the first blockchain
gambling business in the world to obtain a reputable gambling licence, we have
negotiated significant regulatory and operational hurdles. Our business
partners on the Isle of Man and the Department of Economic Development have
been extremely knowledgeable and helpful throughout the process of establishing
operations on the Island.
We are delighted to have
found in the Gambling Supervision Commission, an incredibly supportive
regulator, committed to understanding our unique technology, while maintaining
absolute dedication to the principles of ensuring the Islands gambling
industry remains crime free, protects the young and vulnerable, and ensures our
services are fair and that players receive their true winnings.
Built on the Ethereum blockchain,
Quanta utilises smart contracts for ticket sales, the selection of winners and
prize pay-outs. The system allows for fully autonomous, transparent,
Developed with breakthrough Random
Number Generation (RNG), the first provably fair lottery can operate
independently or be adopted as a white label solution.
Daphne Caine MHK, the Department
Member with responsibility for e-Gaming commented:
We are delighted to welcome
a new company to one of the Islands fastest growing sectors. The Isle of
Man is a leading jurisdiction for online gaming and blockchain operations, with
a well-established digital business ecosystem and community. The Isle of
Mans regulations and compliance procedures are specifically designed to
accelerate cryptocurrency and e-Gaming industry growth on the Island. I would
like to wish Quanta the best of luck with their future
For more information about e-Gaming
on the Isle of Man please visit: https://www.whereyoucan.com/egaming
SOURCE: The Corporate Communications
Service of the Isle of Man Government.
Lottery Game, Carolina Keno, Starts Today in North Carolina
Launch events this
afternoon in Raleigh and Mooresville
RALEIGH, North Carolina (October 29,
2017) -- North Carolinians have a fun, new lottery game to play today as
Carolina Keno begins in more than 650 locations across the state.
Carolina Keno offers chances to win
prizes in drawings every five minutes. Its the first new draw game
offered by the Education Lottery since February 2016. Eighteen other states
already have their own version of Keno, including the neighbouring states of
Tennessee and Georgia.
Our other draw games offer
the chance to win prizes in daily or twice-a-week drawings, said
Alice Garland, executive director of the N.C. Education Lottery.
Carolina Keno will serve up its fun much faster, every five minutes.
Its exciting to have a brand new game played in a new way and in new
The new game is played in social
settings such as restaurants, bars, and stores with spaces where people gather
for food and drink. Typically, people play Keno with their friends, buying
tickets as they socialize and watch nearby TV monitors for the winning numbers
in the drawings.
Garland said Carolina Keno will help
the lottery continue to increase its sales and raise additional money for
education as it attracts new players and new retailers to lottery games. If
sales meet projections, estimates are the new game will raise an additional
$10.8 million for education this year and an additional $33 million next year.
In Carolina Keno, players choose how
many numbers, or spots, they want to try and match. The number of spots they
play and match determines how much they win. For each drawing, 20 numbers out
of 80 possible are selected as winning numbers and they are displayed on nearby
TV monitors. The price is determined by the player. Players can buy a single
drawing for $1, $2, $3, $5, or $10.
Approximate overall odds of winning
a prize range from 1 in 3.86 to 1 in 16.63. The approximate odds of winning
$100,000 or $1 million on a 10 Spot Game are 1 in 8.91 million. Players must be
18 years old to play. Keno retailers are responsible for checking IDs to ensure
players are 18 or older just as they do with other age-controlled products that
For lists of locations where
Carolina Keno will start in your region of the state, visit the Education
Lotterys website at
The Education Lottery is teaming up
with two of its new retail partners in Raleigh and Mooresville to help get the
new game launched today. Staff from the lottery and the restaurants will teach
customers how to play the new game and win prizes, from cash prizes in the
drawings to Keno T-shirts and more.
The launch events are scheduled from
3 p.m. to 5 p.m. at Buffalo Brothers, 4025 Lake Boone Trail, in Raleigh and at
Kickback Jacks, 123 Ervin Rd., in Mooresville.
CONTACT: Van Denton, Phone: (919)
301-3308, (919) 650-9409.
SOURCE: N.C. Education Lottery.
Lauda Uses "Winning Technology" in the New NOVOMATIC Image
GUMPOLDSKIRCHEN, Austria (October
30, 2017) -- "What does it take to be internationally successful?" This
question is thrown up by NOVOMATIC brand ambassador Niki Lauda at the beginning
of the new image video.
What follows is a 360-degree insight
into the world of NOVOMATIC, Europe's leading gaming technology company, across
all business units.
In the end, Lauda is sure: it takes
a vision and a passion to pursue it consistently.
This leads to the company motto
He relies on it, just like
SOURCE: Novomatic AG.
Pollard Banknote Adds Bananagrams® to Its Bunch of Licensed
WINNIPEG, Manitoba, Canada (October
30, 2017 /CNW/) -- Pollard Banknote Limited (TSX: PBL) (Pollard
Banknote) a leading lottery partner that provides instant tickets,
interactive solutions, and marketing support, is excited to announce the
addition of BANANAGRAMS® to its expanding licensed games portfolio. Under
this new agreement, Pollard Banknote now offers the BANANAGRAMS brand to its
lottery clientsthe first time this fun-filled word game has been
available for use by lotteries.
Since its first introduction to the
market over a decade ago, BANANAGRAMSthe word game that drives you
bananasis quickly turning into a classic. With its unique features of
transportabilityno paper, pencil, or board requiredand where fast
and frantic players race against each other to build word grids, BANANAGRAMS
goes above and beyond the rules of traditional board games in favor of an
every-player-for-themselves approach. It is no surprise that this
lightning-fast puzzle game has won numerous awards and is known as one of the
top must-have travel games.
With over 8 million games sold
globally in 35 countries, BANANAGRAMS is available in 13 languages, including
French and Spanish, making the brand a-peeling to lotteries
Pollard Banknote is excited
to offer the BANANAGRAMS brand to our lottery clients, said Sina
Aiello, Vice President, Marketing, Pollard Banknote. Crossword and
board games represent tried-and-true themes in the instant game category. For
example, in 2016, crossword games accounted for 14.3% of instant sales in the
North American market. BANANAGRAMS rolls these two popular themes into one
entertaining game, making it a perfect addition to any lotterys extended
play category. An instant game that combines the BANANAGRAMS play style
with whimsical graphics is ripe for sales success and guaranteed to generate
buzz at retail.
To make a BANANAGRAMS instant game
even more interesting, a lottery can choose to add an interactive second chance
componentoffering players the chance to win their own BANANAGRAMS game.
Pollard Banknotes Licensed
Games team offers a full turnkey program that includes the design, programming,
and printing of themed tickets, as well as 360° marketing support such as
second chance draws, a POS program, and broadcast and digital marketing.
About Bananagrams, Inc.
Bananagrams, Inc. is a family-owned
Rhode Island company behind a range of innovative table top games, including
the international word tile game phenomenon BANANAGRAMS®. Currently
available in more than 35 countries and in multiple languages, classic
BANANAGRAMSin its distinctive yellow cloth pouchhas garnered
millions of fans worldwide, with new ones sprouting each year via the annual
Bananagrams School Challenge. Bananagrams, Inc. strives to help people
everywhere rediscover a love for games that stimulate and enrich the mind as
well as bring a few laughsgames that make them think outside the crate,
so to speak!
The brand continues to introduce new
titles that theyve grown in-house, as well those from friends that
theyve met along the way.
About Pollard Banknote
Pollard Banknote is a leading
lottery partner to more than 60 lotteries worldwide, providing high quality
instant ticket products, licensed games, and strategic marketing and management
services for both traditional instant games and the emerging iLottery space of
web, mobile and social channels.
The company is a proven innovator
and has decades of experience helping lotteries to maximize player engagement,
sales, and proceeds for good causes. Pollard Banknote also plays a major role
in the charitable pull-tab and bingo markets in North America. Established in
1907, Pollard Banknote is owned approximately 73.5% by the Pollard family and
26.5% by public shareholders, and is publicly traded on the TSX (PBL). For more
information, please visit our website at:
For more information CONTACT: Sina
Aiello, Vice President, Marketing, Pollard Banknote Limited, Telephone: (204)
474-2323, E-mail: email@example.com.
SOURCE: Pollard Banknote.
Halfway Through FY 2017 - 2018, Loto-Québec Reports
MONTRÉAL, Quebec, Canada
(October 27, 2017) -- Halfway through FY 2017 - 2018, Loto-Québec is
reporting increased income. For the six month period ending on September 25,
2017, consolidated revenues reached $1.814 billion, higher by $60.7 million
(+3.5%) compared to the same period in 2016 - 2017. Net income reached $678.6
million, up by $39.5 million (+6.2%).
This is the 10th consecutive quarter
that revenues have increased.
| Consolidated revenue
|| $1,813.7 M
|| $873.0 M
|| $452.0 M
| Gaming establishments
|| $500.5 M
The $35.0 million increase in
revenues is primarily attributable to sales of the new terminal-based Grande
Vie game launched on October 18, 2016. Loto-Québecs market share
of this pan-Canadian lottery remains high at 34.7%.
As for the three national products
(Lotto Max, Lotto 6/49 and Grande Vie), Loto-Québec had the best sales
performance among the five Canadian lottery corporations. The excellent
visibility given to the many jackpot winners during the period and measures
implemented to stimulate instant lottery offerings also contributed to its
During the six month period, the
Corporation paid out close to 9,200 prizes or prize shares worth over $1,000 to
lottery winners, including 48 prizes worth over $1 million.
Casinos report higher revenues from
continually renewed gaming and entertainment offerings.
The overall number of visits
increased by 222,000 (+4.6%) compared to the same dates last year.
Patronage by tourists from outside
Québec is also going up in all four casinos.
Higher revenues are mostly
attributable to gaming halls, who continue to put in a good showing.
Entertainment activities held in the
halls are as popular as ever, drawing in increasing numbers of people. Gaming
halls welcomed some 34,000 more visitors (+8%) than at the same dates last
The reconfiguration of the video
lottery terminal network in bars and brasseries continues as planned.
The five bingo halls that will
participate in the electronic bingo pilot project have been selected.
gaming site continues to record increasing revenues, with $50.0 million for the
period all games combined , or $14.9 million higher (+42.3%) than
during the same period last year.
Work to streamline the browsing
experience is underway and progressing well.
2017 - 2020 Strategic Plan was submitted to the National Assembly on September
28, 2017. It puts forward the following four major directions to guide the
Corporations activities over the next three years: place the customer at
the heart of all our decisions; develop new growth opportunities that combine
gaming with entertainment; improve the social following of our business and
offerings; and improve our flexibility and the way we get things done.
The quarterly report [PDF 906 ko] is available on
Management Changes in ComeOn
SWEDEN (October 26, 2017) -- Jonas
Wåhlander, Managing Director of ComeOn Malta Ltd has today stepped down
from his position. A new management team with extensive experience is in charge
of taking ComeOn! to the next level.
The integration process in
our Online Gaming business area has reached a point where we now want to
intensify our growth ambitions and further strengthen ComeOn!s market
position. Following a period of internal focus, it is time to take advantage of
the strength that exists within the company. We have begun the recruitment of a
new Managing Director for ComeOn! and the new management team comprises several
people with experience from ComeOn! from the companys inception. They
will take the company to the next level in terms of earnings and market focus.
The fact that several of them are also shareholders in Cherry AB will benefit
development, says Anders Holmgren, CEO of Cherry AB.
ComeOn! is a leading player in the
rapidly expanding online gaming market via computer, mobile and tablet, with
well-known brands and strong positions, primarily in casinos and sports
For further information, please
This information is information that
Cherry AB (publ) is obliged to make public pursuant to the EU Market Abuse
Regulation. The information was submitted for publication, through the agency
of the contact persons set out above on 26 October 2017, at 08:45 a.m. CET.
SOURCE: Cherry AB.
Pennsylvania Governor Moves to Protect Senior Programs with New
Lottery to Oversee Virtual Sports at
HARRISBURG, PA (October 27, 2017) --
Governor Tom Wolf today announced that he is taking action to stabilize the
Lottery Fund, which supports important senior programs, by authorizing the
Pennsylvania Lottery to offer virtual sports games at Lottery retailers,
including bars and taverns.
The Pennsylvania Lottery
provided more than $1 billion last year for older Pennsylvanians, assisting
with property tax and rent rebates, transportation, care services, prescription
assistance and local services such as senior centers and meals, said
competition is straining Lottery profits as seniors are increasingly relying on
This action allows us to
protect our commitment to seniors and stabilize funding for those vital
programs, while providing Lottery retailers, including bars and taverns, with a
new source of revenue.
Under this arrangement, the
Pennsylvania Lottery will offer virtual sports, which are draw-based, animated
games permitted by the Lottery Law that players watch on a monitor. The games
look like a sporting event, such as football, car racing, boxing and more, but
are not actual matches or teams. The winner is selected at random, similar to
the Lotterys computerized midday drawings.
For example, a virtual car race
would have various cars that represent numbers. Players select a car and watch
the simulated race. If their car wins or places, they win a prize.
Lottery projects this could add as
much as $75 million for senior programs to the Lottery Fund over the next five
years. These virtual sports games are successful in other states and countries,
and usually have drawings every five to 10 minutes.
Participating retailers will receive
a 5 percent commission, the same amount earned on other types of Lottery
SOURCE: Office of Governor Tom Wolf
Camelot Launch New Scratch and See Ad
UK (October 27, 2017) -- Camelot has
today announced the launch of a brand new advertising campaign for National
Lottery Scratchcards under the strapline, Scratch and See. The
multi-channel campaign which features five national TV ads, OOH and
digital, as well as an exclusive media partnership with Bauer Media will
kick off on Sunday (29 October) with the first 30 ad airing during The X
The campaign uses scratch-off
panels, like those used on National Lottery Scratchcards, across the creatives
constructing a sense of mystery as to whats underneath. On TV, the
blind date-themed ads are voiced by Jennie Bond and see a woman, Harriet, on a
series of five different dates. All of her could-be suitors are covered by the
panel, which she then scratches away to reveal potential partners all of
whom have their own interests and quirks.
The digital assets feature an
astronaut in space, scratching off the panel to uncover a variety of different
items from the everyday (like a globe) to the more surreal (like a hot
dog and panda balloon). The three OOH executions see the astronaut, as well as
a boxer and an acrobat, all in the process of scratching off the panel
leaving what might be underneath to the imagination.
The Scratch and See
campaign will also see Camelot partner with Bauer Media on bespoke content
fronted by Made in Chelsea star, Jamie Laing. This will include a scratch-off
panel in Heat magazine on the Torso of the Week page, which readers
can remove to reveal a competition. This will offer the chance to get lucky
every day across the month of November with 30 Days of Luckiness
with Laings Lucky Streak. Tailored content has also been
produced for Closer and The Debrief.
Hayley Stringfellow, Head of Brand
Marketing for The National Lottery, said: There is a sense of
anticipation when you play a National Lottery Scratchcard that were
trying to replicate with this campaign. Weve created a range of different
executions that are all variations on a theme, so even if someone has already
seen a couple of the ads, they might still be surprised by a new ending that
theyve not seen before. Weve also included a few slightly bizarre
reveals, to potentially make people do a double-take and to keep them guessing
what might be uncovered next time.
The TV ads were created for Camelot
by AMV BBDO, with media planning and buying done by Vizeum. All OOH executions
were created by Camelots in-house Creative Services Team and digital
content was created by Iris. The campaign will run until mid-December.
CONTACT: Sarah Icken, Senior Media
Relations Manager, Press Office: 020 7632 5711.
SOURCE: Camelot (www.camelotgroup.co.uk).
Government to Take Action on Fixed Odds Betting
From: Department for
Digital, Culture, Media & Sport and Tracey Crouch MP Part of: Gambling
regulation Published:31 October 2017
Gambling Minister Tracey
Crouch launches 12-week consultation on stake reduction to better protect
consumers and communities
UNITED KINGOM (October 31, 2017) --
Government also announces moves to ensure stronger protections around online
gambling and a new industry-led responsible gambling advertising campaign
The maximum stakes on Fixed Odds
Betting Terminals (FOBTs) will be reduced, Gambling Minister Tracey Crouch
announced today as the government published its gambling review.
The government has launched a
consultation on a range of options on cutting maximum stakes of B2 gaming
machines, otherwise known as FOBTs, from £100 to between £50 and
£2. We have also asked the Gambling Commission for more information about
how better tracking and monitoring of play on FOBTs can help with interventions
to protect players and also if spin speed on games such as roulette should be
This is to reduce the potential for
large losses on the machines and the risk of harm to both the player and wider
communities in which these machines are located, such as the increased health
costs associated with problem gambling.
In addition to the launch of a 12
week consultation on FOBTs, there will be a package of measures taking effect
to strengthen protections around online gambling and gambling advertising to
further minimise the risk to vulnerable people and children.
Gambling Minister Tracey Crouch
It is vital that we strike the right
balance between socially responsible growth and protecting the most vulnerable,
including children, from gambling-related harm.
Given the strong evidence and public
concerns about the risks of high stakes gaming machines on the high street, we
are convinced of the need for action. That is why today we have set out a
package of proposals to ensure all consumers and wider communities are
We have seen online gambling grow
rapidly and we need to protect players in this space, while also making sure
those experiencing harm relating to gambling receive the help they need.
The package of measures taking
- Raising standards of player protection for online
gambling - The Gambling Commission will consult on changes to the Licence
Conditions and Codes of Practice next year, with the aim of raising standards
on player protection online and will set out expectations to the industry
around customer interaction online.
- Responsible gambling campaign - GambleAware,
Advertising Association, broadcasters and gambling industry groups will come
together to draw up a major two year responsible gambling advertising campaign.
The campaign will have a budget of £5 to £7 million per year and
will include TV adverts, including around live sport, as well as radio, cinema,
online and print. The campaign will be funded by gambling operators, including
online-only betting firms, with airspace and digital media provided by
- New advertising guidelines - This will be drawn up
by the Committees of Advertising Practice (CAP) to help protect those at risk
of problem gambling and children and young people by ensuring that the content
of gambling adverts does not encourage impulsive or socially irresponsible
- Strengthening the code on responsible gambling
advertising - The Industry Group for Responsible Gambling (IGRG) are
strengthening the code on responsible gambling advertising to require operators
to ensure gambling content and channels cannot be accessed by under-18s via
- Responsible gambling initiatives - Gambling
operators should step up on funding for research, education and treatment. If
not, government will consider other options, including introducing a mandatory
levy on gambling operators.
Regarding the stakes and prizes of
other gaming machines, the government is recommending maintaining current
stakes, apart from on prize bingo gaming where the government is content with
industry proposals to increase takes from £1 to £2 and prizes from
£70 to £100.
This follows the Governments
call for evidence launched in October 2016, that looked at the gambling
landscape, including the number and location of gaming machines in licensed
premises and the social responsibility measures in place to protect players and
communities from gambling-related harm.
SOURCE: Department for Digital,
Culture, Media & Sport and Tracey Crouch MP.