Lower Gross Gaming Result for Country-Specific Games of Chance in 2021
THE HAGUE, Netherlands (December 19, 2022) — In 2021, the total gross gaming result (GSR) of country-based games of chance fell from 1.97 billion euros (2020) to 1.80 billion euros. This decrease occurred in the sports betting, casino games, and slot machines sectors. The lottery sector is the only country-specific gambling sector where an increase in BSR) was visible. The BSR rose there by 3 percent.
The decrease in the BSR can be explained by the fact that 2021 was a special year for the country-specific gaming market. Due to the applicable rules surrounding the COVID pandemic, many physical gambling venues were closed for approximately six months. The online gambling market also opened on 1 October 2021, which ensured that casino games, gaming machines and sports betting could also be legally offered online. It is likely that some consumers made the switch to online, which reduced the BSR of these country-specific sectors.
The above developments are apparent from the autumn 2022 market scan of country-specific games of chance by the Gaming Authority.
NOTE: The BSR is the total bet minus all prizes paid out. From an international perspective, it is customary to express the size of the gaming market in terms of BSR.
Read the entire market scan of country-specific games of chance autumn 2022 (pdf, 2.7 MB)
Dutch players versus European players
In 2021, Dutch players spent on average slightly more on country-specific games of chance than players in other European countries. There was, however, a decrease in the average annual expenditure. In 2019, the average in the Netherlands was still 221 euros; in 2020 this was 165 euros and in 2021 120 euros.
Share of different sectors in total BSR
In 2021, there was also a shift in the shares of the various sectors in the total BSR. In 2019, the lotteries (43%) and gaming machines (44%) sectors contributed about the same amount to this. The casino sector had a share of 11%. In 2021, 63% of the BSR was formed by lotteries, 29% by slot machines and only 5% by the casino sector.
Market scan of land-based games of chance autumn 20220
In the market scan, the Gaming Authority describes the state of affairs and current developments in various gaming sectors. The Ksa bases this on public sources (such as annual reports from the various providers). The purpose of the market scan is to provide insight into the gambling market and to gather the necessary knowledge to ensure proper supervision. The following country-specific (or physical) sectors are included in the scan: lotteries, sports betting, casino games and slot machines. Online games of chance are discussed in separate reports.
SOURCE: Kansspelautoriteit (Dutch Gaming Authority).
Tags: Kansspelautoriteit, total gross gaming result, Market scan of land-based games of chance